fricus-mazighen Posted May 20, 2012 Report Share Posted May 20, 2012 Disagree in multiple ways. While there are definite exceptions, much of the crowd this game attracts is used to RTS games with little to no blood like Age of Empires (I'm one of them and prefer it that way). It allows the game to be played by a younger audience. It also avoids attracting weirdos getting a kick out of slaughtering civilizations they think of as the "other." Since the game has a tendency to be somewhat educational (lots of research is put into the game to get real military units, timeline, etc.), it makes sense to go for a broader audience.Also, realistic death requires more animation resources, which is great for high budget games, but this is an open source game. adding animation isn't proper to high budget games , i mean you can look to a game like battle realms , great combat phases with great animations , so maybe applied to a game like 0 a.d it could make a cracker Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted May 21, 2012 Report Share Posted May 21, 2012 hi everyone , i just think you guys should really focus on animation in the next alphaAdding animations will happen very gradually as we only have 1-2 people working on them and only occasionally. And some things that appear strictly animation-related are actually waiting for the engine to support them, running is an example So even if it was a major focus we wouldn't be able to get much more done without more animators.2. archers should work backwards when they're attacked by melee units I agree, there's a lot that needs to change about the behavior of ranged units.4. Death should be more realistic with blood (lots of blood) Death and battle could certainly be improved without being excessively bloody or gory, the only blood in the game now seems to be animals and even that's just a temporary hack. I wouldn't expect any kind of fancy decay though, it would just require too much work for the artists IMO.5. you can add a victory hail or rushing hale , a kind of scream that units will do once engaging a battle I wouldn't be surprised if some sort of shouting becomes part of the "sounds of battle", and also ordering units to attack should play a certain sound.(and by the way are you guys planning for an interaction with the terrain ? )Not sure what you mean by this? Quote Link to comment Share on other sites More sharing options...
fricus-mazighen Posted May 21, 2012 Report Share Posted May 21, 2012 Not sure what you mean by this? i've seen this in battle realms , for example you can add movable rocks that can be pushed and throwed on the enemy's troups , specially when it comes to skirmish battles , or you can burn a forest (in a siege situation for example) , that king of things (infect a terrain to make it not suitable for farming , actually rome did this to carthage ) Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted May 21, 2012 Report Share Posted May 21, 2012 This is just one thought, but perhaps there could be a part 1.5 for 0 A.D. In this part, the Achaean League, Macedonia (from the times of Philip the V and Perseus), the Aetolian League, the Seleucids, possibly the Illyrians, Carthaginians, Romans, Ptolemies, Celts, Iberians, and Maccabees could be included. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted May 21, 2012 Report Share Posted May 21, 2012 (edited) i have a few things to ask though. can you please stop the A.I spamming forts EVERY WERE! its so cheap, limit the forts to 2-3 max to fix this.I say: Don't limit anything, balance it... Edited May 21, 2012 by FeXoR 1 Quote Link to comment Share on other sites More sharing options...
Spahbod Posted May 21, 2012 Report Share Posted May 21, 2012 I say: Don't limit anything, balance it...Completely agree. And what AI is doing is defending itself and as far as i know, it has all the rights to do that. It has a good economy so it builds as much forts as it likes. Quote Link to comment Share on other sites More sharing options...
daudbinbutrus Posted May 21, 2012 Report Share Posted May 21, 2012 but in age of empires have rotten corpses. and many gamesyou enable or disable the bloodAgreed there, and in that case it makes some sense. Although I prefer the option to enable gore (initially off) rather than to turn gore off (it makes more sense to allow players to turn it on if they really want it rather than have players that don't want it be turned off or have to see it first). Also, it's still easier to leave it out because that allows parents not to worry if their kid will turn it on. Personally, somewhat more realistic deaths aren't a problem to me. Rotting corpses in AoE Online (and by rotting I mean sudden change to bones and then disappearing lol) and fly corpses in AoE3 weren't really an issue to me. Quote Link to comment Share on other sites More sharing options...
being of darkness Posted May 21, 2012 Report Share Posted May 21, 2012 another good thing would be to be able to conceal units when you are marching in forests so you could set traps and the enemy too, also when you check the reveal option it should reveal only the terrain not what the enemy does, unless there are units nearby, something like the fog of war in aom Quote Link to comment Share on other sites More sharing options...
