Skhorn Posted January 22, 2018 Report Share Posted January 22, 2018 - === Start of Request === -The entire world, but don't go that far going on molecular level. - === End of Request === - 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 22, 2018 Report Share Posted January 22, 2018 Some gardening to city and campaigns assets. Quote Link to comment Share on other sites More sharing options...
Skhorn Posted January 22, 2018 Report Share Posted January 22, 2018 (edited) I would prefer not an entire set like a garden per se, but more variety of fences and flora. It's possible to achieve a beautiful garden with all of those separately, indeed it would be better as imagination can flow without the restriction of an already builded garden. Somehow like fences per faction. As i said once, it's wierd somehow to place stone fences on for example, a Mauryan city. But i think the most important, it's, does this land on a mod? Or in main game? If it land in a separate mod... IMHO, No. It tends to be more difficult to find or to keep track, maintainability and of course, sharing the map becomes more... difficult too Edited January 22, 2018 by Skhorn 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 22, 2018 Report Share Posted January 22, 2018 1 minute ago, Skhorn said: I would prefer not an entire set like a garden per se, but more variety of fences and flora. It's possible to achieve a beautiful garden with all of those separately, indeed it would be better as imagination can flow without the restriction of an already builded garden. Somehow like fences per faction. As i said once, it's wierd somehow to place stone fences on for example, a Mauryan map. That's a good feedback. Quote Link to comment Share on other sites More sharing options...
Skhorn Posted January 22, 2018 Report Share Posted January 22, 2018 @stanislas69 Are you going to review the stuff you have on that repo? Would be cool to have some of this in game 1 Quote Link to comment Share on other sites More sharing options...
Servo Posted January 23, 2018 Report Share Posted January 23, 2018 I know it’s going to be confusing on MP having eye candies but I hope these will be in the vanilla coz AI in mods doesn’t behave almost the same as. We need to have eye candy trees, animals, water, huts, fences, small communities and/or anything that won’t make the game so dull when every gatherable resources are gone when playing SP for infinite time/hours. Or maybe allow the eye candy to be built or placed by the player. Or even allow players to plant trees and shrubs or even moat. Any structures or natural resources that are present should be in place. If we can’t have this I think the gameplay should allow some structures or even resources to be built or placed on neutral territory that turns to Gaia slowly. One thing I noticed is that AI does not destroy Gaia structures. In this case it’s possible that if you build houses/huts etc as well as plant trees/shrubs that turns to Gaia afterwards will be left alone. But to make the Gaia structures look good they should not only be white. But if you seal off a resource/s they attempt to gather it at all cost. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 23, 2018 Report Share Posted January 23, 2018 (edited) 3 hours ago, Servo said: I know it’s going to be confusing on MP having eye candies but I hope these will be in the vanilla coz AI in mods doesn’t behave almost the same as. We need to have eye candy trees, animals, water, huts, fences, small communities and/or anything that won’t make the game so dull when every gatherable resources are gone when playing SP for infinite time/hours. Or maybe allow the eye candy to be built or placed by the player. Or even allow players to plant trees and shrubs or even moat. Any structures or natural resources that are present should be in place. If we can’t have this I think the gameplay should allow some structures or even resources to be built or placed on neutral territory that turns to Gaia slowly. One thing I noticed is that AI does not destroy Gaia structures. In this case it’s possible that if you build houses/huts etc as well as plant trees/shrubs that turns to Gaia afterwards will be left alone. But to make the Gaia structures look good they should not only be white. This isn't gameplay discussion. Edited January 23, 2018 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 25, 2018 Author Report Share Posted January 25, 2018 On 22/01/2018 at 10:19 PM, Skhorn said: @stanislas69 Are you going to review the stuff you have on that repo? Would be cool to have some of this in game I don't know. Maybe eventually, but I can't really review my own stuff. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 26, 2018 Report Share Posted January 26, 2018 @LordGood 14 hours ago, stanislas69 said: but I can't really review my own stuff. you can review? Quote Link to comment Share on other sites More sharing options...
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