feneur Posted October 20, 2015 Share Posted October 20, 2015 You can start a new topic , about modding Seleucid factionNo, this is the topic about modding the Seleucids There's no reason to start a new topic for it Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2015 Share Posted October 21, 2015 (edited) But must be in stay in modding forum hehe, not here, I supposed to be in that way. but no problem may be if is required in the future.SeleucidKing , what unit you want to mod, I can show you how modding, but a difference of other modder I like take screen shows . Edited October 21, 2015 by Lion.Kanzen Link to comment Share on other sites More sharing options...
niektb Posted October 21, 2015 Share Posted October 21, 2015 (edited) I think this one covers most of your questions: http://wildfiregames.com/forum/index.php?showtopic=18396 Edited October 21, 2015 by niektb Link to comment Share on other sites More sharing options...
feneur Posted October 21, 2015 Share Posted October 21, 2015 But must be in stay in modding forum hehe, not here, I supposed to be in that way. but no problem may be if is required in the future.SeleucidKing , what unit you want to mod, I can show you how modding, but a difference of other modder I like take screen shows .Well, the intention here as far as I understand it is to provide something which can go in the actual game and not necessarily a mod, so in that case it belongs here Or possibly in the development forum. Either way that's not a big deal as the topic can be moved, my main point is just that this thread can be used so there aren't two threads about the same thing 1 Link to comment Share on other sites More sharing options...
Phalanx Posted October 21, 2015 Author Share Posted October 21, 2015 Well, the intention here as far as I understand it is to provide something which can go in the actual game and not necessarily a mod, so in that case it belongs here Or possibly in the development forum. Either way that's not a big deal as the topic can be moved, my main point is just that this thread can be used so there aren't two threads about the same thing Yeah, I am trying to suggest changes that would actually be in the game. We've reached a common consensus that the cataphract model needs to be updated, and I have come up with a garb that matches history and the faction's page, I just need someone to either make it, or help me make it. We habe also decided that the chariot needs to ne updated as well, and I have proposed a more Greek replacement for the Median cav. I meant this topic to actually help the developers finish the Seleucids. 1 Link to comment Share on other sites More sharing options...
Stan` Posted October 21, 2015 Share Posted October 21, 2015 In this case though, everything has already been made on an artistic pov So it's 'just' XML editing. What you could do :Look at all the sele models in atlas, and tell me for each of them which armor, helmet, shields, and weapons should be used. e.g sele infantry : mace_archer_a helmet spart_infantry_melee_armor mace_hypapsit shield, spear ... 1 Link to comment Share on other sites More sharing options...
Phalanx Posted October 21, 2015 Author Share Posted October 21, 2015 I will get these to you tomorrow. 1 Link to comment Share on other sites More sharing options...
Phalanx Posted October 22, 2015 Author Share Posted October 22, 2015 Do I have developers' support in suggesting Tarantine cavalry as a replacement for the Median cavalry? Link to comment Share on other sites More sharing options...
Stan` Posted October 22, 2015 Share Posted October 22, 2015 With proper historical backup I guess yes Link to comment Share on other sites More sharing options...
Phalanx Posted October 22, 2015 Author Share Posted October 22, 2015 With proper historical backup I guess yes What would count as "proper" it is said (on Wikipedia and other sources) that the Seleucids used hellenistic merc cav. The Tarantine cavalry from Tarentum were famous cav mercs and where used by all greek and hellenistic factions sans the Ptolemaics. I think it would just diversify and hellinize the Seleucids more, instead of using an exact copy of a persian unit. While the Seleucids did use Median cav, Tarantine cav would make it more diverse. 1 Link to comment Share on other sites More sharing options...
Phalanx Posted October 22, 2015 Author Share Posted October 22, 2015 Sele cataphract: head_hele_bmace_su 1 hypaspist 1keep the weaponno shield. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 22, 2015 Share Posted October 22, 2015 (edited) What would count as "proper" it is said (on Wikipedia and other sources) that the Seleucids used hellenistic merc cav. The Tarantine cavalry from Tarentum were famous cav mercs and where used by all greek and hellenistic factions sans the Ptolemaics. I think it would just diversify and hellinize the Seleucids more, instead of using an exact copy of a persian unit. While the Seleucids did use Median cav, Tarantine cav would make it more diverse.If Tarentines are mercenary, then add them as mercenary. Median Cavalry can be their regular javelin cavalry. Edited October 22, 2015 by wowgetoffyourcellphone 1 Link to comment Share on other sites More sharing options...