Alpha of the Eagles Posted May 21, 2012 Report Share Posted May 21, 2012 Make the current "Hellenes" into another city-state, like Theban or Corinth. They were pretty prominent. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 21, 2012 Report Share Posted May 21, 2012 Make the current "Hellenes" into another city-state, like Theban or Corinth. They were pretty prominent.I have plans within plans. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 21, 2012 Report Share Posted May 21, 2012 i think ar too many hellenic factions, in a Ramdom map the possibility to pick a Hellenic Faction are to high."Random" doesn't have to be completely random. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 22, 2012 Report Share Posted May 22, 2012 what you mean? Meaning we don't have to have it so that all civs have an equal chance of being chosen. Quote Link to comment Share on other sites More sharing options...
oshron Posted May 22, 2012 Report Share Posted May 22, 2012 Agreed there, and in that case it makes some sense. Although I prefer the option to enable gore (initially off) rather than to turn gore off (it makes more sense to allow players to turn it on if they really want it rather than have players that don't want it be turned off or have to see it first). Also, it's still easier to leave it out because that allows parents not to worry if their kid will turn it on.Personally, somewhat more realistic deaths aren't a problem to me. Rotting corpses in AoE Online (and by rotting I mean sudden change to bones and then disappearing lol) and fly corpses in AoE3 weren't really an issue to me.in AOM, there was a spatter of blood that appeared and the body itself would slowly sink into the ground and disappear, leaving behind an impression of the body (kinda like a colored-in version of the chalk lines you see at crime scenes) which eventually fades out into a skeleton and disappears. it could perhaps be something ike thisMake the current "Hellenes" into another city-state, like Theban or Corinth. They were pretty prominent.i still think that there should be just the two BC hellenic factions--the Macedonians and the Poleis/Hellenes--with the latter splitting into four major city-states: the Athenians, the Spartans, the Syracusans, and some other faction (whichever city-state was next-important after the first three, like the Thebans), with less-influential peoples being included as unimportant units, like the thracians that are already in the game, or as the "minor factions" that are being discussed elsewhere. then in part 2, just one other hellenic faction--the Byzantines--would be included Quote Link to comment Share on other sites More sharing options...
oshron Posted May 22, 2012 Report Share Posted May 22, 2012 helleno-roman faction.okay, a quote-unquote "hellenic" faction iirc, the byzantines were really just greeks who considered themselves romans, and were ethnically distinct from teh romans themselves. my point remains, though: i personally think that, in terms of representation for greece, there should be the Macedonians and Hellenic Poleis in part 1 and the Byzatines in part 2now, speaking of part 1 and part 2, those two are going to be put together, right? so, for example, the BC period Macedonians could face off against AD period Huns, instead of being limited to only facing civilizations from their respective periods? because, as unhistorical as it is, i think it would be terrible if the BC civilizations couldnt fight the AD civilizations in random maps and user-made scenarios (as a note, it would also be useful for scenario design if, for example, you wanted to include just a random roman village in imperial rome, but wanted to make it look different from the big cities, so you could use the Pre-Imperial Roman civilization for the village and the Imperial Roman civilization for the city Quote Link to comment Share on other sites More sharing options...
feneur Posted May 22, 2012 Report Share Posted May 22, 2012 now, speaking of part 1 and part 2, those two are going to be put together, right? so, for example, the BC period Macedonians could face off against AD period Huns, instead of being limited to only facing civilizations from their respective periods? because, as unhistorical as it is, i think it would be terrible if the BC civilizations couldnt fight the AD civilizations in random maps and user-made scenarios (as a note, it would also be useful for scenario design if, for example, you wanted to include just a random roman village in imperial rome, but wanted to make it look different from the big cities, so you could use the Pre-Imperial Roman civilization for the village and the Imperial Roman civilization for the city Yup, this should all be possible eventually yeah Quote Link to comment Share on other sites More sharing options...
