FueledByOCHD Posted April 24, 2014 Report Share Posted April 24, 2014 So im planning on making some programs to make modding quite simple, please give your ideas on it1) I plan on adding few more things into my ReadMe Gen2) A mod File Manager3) A quick Civ.json file generator4) A quick Tech.json File Generator-------------More Ideas will follow-------------------------- Link to comment Share on other sites More sharing options...
Trinketos Posted April 24, 2014 Report Share Posted April 24, 2014 a program to view icons and menus, easier to modifyI hope you understood me xD Link to comment Share on other sites More sharing options...
Radagast. Posted April 24, 2014 Report Share Posted April 24, 2014 It's a good idea to have this as C# tools around - allows to live edit your own mods. The problem is sharing it though, especially if your data/mods/your_mod/ folder is not a Git/SVN/Hg repository .It's not interfering with our Mod Manager as the Mod Manager handles downloads and activation from within the main game.It's also okay for my Civilisation generator (which is a webtool/central civ database and allows to change the XML scheme on the fly, e.g. adding a timetag and automatically signaling in a civ that this element now has to be added. All in a webinterface. The interface is not yet ready though. Am working on it.). Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 24, 2014 Author Report Share Posted April 24, 2014 I'll See what i can do, although i cant support icons maybe at a later date i could, but menus should be quite easier Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 24, 2014 Author Report Share Posted April 24, 2014 not sure what mine have to do with mod manager, my programs do acctuly do anything to 0ad just make creating easier, will alot make way to 7z/zip the files when done. Link to comment Share on other sites More sharing options...
Radagast. Posted April 25, 2014 Report Share Posted April 25, 2014 what mod manager does is the same (also to 0ad), just keep it separate from the main repo as you could otherwise easily break it. It's best to keep the data/mods/public/ folder clean.All from the mods folder overwrites the public files.Also how do you want to distribute your changes if they are directly spread across anywhere in the 0AD mods/public/ folder? Nevertheless I like your program.will alot make way to 7z/zip the files when done. sounds like the answer to my question... sorry if I have confusing effect currently. Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 25, 2014 Author Report Share Posted April 25, 2014 ehh im not sure how to put it Link to comment Share on other sites More sharing options...
Stan` Posted April 25, 2014 Report Share Posted April 25, 2014 @Hephaestion a long time ago, the team made tools for max, would be nice if they were updated to max and ported to blender, do you think you could do that provided with the source code ? Also there were some minor bugs according to Wijitmaker. Link to comment Share on other sites More sharing options...
Radagast. Posted April 25, 2014 Report Share Posted April 25, 2014 Currently I'm a bit stretched. But I can add to the list if it must be - though it may take a lot of time. You can really call me gum currently. Luckily my current job project is a waiting game, though I have time for the forum next to it. (Waiting is .) Which features do you miss in 3DSMax and blender? Link to comment Share on other sites More sharing options...
Stan` Posted April 25, 2014 Report Share Posted April 25, 2014 I do not miss anything Tools were made a long time ago. Tools are made to gain time and therefore I consider updating those tools is a greating to the one who made them. 1 Link to comment Share on other sites More sharing options...
Flavius Aetius Posted April 25, 2014 Report Share Posted April 25, 2014 (edited) Are there any files you have to delete after scripting a change?EG Rome Total War where you usually have to delete the map.rwm file? It would be useful to make a program that will automatically delete files before launching the game. Edited April 25, 2014 by Flavius Aetius Link to comment Share on other sites More sharing options...
niektb Posted April 25, 2014 Report Share Posted April 25, 2014 No deleting files is not needed here. Just change the files you wish to and start the game (mostly restarting the game is not even needed, only restarting the level) Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 25, 2014 Report Share Posted April 25, 2014 We named as tool. that why we can add to a list in mod manager to launch . Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 25, 2014 Report Share Posted April 25, 2014 a program to view icons and menus, easier to modifyI hope you understood me xD a app that give to us a preview of that we are modding "how looks like that I'm Modding ?" andMay be a crash and error alert even alert optimization lost if are graphic. Link to comment Share on other sites More sharing options...
feneur Posted April 26, 2014 Report Share Posted April 26, 2014 I do not miss anything Tools were made a long time ago. Tools are made to gain time and therefore I consider updating those tools is a greating to the one who made them.Not sure which tools you're talking about? The only Max related thing I know of was the exporter, but I could be missing something - I'm not an Art expert. Would probably be a good thing if you described what they'd do/why you'd want them though. If nothing else to make it easier for the programmer to feel that it's important to work on. Just doing something because it might prove to be useful in some way to someone some time isn't as encouraging as "I need this tool for this reason" 1 Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 26, 2014 Author Report Share Posted April 26, 2014 Lmao this topic has kinda shifted what it was to be about, but Please If you have idea for a program for me to make please put {Req_Po} at the top of the postSincerly,Mute Lovestone Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 29, 2014 Author Report Share Posted April 29, 2014 So I am combining all my programs into a 0ad modding toolkit 1 Link to comment Share on other sites More sharing options...
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