Trinketos Posted May 21, 2014 Report Share Posted May 21, 2014 (edited) Olmec :infantryGeneric Name: Eagle WarriorSpecific name : CuāuhpipiltinClass: SpearmanArmament: lance ( 1.20 m) and a round wooden shield .appearance :Basic: A tunic that starts from the waist to the knees , will gold bracelets on his left forearm , almost all basic units will look like this at first.Advanced: The robe will eagle feathers, have an ornate shield and leather armor .Elite : hull of a Golden Eagle , a layer of feathers that will be joined to the arms for a few bangles, a shield decorated with feathers at the bottom .History: cuāuhpipiltin (singular cuāuhpilli , "noble eagle " in classical Nahuatl) , also called warriors eagles were a special class of warriors in the Mexican military, which along with Guerrero jaguar or " ocēlōpipiltin " primarily composed warrior elites the old Aztec Empire.Function: good woodsman and explorer Generic Name : Hunter .Specific Name: TequihuaWeapons: A long bowappearance :Basic: cotton armor dyed black feathers on the shoulders .Advanced: a similar to that of the eagle warriors robe , round wooden shield .Elite : a helmet shaped head of a heron .History :Function : good hunter Generic Name : Mesoamerican Swordsman .Specific Name : Ocēlōpipiltin .Armament: obsidian sword and round shield ornamented or a gold shield .appearance :Basic : a robe from the waist to the knees.Advanced: layer jaguar skin , some gold bracelets on her right arm and one on his left forearm .History :Function: Anti- infantryElite : A jaguar shaped helmet , a round shield with feathers and a gold necklace . Support Units : Generic Name : Warrior PriestSpecific Name : tlatoani .Class: Healer .Appearance : white robes , she goes on a green color and another player .Good Function fighting. Generic Name : Meosoamerican WomanSpecific Name: ElemicquicihuatlFunction: cultivate betterAppearance : a robe from the waist to the knees , has a poncho. Generic Name : Merchant .Specific Name:Appearance : wagon merchant like Aztec and Maya of AOE IIGeneric Name : Canoe MerchantSpecific name :Appearance : logs tied in a row, a kind of straw check hold and sticksGeneric Name : Canoe fishingSpecific Name:appearance :Naval Armada :Generic Name : War CanoeSpecific Name:Appearance : A kind of kayak (size 3 meters), has a sort of milky straw and sticksUnits Champions : They have Units Civic Center :Melee Infantry : Jaguar Warrior .Infantry Long Range : Mesoamerican Archer.Eagle Warrior: replaces the cavalryBuildings :weapon workshop: replaces the armoryFunction: lumberyardCost: 200 stone and 20 woodLookout : similar to the outpost , is made of stone, has a weak attack (causes 1 damage )Cost: 200 stoneFunction: spy on the enemyCircular Pyramid ( Wonder )As normal pyramids of the continent, but made from circlesWhat you think of my design document Edited May 21, 2014 by Trinketos 1 Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 20, 2014 Report Share Posted July 20, 2014 Man, how could I miss that?Could you edit the post and highlight all units / items in bold that have been created/modeled already? Or a color code. Because I think you know best which you modeled.I saw in the repository that you copied the water resource by MuteLovestone. That was not too good a decision but I'll try to remove it again. We can add a mod info file instead and the Mod launcher will recognize the dependency: water resource.(the problem with copying all the many water resource files is that now we have each file twice and updating them to 0AD changes gets more and more difficult)Am I right, that the sandpit is in Ocelotlazohteotl only and not in water resource? Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 20, 2014 Report Share Posted July 20, 2014 @Lion + Trinketos:is there a reason why we copied the public/art/skeletons/. I couldn't find any difference and removed it from Ocelotlahteotl.The same for ocelotlahteotl/art/particles/..Or did you do something with that?It's a bit difficult to figure out because there are some changes because 0AD/public evolved in the meantime. And it's hard to tell if now you or 0ad are responsible for the changes. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 20, 2014 Report Share Posted July 20, 2014 Did you plan anything with the public 0ad shaders? Because I removed them as I couldn't find any change.What about templates/mu/all_bear.xml and all_lioness.xml ?It's a bit difficult to tell for me what comes from where. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 20, 2014 Report Share Posted July 20, 2014 Rada : Check the file size, or just download any file checker (You know the software that finds identical files). If they are the same remove theme. Also, if you can unify their folder to fit our new folder structures. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 20, 2014 Report Share Posted July 20, 2014 That's what I do. I just use diff. It's still not easy because even if the encoding changes, or if the mod changes or something, then the files are interpreted as different.And we talk about hundreds of files here.And also as I said before the changes might have been in the public/ files and not by Lion or Trinketos. I don't know which public 0ad revision they used when they copied the files.Nevertheless I somewhat am through it. I might not have found all redundancy but most of it.Comitted it too. Found a typo in the process. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 20, 2014 Report Share Posted July 20, 2014 Rada : If that might help remember it's a small mod, I highly doubt there is something more than a few buildings. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 20, 2014 Report Share Posted July 20, 2014 Thanks, that's useful. I thought the same at first but it's not as small as I expected. It's made use of the water resource in several techs (10+ or such).It's also added a sandpit for each civ I can't find anywhere else.But yes, it was highly unlikely that they changed the shaders. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted July 21, 2014 Author Report Share Posted July 21, 2014 the github repo of my mod is old,(eh avanzado mucho y se ve totalmente diferente) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 21, 2014 Report Share Posted July 21, 2014 the github repo of my mod is old,(eh avanzado mucho y se ve totalmente diferente)add new files to repo or share a dropbox link and we will add the changes Quote Link to comment Share on other sites More sharing options...
Trinketos Posted July 21, 2014 Author Report Share Posted July 21, 2014 add new files to repo or share a dropbox link and we will add the changesmi vieja pc tiene bloqueado mi modem por alguna razon, en una semana me dan mi nueva pc, y lo subire a internet Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 21, 2014 Report Share Posted July 21, 2014 mi vieja pc tiene bloqueado mi modem por alguna razon, en una semana me dan mi nueva pc, y lo subire a internet ok entendido.The needed files are be avaible soon guys, Trinketos will have a new PC and then he will upload the files specially art files. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 21, 2014 Report Share Posted July 21, 2014 Cool make sure to pull the changes I have made and then replace with the new stuff you have if necessary. Also, use not cached.dds names. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 22, 2014 Report Share Posted July 22, 2014 Also don't use all the .xmb files.We don't it, they only exist in the bundled/packaged version, i.e. Alpha releases.btw. You can always start changing things locally without pulling changes of other people but git pull before git commit is really required or everyone of us always has to check out a lot of more things than necessary and the history is screwed up..It happened to me too. It's easy to forget to first pull before committing but we should not (including me).Also use "git status" to see if the files you want to commit are really added to the planned commit! This happens for example when you rename a file: then it is no longer staged to be committed. You have to add it back first. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted July 23, 2014 Author Report Share Posted July 23, 2014 ok Quote Link to comment Share on other sites More sharing options...
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