Jos3BV Posted January 14, 2015 Author Report Share Posted January 14, 2015 Keep it up, even if you don't have the textures yet do you manage to transfer the anims at least ?Animation and scale are ok, now i'm looking for the textures. xml file seems to be ok, there must be a problem with the mesh properties in c4d, i'm on it 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 14, 2015 Report Share Posted January 14, 2015 If I can do anything tell me Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 14, 2015 Author Report Share Posted January 14, 2015 If I can do anything tell me Now i'm doing nothing because R15 it's installing, in the mean time i have a question: There is a special set up that the mesh must have to work with the textures in game? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 15, 2015 Report Share Posted January 15, 2015 Well it must have at least one uvmap at most 2, nor more than one material. Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 15, 2015 Author Report Share Posted January 15, 2015 Well it must have at least one uvmap at most 2, nor more than one material.you know where i can find the models before they were Exported to Collada ? a blender file or whatever (it seems that the problem lays on the collada importer of any software, even on blender) Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 15, 2015 Report Share Posted January 15, 2015 Art sources are supposed to be in this SVN repo: http://trac.wildfiregames.com/browser/art_source/trunk but I don't know if what you want is there (yet). 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 15, 2015 Report Share Posted January 15, 2015 Art sources are supposed to be in this SVN repo: http://trac.wildfiregames.com/browser/art_source/trunk but I don't know if what you want is there (yet).you know where i can find the models before they were Exported to Collada ? a blender file or whatever (it seems that the problem lays on the collada importer of any software, even on blender)The source files are only 3DSMax. If you want the new armature/meshes it's in the blendfile Enrique provided. Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 15, 2015 Author Report Share Posted January 15, 2015 Finally!! Now i can continue Thank you guys 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 15, 2015 Report Share Posted January 15, 2015 (edited) Finally!! Now i can continue Thank you guysHow did you get it to work ? Glad I could be of any help. Edited January 15, 2015 by stanislas69 1 Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 15, 2015 Author Report Share Posted January 15, 2015 I was stupidly using directly .dae files from SVN to make the animations. Now i took the blender file and use fbx exporting, open with cinema and then animate...it was my fault all the time jeje Now it's ok, i'll have to make all over again but it isn't a problem. 3 Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 16, 2015 Report Share Posted January 16, 2015 This is very very good news! Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 16, 2015 Author Report Share Posted January 16, 2015 This is very very good news! hey! how can i put all the animations on the model and move it in the atlas? if i make a copy of the actual female citizen and change all the .dae sources will it work? how can i make it a playable unit? I wanna test every animation and see how they work with each other. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 16, 2015 Report Share Posted January 16, 2015 (edited) hey! how can i put all the animations on the model and move it in the atlas? if i make a copy of the actual female citizen and change all the .dae sources will it work? how can i make it a playable unit?I wanna test every animation and see how they work with each other.No that's not how it works. Each anim should be stored in 0AD\binaries\data\mods\public\art\animation\biped\newIn the actor.xml (in art\actors\hellenes\newunit_fem.Xml)In that file <animations> <animation file="biped/new/fem_idle_long.dae" name="Idle" speed="100"/> <animation file="biped/new/fem_idle_short.dae" name="Idle" speed="100"/> </animations>you should add for each animation file a line here. The names are Idle,Walk,Run,carry_meat,attack_ranged,attack_slaughter,death etc.Tweaking the speed will change the animation speed.To make it a playable unit, you'll have to create a template for it.EDIT : I attached the file you have to put it in data/mods/public/simulation/templates/units/New_Female_Test.xml Edited January 16, 2015 by stanislas69 1 Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 16, 2015 Author Report Share Posted January 16, 2015 done it, i can test every animation now. Thanks Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 16, 2015 Report Share Posted January 16, 2015 done it, i can test every animation now. Thanks It' a pleasure to help Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted January 16, 2015 Report Share Posted January 16, 2015 Will we be able to easily edit these animations in Blender? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 16, 2015 Report Share Posted January 16, 2015 Will we be able to easily edit these animations in Blender?Not likely. However he can still provide the C4D files when he will be done Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 16, 2015 Author Report Share Posted January 16, 2015 Not likely. However he can still provide the C4D files when he will be done I can provide you a .FBX. Apparently blender has no compatibily with c4d, but 3dmax can import it, I already tried. obviously i can give you .c4d files before they are "backed up" anyway i strongly recommend you to use Cinema 4d for animations, is very simple and easily to get use to it Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 16, 2015 Report Share Posted January 16, 2015 I can provide you a .FBX. Apparently blender has no compatibily with c4d, but 3dmax can import it, I already tried.obviously i can give you .c4d files before they are "backed up"anyway i strongly recommend you to use Cinema 4d for animations, is very simple and easily to get use to itMost of the team is using Blender (Mainly because it's open source) That's why everything was done on blender Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 16, 2015 Author Report Share Posted January 16, 2015 Most of the team is using Blender (Mainly because it's open source) That's why everything was done on blender there is a problem if i export files from .c4d to 0ad .dae? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 16, 2015 Report Share Posted January 16, 2015 (edited) there is a problem if i export files from .c4d to 0ad .dae?Not as long as you have the C4D license (Which you do of course since if not you wouldn't be able to run it !) Edited January 16, 2015 by stanislas69 1 Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 17, 2015 Author Report Share Posted January 17, 2015 (edited) Mining updated, any feedback is appreciated (By the way i'm reading every that you're saying, i'm working in all animations at the time) Edited January 17, 2015 by Jos3BV 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 17, 2015 Report Share Posted January 17, 2015 Rise more the pickaxe.- Topic off is not some late in Chile?- Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted January 17, 2015 Report Share Posted January 17, 2015 Will we be able to import the FBX files into Blender and save as .blend? I hope we can store them in the art repo in such a way that is easy to use in Blender and is lossless (not Collada). Quote Link to comment Share on other sites More sharing options...
iNcog Posted January 17, 2015 Report Share Posted January 17, 2015 This stuff is really, really impressive. Quote Link to comment Share on other sites More sharing options...
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