Stan` Posted January 14, 2015 Report Share Posted January 14, 2015 Yes, c4d work's on:3D Studio (.3ds)Allplan (.xml)Bullet (.bullet)COLLADA 1.4 (.dae)COLLADA 1.5 (.dae)Direct 3D (.x)DXF (.dxf)FBX (.fbx)Illustrator (.ai)RIB (.rib)STL (.stl)VRML 2 (.wrl)Wavefront (.obj)Could you upload the FBX here ? Also make sure you are using 1.4 and not 1.5 1 Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 14, 2015 Author Report Share Posted January 14, 2015 (edited) http://www.mediafire.com/download/b3z297aw36bv3z7/f_dress_stand.fbxI think there's a problem with the scale when c4d import and export a .dae file Edited January 14, 2015 by Jos3BV Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 14, 2015 Report Share Posted January 14, 2015 Import is bad in Blender and 3dsmax, though in 3dsmax only the weights are lost.Do you have any options to apply scale ?Also which axis is up on C4D ? In Blender and 0 A.D Y is up. 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted January 14, 2015 Report Share Posted January 14, 2015 Maybe the section here about Collada works? (It is already rather old but I hope it still works)http://paengpaeng.com/2008/12/animation-export-from-cinema-4d-to-blender/ Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 14, 2015 Author Report Share Posted January 14, 2015 (edited) Import is bad in Blender and 3dsmax, though in 3dsmax only the weights are lost.Do you have any options to apply scale ?Also which axis is up on C4D ? In Blender and 0 A.D Y is up.use thishttp://www.mediafire.com/view/mxkab9m67ef220c/f_dress.daeit's a non animated rigged character taken directly from the game and exported from C4d. If there's no problem means that i'm doing something wrong with the animations. And XYZ axis are universal, also for cinema 4D Maybe the section here about Collada works? (It is already rather old but I hope it still works)http://paengpaeng.com/2008/12/animation-export-from-cinema-4d-to-blender/ Thanks, i'll see if that works Edited January 14, 2015 by Jos3BV Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 14, 2015 Report Share Posted January 14, 2015 Blender 3dsmax comparison. I guess flippin it 90 degrees might help. 1 Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 14, 2015 Author Report Share Posted January 14, 2015 try this .3ds and this -90 .dae. I will continue doing the animations after i solves this problem. Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 14, 2015 Report Share Posted January 14, 2015 I like the gathering fruit loop nice work.The building loop seems harder notice she's hammering. Maybe exaggerate it some more making the arm rise higher? closer to the actual animation (aoe style)About the problem exporting... seems the problem is the bone's orientation, which may differ when exported from c4d. Do you have any options when exporting? Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 14, 2015 Author Report Share Posted January 14, 2015 a few options like you see 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 14, 2015 Report Share Posted January 14, 2015 (edited) try this .3ds and this -90 .dae. I will continue doing the animations after i solves this problem.Sorry for the late reply. Seems to be fixed, though I don't know what happens if you upload an anim. Edited January 14, 2015 by stanislas69 1 Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 14, 2015 Author Report Share Posted January 14, 2015 i'll keep trying figure out how make it work...if i can't...well, i would have to learn how to use blender Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 14, 2015 Report Share Posted January 14, 2015 i'll keep trying figure out how make it work...if i can't...well, i would have to learn how to use blender Not that hard. However, if you can send me à 90° rotated anim we could try to see if it fails ^^ 1 Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 14, 2015 Author Report Share Posted January 14, 2015 Here 90 and -180 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 14, 2015 Report Share Posted January 14, 2015 http://forums.cgsociety.org/archive/index.php/t-1000014.htmlTry this.. For now I can't import it/fix it, sorry about that. Can you try 1.5 collada also ? We never know.Also, I don't know if you can but try to test it on C4D R16, they fixed broken files on the release notes.I hope if I can't fix it you won't be discouraged to work with Blender. I am really sorry... Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 14, 2015 Author Report Share Posted January 14, 2015 (edited) http://forums.cgsociety.org/archive/index.php/t-1000014.htmlTry this.. For now I can't import it/fix it, sorry about that. Can you try 1.5 collada also ? We never know.Also, I don't know if you can but try to test it on C4D R16, they fixed broken files on the release notes.I hope if I can't fix it you won't be discouraged to work with Blender. I am really sorry...I'm close to make it work , also i'm downloading C4d r16 right now ( obviously a totally legal version )...I hope to clear this today and tomorrow continue animating Edited January 14, 2015 by Jos3BV 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 14, 2015 Report Share Posted January 14, 2015 (edited) I'm close make it work , also i'm downloading C4d r16 right now ( obviously a totally legal version )...I hope to clear this today and tomorrow continue animating Oh what did you change ?Great news ! Edited January 14, 2015 by stanislas69 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 14, 2015 Report Share Posted January 14, 2015 I'm close to make it work , also i'm downloading C4d r16 right now ( obviously a totally legal version )...I hope to clear this today and tomorrow continue animating You have the SVN?