Phalanx Posted October 22, 2015 Author Share Posted October 22, 2015 Wait, where do you add mercs in vanilla? P.s. the Median cav are techniquement mercs as well Link to comment Share on other sites More sharing options...
Stan` Posted October 22, 2015 Share Posted October 22, 2015 I guess he means make them recruitable in the military colony (special building you can build on phase 3) Link to comment Share on other sites More sharing options...
Phalanx Posted October 22, 2015 Author Share Posted October 22, 2015 I guess he means make them recruitable in the military colony (special building you can build on phase 3)Makes sense. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2015 Share Posted October 22, 2015 Or are speaking about a idea that we want implement, mercenary camps. But that is other topic, but he and me want to implement in the mod. Link to comment Share on other sites More sharing options...
Stan` Posted October 22, 2015 Share Posted October 22, 2015 Like this ?Sele_Cataphract.patch Link to comment Share on other sites More sharing options...
Phalanx Posted October 22, 2015 Author Share Posted October 22, 2015 Like this ?YEAH! Nailed it! What do you guys think? Link to comment Share on other sites More sharing options...
Phalanx Posted October 22, 2015 Author Share Posted October 22, 2015 (edited) Hey, quick question: as wowgetoffyourcellphone stated, is it possible to give it a two handed animation? Or is that too much work?Edit: and armor on the horse? Sorry for leaving out that detail. Edited October 22, 2015 by SeleucidKing Link to comment Share on other sites More sharing options...
Stan` Posted October 22, 2015 Share Posted October 22, 2015 (edited) Hey, quick question: as wowgetoffyourcellphone stated, is it possible to give it a two handed animation? Or is that too much work?Edit: and armor on the horse? Sorry for leaving out that detail.Unfortunately I'm not good enough to make human animations. You can see examples of my failures on this forum. About armor, do you see any currently in the game I could use ? Edited October 22, 2015 by stanislas69 Link to comment Share on other sites More sharing options...
Phalanx Posted October 22, 2015 Author Share Posted October 22, 2015 (edited) Unfortunately I'm not good enough to make human animations. You can see examples of my failures on this forum. About armor, do you see any currently in the game I could use ? Well, for the animation/modeling, all that would be needed is to elongate the spear (possibly use a pike prop), make a resting animation for the human of the spear resting on the shoulder, and for attacking, it might be possible to cobble the torso animation from a pikeman attack, with the leg position of the horse riding. As for the armour, I'm sorry, I don't know. I'll get back to you on that, if there is any. Edited October 22, 2015 by SeleucidKing Link to comment Share on other sites More sharing options...
Phalanx Posted October 22, 2015 Author Share Posted October 22, 2015 After the cataphract is finished, the next undertaking will be updating the chariot. Then, we might consider the possibility of adding the Tarantine cavalry to the military colony, as a heavier ranged cav, truly making the Seleucids an "excellent cav" faction, as the faction's description page suggests. Link to comment Share on other sites More sharing options...
Stan` Posted October 22, 2015 Share Posted October 22, 2015 I could make one armor texture if needed though I'd like to avoid that if possible ^^About the anims... ComparisonInteresting threadshttp://wildfiregames.com/forum/index.php?showtopic=20053http://wildfiregames.com/forum/index.php?showtopic=19289I'm trying to make it compatible with old armature.http://wildfiregames.com/forum/index.php?showtopic=20071Someone started making new anims, but left ;(http://wildfiregames.com/forum/index.php?showtopic=19546 1 Link to comment Share on other sites More sharing options...
Phalanx Posted October 23, 2015 Author Share Posted October 23, 2015 Well, for the animation/modeling, all that would be needed is to elongate the spear (possibly use a pike prop), make a resting animation for the human of the spear resting on the shoulder, and for attacking, it might be possible to cobble the torso animation from a pikeman attack, with the leg position of the horse riding. As for the armour, I'm sorry, I don't know. I'll get back to you on that, if there is any.Carthaginian champion cav has the beginning of the horse armour. The chamfron would also be useful (the plumed cav helmet) Link to comment Share on other sites More sharing options...
Stan` Posted October 23, 2015 Share Posted October 23, 2015 I guess this thenSele_Cataphract.2.patch Link to comment Share on other sites More sharing options...
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