Veridagorin Posted May 23, 2012 Report Share Posted May 23, 2012 will 0 AD have technology trees like in age of empires that you can view when you are choosing civ and in game? Quote Link to comment Share on other sites More sharing options...
AuroN2 Posted May 23, 2012 Report Share Posted May 23, 2012 If you chuck a look at the current tech tree statusThey are basicly all the same, >.<Tech is going to be by the looks of it much more unique than aoe, like you can only grab one, but its cumulative.Like on a map with bnarely any ore but a tonload of trees, you'll get the lumberjack upgrade every time, then sell that for metals.ETC ETC.So it would be dificult to draw it up, though i imagine at a later stage there will be alot more tech unique to each faction.------------------------------------------------------------------------------------------------------------------------Also i would love to have cumulative repeatable "upgrades" that are temporary buffsLike as romans you could decree a state of emergency, making infntry units (non elite) train faster and a bit cheaper, but have like 10 hp less per unit or something.And the celts/gauls could have a raise warhost but it does the same instead it doesnt train faster and make them weaker, but it makes all gathering much slowerETC ETC. #2 Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted May 23, 2012 Report Share Posted May 23, 2012 i've seen this in battle realms , for example you can add movable rocks that can be pushed and throwed on the enemy's troups , specially when it comes to skirmish battles , or you can burn a forest (in a siege situation for example) , that king of things (infect a terrain to make it not suitable for farming , actually rome did this to carthage ) Oh, I don't think we'll do that. Terrain will mostly be for looks and pathfinding like it is now, the only exception I know is a possible "farmland" terrain which will enhance farming behavior. While you could have more player-terrain interaction I think it just adds complexity and not much to the gameplay on top of everything else.will 0 AD have technology trees like in age of empires that you can view when you are choosing civ and in game?Hopefully Quote Link to comment Share on other sites More sharing options...
Alpha of the Eagles Posted May 23, 2012 Report Share Posted May 23, 2012 http://trac.wildfiregames.com/ticket/657Would it be possible to add a layer to the UI where you can toggle a button and show all merchant paths, rallypoints and paths for the gatherers in different color? Would be helpful for strategic placement of buildings. Quote Link to comment Share on other sites More sharing options...
fricus-mazighen Posted May 23, 2012 Report Share Posted May 23, 2012 this is what i'm talking about Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 23, 2012 Report Share Posted May 23, 2012 Looks like serious overkill. Quote Link to comment Share on other sites More sharing options...
fricus-mazighen Posted May 23, 2012 Report Share Posted May 23, 2012 Looks like serious overkill. if could be a great gameplay feature , don't you think ? xD Quote Link to comment Share on other sites More sharing options...
Xanthus Posted May 23, 2012 Report Share Posted May 23, 2012 Could you please allow orders to be given while paused? Quote Link to comment Share on other sites More sharing options...
Veridagorin Posted May 24, 2012 Report Share Posted May 24, 2012 Could you please allow orders to be given while paused?i don't think that's a good idea because it will not work in multiplayer and if you are used to pausing it every time you need to multi task that will make a worse player and being able to order your units while paused will get rid of a little bit of the real time feel. Quote Link to comment Share on other sites More sharing options...
Dread_Boy Posted May 24, 2012 Report Share Posted May 24, 2012 i don't think that's a good idea because it will not work in multiplayer and if you are used to pausing it every time you need to multi task that will make a worse player and being able to order your units while paused will get rid of a little bit of the real time feel.This! I cannot more agree with you. Quote Link to comment Share on other sites More sharing options...
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