-----Impresed how great look the units in close up as perspective. 1 Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 14, 2015 Author Report Share Posted January 14, 2015 Oh what did you change ?Great news !There is an issue when bones are exported from .dae files to c4d, that's why the Y axis was pointing where normally Z has direction (90 degrees). And that's happen with every bone as a single item.What i did was import the main model and bones from f_dress.dae, take out he binding, rotate every bone to his correct position, and then binding again. I'm losing textures and scale but i'm working on it, and also i'll have to make again all the animations... but i have the ideas, it wouldnt take me so much time. Even they probably will be getting better.And yes, i already downloaded SVN thanks to enrique. I'll put the animations on a gameplay as soon as i can 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 14, 2015 Report Share Posted January 14, 2015 There is an issue when bones are exported from .dae files to c4d, that's why the Y axis was pointing where normally Z has direction (90 degrees). And that's happen with every bone as a single item.What i did was import the main model and bones from f_dress.dae, take out he binding, rotate every bone to his correct position, and then binding again. I'm losing textures and scale but i'm working on it, and also i'll have to make again all the animations... but i have the ideas, it wouldnt take me so much time. Even they probably will be getting better.And yes, i already downloaded SVN thanks to enrique. I'll put the animations on a gameplay as soon as i canAre you using the correct rig though ? If it can't close the hands it's the old we need to get rid off. Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 14, 2015 Author Report Share Posted January 14, 2015 Are you using the correct rig though ? If it can't close the hands it's the old we need to get rid off.Yep, it's the correct one. and i have one suggestion: it's more easier make some moves when there's a bone between the upper and lower part of the skeleton, So you can move the pelvis independent of the upper side. it's possible make it with out it, but that will take take more coordinated moves between the pelvis and the spine.(right now the pelvis bones moves all the skeleton) i don't know if this would make larger files, if it does i can keep working with the actual rig, it doesn't matter Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 14, 2015 Report Share Posted January 14, 2015 Yep, it's the correct one. and i have one suggestion: it's more easier make some moves when there's a bone between the upper and lower part of the skeleton, So you can move the pelvis independent of the upper side. it's possible make it with out it, but that will take take more coordinated moves between the pelvis and the spine.(right now the pelvis bones moves all the skeleton) i don't know if this would make larger files, if it does i can keep working with the actual rig, it doesn't matterEnrique has the word on it, I can't really say anything ^^ Just hopes it doesn't break my archer. In the blender file the IK were in the middle of the torso so you could move everything independently. Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 14, 2015 Author Report Share Posted January 14, 2015 (edited) Enrique has the word on it, I can't really say anything ^^ Just hopes it doesn't break my archer. In the blender file the IK were in the middle of the torso so you could move everything independently.And that's why i didn't use that model. To make a good animation you can't control everything with IK, you need also FK...actually i only use IK for both foot, and hands only when they make contact with something. See this tutorial, this will make it understand clearly what im talking about. (it's c4d but the animating works same in every program)pd: obviously that's the way i'm animating, but you must find with what you're more confortable Edited January 14, 2015 by Jos3BV Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 14, 2015 Report Share Posted January 14, 2015 You did use it it's just that IK's disappear when exporting So you only got bones Quote Link to comment Share on other sites More sharing options...
Jos3BV Posted January 14, 2015 Author Report Share Posted January 14, 2015 now that i remember, i can make it work without the bone XD. Forget what i said. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 14, 2015 Report Share Posted January 14, 2015 now that i remember, i can make it work without the bone XD. Forget what i said. Keep it up, even if you don't have the textures yet do you manage to transfer the anims at least ? Quote Link to comment Share on other sites More sharing options...
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