MadaFizzle Posted January 25, 2014 Report Share Posted January 25, 2014 Hi everyone,i tried the last version of this game on windows 7 and mac os x lion and i found those bugs:- w7 64bit - if i play a random map saving as usual and turn off, when i want to resume the game it gives an error, like the save files comes from another version.- w7 64bit - when i resume a skirmish, the enemy doesn't move anymore. They don't attack and move, they just keep collecting resources and defend at least when i attack. them.- mac osx lion - i can't see water, while i see fishes flyng in circles. To see water i have to disable "water - use actual depth".Hope this helps to improve your job. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 25, 2014 Report Share Posted January 25, 2014 Hi everyone,i tried the last version of this game on windows 7 and mac os x lion and i found those bugs:- w7 64bit - if i play a random map saving as usual and turn off, when i want to resume the game it gives an error, like the save files comes from another version.- w7 64bit - when i resume a skirmish, the enemy doesn't move anymore. They don't attack and move, they just keep collecting resources and defend at least when i attack. them.- mac osx lion - i can't see water, while i see fishes flyng in circles. To see water i have to disable "water - use actual depth".Hope this helps to improve your job.The water bug happens with some machines, and if the files are from other version doesn't work. About respond a fire enemy, that happens to me, that is big behavior bug. Happens even with players. I believe is a behavior in UnitAi.js Quote Link to comment Share on other sites More sharing options...
niektb Posted January 25, 2014 Report Share Posted January 25, 2014 Nay, I think he mentions an other problem which I encountered today. When wanting to load a save game, the game gives an error (not related to versions) and no save game shows up. However, if I want to save a new game, all savegames are there. 1 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted January 25, 2014 Report Share Posted January 25, 2014 Hi everyone, i tried the last version of this game on windows 7 and mac os x lion and i found those bugs: - w7 64bit - if i play a random map saving as usual and turn off, when i want to resume the game it gives an error, like the save files comes from another version. Do you have the error? Without actual message, we're just shooting in the dark. - w7 64bit - when i resume a skirmish, the enemy doesn't move anymore. They don't attack and move, they just keep collecting resources and defend at least when i attack. them.Yes, the AI doesn't support saved games yet (neither does the multiplayer, so saved games isn't of much use now ). For the AI, it's just like a new game starts. So it will try all stuff like it does for new games before starting to attack. Some things aren't possible anymore (like researching techs), so there's a chance it just stops advancing there. - mac osx lion - i can't see water, while i see fishes flyng in circles. To see water i have to disable "water - use actual depth". Hope this helps to improve your job. IIRC, the "use actual depth" is disabled by default. It should be disabled by default, as it's not only causing problems on OSX, it also eats CPU cycles like sweet cakes on integrated Intel graphical cards. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 25, 2014 Report Share Posted January 25, 2014 Mine:ERROR: JavaScript error: gui/savedgames/load.js line 20 TypeError: Engine.GetEngineInfo is not a function init([object Object],(void 0))@gui/savedgames/load.js:20ERROR: GUI page 'page_loadgame.xml': Failed to call init() function System info:OS : Windows 8.1CPU : Intel Core i5-3230M @ 2.60GHz (1x2x2), 2.59 GHzMemory : 6GB RAMGraphics Card : Intel Intel® HD Graphics 4000OpenGL Drivers : 4.0.0 - Build 10.18.10.3308; nvoglv64.dll (9.18.13.3182), nvoglv32.dll (9.18.13.3182)Sound Card : Intel® Display Audio; NVIDIA Virtual Audio Device (Wave Extensible) (WDM); Realtek High Definition Audio; Quote Link to comment Share on other sites More sharing options...
mimo Posted January 25, 2014 Report Share Posted January 25, 2014 I think you need to recompile. On windows, you could take the latest svn which had an autobuild today Quote Link to comment Share on other sites More sharing options...
gameboy Posted January 28, 2014 Report Share Posted January 28, 2014 This is indeed a major problem currently AI hope wraitii, my friends will help to resolve this problem, let us look forward to solve this problem.w7 32bit - when i resume a skirmish, the enemy doesn't move anymore. They don't attack and move, they just keep collecting resources and defend at least when i attack. them. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 29, 2014 Report Share Posted January 29, 2014 - mac osx lion - i can't see water, while i see fishes flyng in circles. To see water i have to disable "water - use actual depth".Hi, can you post the system_info.txt for that Mac? It's in the game's log folder. I don't know why that option is enabled by default anyway Quote Link to comment Share on other sites More sharing options...
