Radagast. Posted May 21, 2014 Report Share Posted May 21, 2014 (edited) The civilization's design document will be compiled into this wishlist indicating status of progress and priority as well as guiding the way to the topic where the art is being developed (those ==Task threads).- please post below if there are any things you would love to see. -Eras/Civilization Variants to ModelShang Dynasty (1600..1046BCE), (Bronze Age: Aristeia)Qin Dynasty (221..207BCE), 221BCE, Han Dynasty (207..220AD), 202BCE, (Ancient: Rise of The East)Tang Dynasty [1] (618..907AD), (Medieval: Millennium I: For Honor & Glory.)Song Dynasty (960..1279AD), (Medieval: Millennium II: For Church & Wealth)Ming Dynasty (1368..1644AD), (Renaissance: Pour l'état. Pour le mérite.).Quing Dynasty (1644..1912AD), (Colonial: Imperium, Exploration & Conquer)Modern China (1912..1949AD),Post-modern China (1945..now),Future China (now..end of world). (Almost all credit to Rob Kimball & Emjer & Gen Kenobi + Consorts of Scion Development)3DQin/Han Dynasty: [Concepts]Sword (Jian) - chin_sword1, chin_sword2Spear (Qiāng) - chin_spearAxe (Ji) - chin_axeDaggeraxe (Gē) - chin_daggeraxeHalb (Gē) - chin_halbCrossbow (Lián-nǔ) - chin_rcrossbow (Nǔ) - chin_crossbowSabre (Dāo) - chin_sabreBireme (Zhuàng Chuán) - chin_ship_biremeQuinquereme (Lǒu Chuán) - chin_ship_quinqueremeTrireme (Jùn Chuán) - chin_ship_triremeCivil center (Shāng Yè Zhōng Xīn) - chin_civic_centerStorehouse (Cāng Fáng) - chin_storehouseHouse (Wū) - chin_house_a, chin_house_b, chin_house_c, chin_house_dCorrections: chin_house_b roofRice (Shuǐ Tián) - chin_plot_riceCorral (Shòu Juàn) - chin_corralWall (Yōng) - chin_wall_long, chin_wall_medium, chin_wall_short, chin_wall_gateTower (Dū) - chin_tower, chin_wall_tower_a, chin_wall_tower_l, chin_wall_tower_rDock (/ Bù) - chin_dockRice (/ Shuǐ Tián) - chin_plot_riceBarracks (/ Bīng Yíng) - chin_barracksroof correction: chin_barracks Market (Mào Fáng)- chin_marketGovernment Center (Zhǐ Huī Zhōng Xīn) - chin_govt_centerTemple (Miào Yǔ) - chin_templeFortress (Chéng Bǎo) - chin_fortressInfantry Shields (/) - chin_shield_ia, chin_shield_ib, chin_shield_ic, chin_shield_idCavalry Shields (/) - chin_shield_ca, chin_shield_cbHair (Bun) - chin_bunLeather Cap - chin_helmet_ibFishing ship (Yú Chuán) - chin_ship_fishingMerchant ship (Shāng Chuán) - chin_ship_merchantBambooRicehat (/) - chin_ricehatFishing raftFishing paddle (needs to be redone)Cavalry Helmets - chin_cavhelm1, chin_cavhelm2, chin_cavhelm3, chin_cavhelm4Shāng Rén - Camel trader propsLiu Bang's pretty face (younger years (less fat); basic shape of his head, including nose and beard - check other hero heads in Atlas for guidelines)Liu Bang's crownBlacksmith (/) - chin_blacksmith T'ang Dynasty:Civil Center [1] - chin_tang_civic_center. (May Han civil center be reused or was the T'ang one distinct enough to be modeled? Could the same be achieved by adding props? )PalaceYurtConfucian AcademyAlchemist T'ang Hero - chin_tang_hero_???.Navy:Sampan (fishing boat)Sea Hawk (large fortified rowing ship)Paddle ship (small but very fast)War Junk (large sailing ship)Flamethrower Junk (medium sailing ship)Fire ship,Tower ship,Siege:Whirlwind Catapult (traction trebuchet),Chungzi Nu (triple bowed siege crossbow)People:和尚/He Sheng/Buddhist Monks武僧/Wu Sheng/Warrior MonksGrenadiersFlamethrowerFortressCastleWonder:Great Wild Goose Pagoda...Ming Dynasty:Civil Center chin__ming__civil_center...2DTEXTURES + ICONSQin/Han Dynasty:Dāo Fú Shǒu - chin_isw_b, chin_isw_a, chin_isw_eCháng Máo Bīng - chin_isp_b, chin_isp_a, chin_isp_eNú Shǒu - chin_iar_b, chin_iar_a, chin_iar_eShuǐ Tián - farming_riceTú Qí - chin_csp_b chin_csp_a, chin_csp_eNǔ Qí - chin_car_b, chin_car_a, chin_car_eCáo - chin_nc_b, chin_nc_a, chin_nc_eLǒu Chuán - chin_nlc_b, chin_nlc_a, chin_nlc_eJùn Chuán - chin_njc_b, chin_njc_a, chin_njc_eVillage Structures- chin_struct (Ongoing)Chinese Head - chin_head_a, chin_head_b, chin_head_c, chin_head_dShields - chin_prop_shields (~8 infantry variations, 4 cavalry variations)Leather Cap & Advanced variations - chin_helmet_ib, chin_helmet_ia, chin_helmet_ieBambooNǚ - chin_female_citizenRú - chin_healer? - chin_ricehatCavalry HelmetsLiu Bang bodyLiu Bang Face/CrownTang Dynasty:...Song Dynasty (Han):...Ming Dynasty:...ICONSRetake unit icon screenshots (now that we have player color)AnimationCrossbow attackLian nu attackFishing animations - paddling and gatheringFireship driver "light 'n jump"Cavalry archer (Asian reload movement / Mongol style )Map/CampaignAsiaAncient / Iron AgeQin's War of Unification (230..221BCE) / Han's War of Unification (207..202BCE, first starting in peace, then 205 Han loses against Chu, then they turn the tide and unify China once again in 202)ModernOpium Wars. Edited May 31, 2014 by Hephaestion Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 21, 2014 Report Share Posted May 21, 2014 Re load cross how attack now I see.-Cavalry archer (asían reload) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 21, 2014 Report Share Posted May 21, 2014 Now we are up to date again.Striked through what Scion Development already created.Is it an animation? I will add it in a moment.Is kind to reload a bow over a cavalry.Check minute 12:18Is an Asian style Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 21, 2014 Share Posted May 21, 2014 · Hidden by Radagast., May 27, 2014 - lag and i can't edit to add spoiler (video is linked in OP) Hidden by Radagast., May 27, 2014 - lag and i can't edit to add spoiler (video is linked in OP) Check this, they uses composite bow and open the bow over the shoulders. Link to comment
Lion.Kanzen Posted May 21, 2014 Share Posted May 21, 2014 · Hidden by Radagast., May 27, 2014 - lag and i can't edit to add spoiler (video is linked in OP) Hidden by Radagast., May 27, 2014 - lag and i can't edit to add spoiler (video is linked in OP) The other style is this. For nomads, like Huns. This animation is quickly I don't know if we can do it so quickly or mod Link to comment
Lion.Kanzen Posted May 21, 2014 Report Share Posted May 21, 2014 -Blacksmith, same as Aristeia the blacksmith weren't planned because main WFG team don't planned ( Autumn 2013) Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted May 21, 2014 Report Share Posted May 21, 2014 That is called Mongol style Lion notice that the arrow is also on the wrong side of the bow if you are more familiar with Mediterranean style(drawing with fingers) the string is drawn back with the thumb so there is torsion on the string pushing the arrow against the bow,if it was on the other side the arrow would not stay on the shelf Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 21, 2014 Author Report Share Posted May 21, 2014 (edited) Incredible, 7 arrows in 17 seconds. That's amazing. Starting from &t=2m01s. Will add the videos as reference (at least with link to be able to link directly into the 2m01s of video 2 where it [the Mongol style?] starts.)(added the eras/civilization variants to model) Edited May 21, 2014 by Hephaestion Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 23, 2014 Report Share Posted May 23, 2014 Add Shang to Aristeia. They was first( outside India) to use elephant into battle . Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 23, 2014 Author Report Share Posted May 23, 2014 Indeed we didn't have on for the BronzeAge epoch. Thx. We use Shang for that. 1 Quote Link to comment Share on other sites More sharing options...
