Mythos_Ruler Posted January 9, 2012 Report Share Posted January 9, 2012 Yeah, so Huns (Part 2) can fight against Greeks (Part 1) on random maps and custom scenarios. Single player campaigns though are a different story. We'd be as historically accurate as possible with those. Quote Link to comment Share on other sites More sharing options...
oshron Posted January 9, 2012 Report Share Posted January 9, 2012 that, of course, was the idea with Age of Empires, too Quote Link to comment Share on other sites More sharing options...
Spahbod Posted January 11, 2012 Report Share Posted January 11, 2012 How about adding "options" for Random Maps? They are defined in the .json file for each map as dropboxes. In match making gui a button appears called "Map Options". Clicking it would open a small GUI which contains the "options" we defined in .json file. For example I define these options: "Name:Biome Option1:Temperate Option2:Desert Option3:Polar". So a dropbox named "Biome" will appear there containing those options. Then we can make the biome in .js depending on the option selected. This feature is present in Civilization 4 and makes match making more flexible. Quote Link to comment Share on other sites More sharing options...
fricus-mazighen Posted January 12, 2012 Report Share Posted January 12, 2012 i don't know if you guys know karl sanders and a bit of his musical work but i think it will really help you specially with the middle-eastern civilisation Quote Link to comment Share on other sites More sharing options...
Ganon Posted January 13, 2012 Report Share Posted January 13, 2012 Hello every body.Today three players make a large game. We saw that elephants are too strong, almost invincible by other units.In general it's need to banalance civ. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 13, 2012 Report Share Posted January 13, 2012 Today three players make a large game. We saw that elephants are too strong, almost invincible by other units.In Alpha 9 we will have Attack Bonuses. The Swordsmen and Skirmishers will have a 2x attack bonus vs. eles. Quote Link to comment Share on other sites More sharing options...
Kimball Posted January 13, 2012 Report Share Posted January 13, 2012 Hello every body.Today three players make a large game. We saw that elephants are too strong, almost invincible by other units.In general it's need to banalance civ.Also, remember that right now we're working to implement features and art. We intend to work on balancing and optimizing performance once we reach a beta version. Quote Link to comment Share on other sites More sharing options...
Argantonius Posted January 13, 2012 Report Share Posted January 13, 2012 As of now there are no camel units (other than traders and wild animals), right? Quote Link to comment Share on other sites More sharing options...
Kimball Posted January 13, 2012 Report Share Posted January 13, 2012 As of now there are no camel units (other than traders and wild animals), right?Persian and Carthaginian traders are both camels. As for "battle camels", you are correct. Quote Link to comment Share on other sites More sharing options...
oshron Posted January 13, 2012 Report Share Posted January 13, 2012 was camelry even utilized in the ancient world? Quote Link to comment Share on other sites More sharing options...
Kimball Posted January 13, 2012 Report Share Posted January 13, 2012 was camelry even utilized in the ancient world?Absolutely, quite often. Usually for long journeys across the desert (for example, its use in the Gobi Desert along the silk road was instrumental to keeping trade consistent), and India actually used camels in battle. See here: http://en.wikipedia.org/wiki/Battle_of_Rajasthan Quote Link to comment Share on other sites More sharing options...
oshron Posted January 15, 2012 Report Share Posted January 15, 2012 (edited) cool, cuz in my own research i learned that the egyptians apparently never used camelry, but i wasnt sure about more easterly peoples like the arabs and indians Edited January 15, 2012 by oshron Quote Link to comment Share on other sites More sharing options...
Seru Posted January 15, 2012 Report Share Posted January 15, 2012 As of now there are no camel units (other than traders and wild animals), right? i agree with this guy, the camels are so important for some factions in desert. Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted January 15, 2012 Report Share Posted January 15, 2012 If I am not mistaken, there will be an special unit for custom scenarios that is a camel rider mounted on a camel who can fight. Quote Link to comment Share on other sites More sharing options...
Spahbod Posted January 15, 2012 Report Share Posted January 15, 2012 Special Unit that can train in a Tradepost bulding like AoE III, if is that way i agree with your ideaI agree with it. We can have Minor races in the game this way. Quote Link to comment Share on other sites More sharing options...
nyancat Posted January 18, 2012 Report Share Posted January 18, 2012 When I order to garrison a dock or civic center, a unit carrying resources should automatically store them there.There is no point to keep them. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 18, 2012 Report Share Posted January 18, 2012 When I order to garrison a dock or civic center, a unit carrying resources should automatically store them there.There is no point to keep them. Agreed. Quote Link to comment Share on other sites More sharing options...
Spahbod Posted January 19, 2012 Report Share Posted January 19, 2012 How about having some maps that are not random but you can select your civ in the beginning. If you've player Warcraft/C&C games/BFME you'd know what I mean. Maps are premade. Each of them has some "special entity" which will turn into player base and it's units in the game. Player units are defined in their .json files already. And we'd have more beautiful maps playable with different civs. What do you think of it? Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted January 19, 2012 Report Share Posted January 19, 2012 I second Spahbod's recommendation for scenarios with selectable civilizations. Quote Link to comment Share on other sites More sharing options...
nyancat Posted January 19, 2012 Report Share Posted January 19, 2012 How about civilization-specific thumbnails for women?I mean, greek women wear peploi while persian women are supposed to be more colorful. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted January 21, 2012 Report Share Posted January 21, 2012 I'm considering filing a "bug" report about this issue. What really bugs me is that when I construct buildings on slopes, either the buildings stick out of the ground or are partially buried. Too see what I mean, just build an outpost on a slope. I think that the building footprint should be flattened. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 21, 2012 Report Share Posted January 21, 2012 I'm considering filing a "bug" report about this issue. What really bugs me is that when I construct buildings on slopes, either the buildings stick out of the ground or are partially buried. Too see what I mean, just build an outpost on a slope. I think that the building footprint should be flattened.There is likely a ticket for this already. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted January 21, 2012 Report Share Posted January 21, 2012 There is likely a ticket for this already.Yeah I tried to look for one but abandoned my attempts Quote Link to comment Share on other sites More sharing options...
quantumstate Posted January 21, 2012 Report Share Posted January 21, 2012 I can't find a ticket for this either. It does sound familiar though. I also thought that the building foundations were being extended so this was less of an issue. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 21, 2012 Report Share Posted January 21, 2012 I can't find a ticket for this either. It does sound familiar though. I also thought that the building foundations were being extended so this was less of an issue.Right, but I think the best solution is to have a "flattening" tag in most building templates. Quote Link to comment Share on other sites More sharing options...
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