MadaFizzle Posted January 29, 2014 Author Report Share Posted January 29, 2014 Do you have the error? Without actual message, we're just shooting in the dark.Well, i just get this when i try to load:"Loading aborted - Failed to load saved game state. It might have been saved with an incompatible version of the game."But i created this file with this version. If you need a more detailed error explain me how to get it.I think you need to recompile. On windows, you could take the latest svn which had an autobuild todayRecompile?Hi, can you post the system_info.txt for that Mac? It's in the game's log folder.I don't know why that option is enabled by default anyway Ok i'll copy here:OS : Darwin 11.4.2 (Darwin Kernel Version 11.4.2: Thu Aug 23 16:26:45 PDT 2012; root:xnu-1699.32.7~1/RELEASE_I386)CPU : i386, Intel Core2 T7600 @ 2.33GHz (1x2x1), 2.33 GHzMemory : 2048 MiB; 1855 MiB freeGraphics Card : ATI ATI Radeon X1600 OpenGL EngineOpenGL Drivers : 2.1 ATI-7.4.1; OpenGL 2.1 ATI-7.4.1Video Mode : 1440x900:32Sound Card : UnknownSound Drivers : UnknownOpenGL Extensions:GL_ARB_depth_textureGL_ARB_draw_buffersGL_ARB_draw_elements_base_vertexGL_ARB_fragment_programGL_ARB_fragment_program_shadowGL_ARB_fragment_shaderGL_ARB_half_float_pixelGL_ARB_half_float_vertexGL_ARB_imagingGL_ARB_instanced_arraysGL_ARB_multisampleGL_ARB_multitextureGL_ARB_occlusion_queryGL_ARB_pixel_buffer_objectGL_ARB_point_parametersGL_ARB_point_spriteGL_ARB_provoking_vertexGL_ARB_shader_objectsGL_ARB_shader_texture_lodGL_ARB_shading_language_100GL_ARB_shadowGL_ARB_shadow_ambientGL_ARB_syncGL_ARB_texture_border_clampGL_ARB_texture_compressionGL_ARB_texture_cube_mapGL_ARB_texture_env_addGL_ARB_texture_env_combineGL_ARB_texture_env_crossbarGL_ARB_texture_env_dot3GL_ARB_texture_floatGL_ARB_texture_mirrored_repeatGL_ARB_texture_non_power_of_twoGL_ARB_texture_rectangleGL_ARB_texture_rgGL_ARB_transpose_matrixGL_ARB_vertex_array_bgraGL_ARB_vertex_blendGL_ARB_vertex_buffer_objectGL_ARB_vertex_programGL_ARB_vertex_shaderGL_ARB_window_posGL_EXT_abgrGL_EXT_bgraGL_EXT_blend_colorGL_EXT_blend_equation_separateGL_EXT_blend_func_separateGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_clip_volume_hintGL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_EXT_framebuffer_objectGL_EXT_geometry_shader4GL_EXT_gpu_program_parametersGL_EXT_multi_draw_arraysGL_EXT_packed_depth_stencilGL_EXT_provoking_vertexGL_EXT_rescale_normalGL_EXT_secondary_colorGL_EXT_separate_specular_colorGL_EXT_shadow_funcsGL_EXT_stencil_two_sideGL_EXT_stencil_wrapGL_EXT_texture_compression_dxt1GL_EXT_texture_compression_s3tcGL_EXT_texture_env_addGL_EXT_texture_filter_anisotropicGL_EXT_texture_lod_biasGL_EXT_texture_mirror_clampGL_EXT_texture_rectangleGL_EXT_texture_sRGBGL_EXT_transform_feedbackGL_EXT_vertex_array_bgraGL_APPLE_aux_depth_stencilGL_APPLE_client_storageGL_APPLE_element_arrayGL_APPLE_fenceGL_APPLE_float_pixelsGL_APPLE_flush_buffer_rangeGL_APPLE_flush_renderGL_APPLE_object_purgeableGL_APPLE_packed_pixelsGL_APPLE_pixel_bufferGL_APPLE_rgb_422GL_APPLE_row_bytesGL_APPLE_specular_vectorGL_APPLE_texture_rangeGL_APPLE_transform_hintGL_APPLE_vertex_array_objectGL_APPLE_vertex_array_rangeGL_APPLE_vertex_program_evaluatorsGL_APPLE_ycbcr_422GL_ATI_blend_equation_separateGL_ATI_blend_weighted_minmaxGL_ATI_separate_stencilGL_ATI_texture_compression_3dcGL_ATI_texture_env_combine3GL_ATI_texture_floatGL_ATI_texture_mirror_onceGL_IBM_rasterpos_clipGL_NV_blend_squareGL_NV_fog_distanceGL_NV_light_max_exponentGL_NV_texgen_reflectionGL_SGI_color_matrixGL_SGIS_generate_mipmapGL_SGIS_texture_edge_clampGL_SGIS_texture_lodSMBIOS: Quote Link to comment Share on other sites More sharing options...
mimo Posted January 29, 2014 Report Share Posted January 29, 2014 Well, i just get this when i try to load:"Loading aborted - Failed to load saved game state. It might have been saved with an incompatible version of the game."But i created this file with this version. If you need a more detailed error explain me how to get it.Recompile?My answer was addressed to the post #5, niektb and his "Engine.GetEngineInfo is not a function" error. Sorry if it was not clear. Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 29, 2014 Report Share Posted January 29, 2014 Historicbruno: because it looks a lot better I'm not sure what might cause your issue but OSX drivers sometimes suck.I'll see if changing the function somewhat cleans the issue for you later. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 31, 2014 Report Share Posted January 31, 2014 Ok i'll copy here: OS : Darwin 11.4.2 (Darwin Kernel Version 11.4.2: Thu Aug 23 16:26:45 PDT 2012; root:xnu-1699.32.7~1/RELEASE_I386) CPU : i386, Intel Core2 T7600 @ 2.33GHz (1x2x1), 2.33 GHz Memory : 2048 MiB; 1855 MiB free Graphics Card : ATI ATI Radeon X1600 OpenGL Engine OpenGL Drivers : 2.1 ATI-7.4.1; OpenGL 2.1 ATI-7.4.1 Video Mode : 1440x900:32 Sound Card : Unknown Sound Drivers : Unknown OpenGL Extensions: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod SMBIOS: Thanks for the info. The Mac's graphics card (Radeon X1600) is fairly low end by today's standards, so maybe we just pushed it beyond its limits, or as wraitii said, it could be a lingering driver bug. I would simply leave that option disabled in your config, and if everything else works, be happy Or if possible, consider upgrading the graphics card, but on very old systems, that may not be worth it. Quote Link to comment Share on other sites More sharing options...
MadaFizzle Posted January 31, 2014 Author Report Share Posted January 31, 2014 Thanks for the info. The Mac's graphics card (Radeon X1600) is fairly low end by today's standards, so maybe we just pushed it beyond its limits, or as wraitii said, it could be a lingering driver bug. I would simply leave that option disabled in your config, and if everything else works, be happy Or if possible, consider upgrading the graphics card, but on very old systems, that may not be worth it.Ok, i wrote it here because i thought it was a bug for every mac... Quote Link to comment Share on other sites More sharing options...
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