Ayakashi Posted May 27, 2014 Report Share Posted May 27, 2014 I looked through some of the textures and have a couple of minor gripes regarding accuracy and wonder if its worth changing.Firstly the writings. Currently the characters are in simplified Chinese, which didn't exist until 1956. For the sake of historical accuracy they should be in traditional Characters or more precisely Clerical Script which was the from of writing at the time. They should look like this:Secondly this is maybe nitpicking a bit but I find the roofs really off. The tiles don't look very Chinese at all.I'm also not a fan of how doors on houses look, they are shaped just like shields :/Of course none of the issues will break the game but I just thought to throw it out there. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 27, 2014 Author Report Share Posted May 27, 2014 Currently the characters are in simplified Chinese, which didn't exist until 1956. For the sake of historical accuracy they should be in traditional Characters or more precisely Clerical Script which was the from of writing at the time. They should look like this: Valid point, that's unbearable. Secondly this is maybe nitpicking a bit but I find the roofs really off. The tiles don't look very Chinese at all.We can change it if desired, but to what should we change it? I'm a bit lost with that, but historical accuracy is a priority thus I'm willing to resolve the issues. I'm also not a fan of how doors on houses look, they are shaped just like shields :/We can change it by time. Once we get into modeling your Tang concepts, we can change the Han Dynasty's houses' doors too if you like. (though we don't have the original source files but it's doable with COLLADA too if we pay attention to prop points - I think I forgot to pay attention for the Aristeia release.) Quote Link to comment Share on other sites More sharing options...
Ayakashi Posted May 27, 2014 Report Share Posted May 27, 2014 (edited) @HephaestionSorry I forgot to specify for the roof I meant the texture. The roof tiles look all flat and square and Chinese tiles just don't look like that.for example:temple/palace/other important buildingscommon housesAlso don't mean to be a pain but the sabres on the swordsmen unit looks wrong as well. The current swords they wield are post Ming Dynasty style. During the Han they didn't have curved scimitar shaped swords, they were straight with a single edge like these: Edited May 27, 2014 by Ayakashi Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 27, 2014 Author Report Share Posted May 27, 2014 Thanks for the information. That will allow us to fix it.I always wonder how they manage to build such complicated buildings (though they look interesting).For textures there we might get to some improvements. If nothing helps, then we add basic geometry for the roof tiles. Quote Link to comment Share on other sites More sharing options...
niektb Posted May 27, 2014 Report Share Posted May 27, 2014 I thought the defense tower looked pretty good with its roof tiles? Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 27, 2014 Report Share Posted May 27, 2014 What about the houses doors ? Quote Link to comment Share on other sites More sharing options...
Ayakashi Posted May 29, 2014 Report Share Posted May 29, 2014 @stanislas69: They are basically shaped exactly like the shields, which makes them look very weird.Found a nice reference for the gate, we can base it on this charcoal rubbing of a Han wall mural:The film Red Cliff probably used it too:Hope that helps! Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 29, 2014 Author Report Share Posted May 29, 2014 You mean those with the animal head? I think they were only indeed merely an emergency solution.Those in the foreground look better? Or those of the palace? Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 29, 2014 Author Report Share Posted May 29, 2014 I care for the roofs and have a new set almost ready.It'll look like:The texture will be adapted. Noble structures get the roof you proposed. I already started modelling it.I'll also bake normal + ao maps.(Btw. were the roofs of palaces really blue?) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 29, 2014 Report Share Posted May 29, 2014 I want see change the color of roof more like Ayakashi and the movie screenshot in his last post style.Change from green to dark blue. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 29, 2014 Report Share Posted May 29, 2014 This helmet is from this dynasty or was Qin? Quote Link to comment Share on other sites More sharing options...
niektb Posted May 29, 2014 Report Share Posted May 29, 2014 It should be dark blue then to prevent a player color mismatch Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 4, 2014 Report Share Posted July 4, 2014 Fixed the fishing boat, using enrique's row and anims. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 4, 2014 Report Share Posted July 4, 2014 (edited) Fixed house b. Gonna commit tonight.EDIT : Commited version : Edited July 4, 2014 by stanislas69 1 Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 4, 2014 Author Report Share Posted July 4, 2014 Updated the mod info file for Rise of The East.@LeDruide: Has the roof still to be changed or isn't our new roofset rather for the advanced houses + decorated buildings like temples?@stanislas: You surprised me. That you edited xml and committed art - shows indeed that you are a full artist. Thanks for adding AO maps for the houses. you are not only your own master, but also of me, the old long-bearded. Quote Link to comment Share on other sites More sharing options...
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