Norvegia Posted November 22, 2013 Report Share Posted November 22, 2013 Hi, I thought the indiegogo donations was going towards paid development, but I haven't heard any news since then. Whats happening with our donations? 1 Quote Link to comment Share on other sites More sharing options...
Prodigal Son Posted November 22, 2013 Report Share Posted November 22, 2013 I think this somewhat covers it, saying the funds will go to hire Redfox for a year:http://play0ad.com/indiegogo-fundraiser-wrap-up/ Quote Link to comment Share on other sites More sharing options...
SDM Posted November 22, 2013 Report Share Posted November 22, 2013 I'm okay with WFG not reporting what they've done with our money yet if there is no visible progress as long as they're still working on it. And I know they're still working on it. An update every month regarding the status of the funds is not as essential as plowing through technical hurdles. I feel that the lack of transparencies allow for more experimentation and risks, something I'm very okay with. After all, the fund raiser was pretty much an investment opportunity (with the goal of having an an awesome game in return), and not all of our money is going to be spent on value-added services. 1 Quote Link to comment Share on other sites More sharing options...
RedFox Posted November 22, 2013 Report Share Posted November 22, 2013 Just thought it would be nice to clear this up. Due to some disagreements with the Dev team, I decided to withdraw from the position. It's quite unfortunate, but since teamwork didn't seem to be flowing in the desired direction and we couldn't come to common terms, I feel this is the best option. The long delay from WFG led to me finding a new job and I would much rather stick to that. I have no idea what WFG will do next regarding the fundraiser money, but I'm sure they'll find some way to put it into good use. Quote Link to comment Share on other sites More sharing options...
Prodigal Son Posted November 22, 2013 Report Share Posted November 22, 2013 This is sad news, it will delay the game at least a little bit. But it's your choice and job anyway. Btw I loved your Diadochi mod for RTW (you're the same Redfox right?). 1 Quote Link to comment Share on other sites More sharing options...
Norvegia Posted November 22, 2013 Author Report Share Posted November 22, 2013 Very sad news, I thought you were part of the crowdfunding deal. You were a breath of fresh air in some very important developer discussions. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted November 23, 2013 Report Share Posted November 23, 2013 The funds will go toward paid development, regardless of who it is, we will make sure it's the best value for the money (since besides being important to donators, it's important to us to develop the best game possible). 3 Quote Link to comment Share on other sites More sharing options...
Jeru Posted November 23, 2013 Report Share Posted November 23, 2013 Not all the funds have yet reached the nonprofit organization that we work with, SPI. They are being transferred in installments and we are following this closely. We are also beginning to take care of perk fulfillment. 1 Quote Link to comment Share on other sites More sharing options...
Norvegia Posted December 29, 2013 Author Report Share Posted December 29, 2013 Anything new regarding paid development? I fully understand that you are not ready for any announcement yet, but are you in talks with any developers? When can we expect news on this subject? 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted December 30, 2013 Report Share Posted December 30, 2013 Unfortunately no. We're actually still working to get some of RedFox's work during his limited work prior to the fundraiser added to the game. Since the fundraiser wasn't quite as successful as we hoped it's going to be hard to find a developer who could work for only about a six month period yet integrate into the team and maintain their work in the future.Fortunately, open-source volunteer development is coming along pretty well with incremental performance improvements being worked on. Sorry I don't have better news. 2 Quote Link to comment Share on other sites More sharing options...
Norvegia Posted December 30, 2013 Author Report Share Posted December 30, 2013 That's too bad. I was looking forward to an accelerated development progress this spring. I hope redfox returns as volunteer at least, despite the disagreement. Quote Link to comment Share on other sites More sharing options...
burzum2 Posted December 31, 2013 Report Share Posted December 31, 2013 (edited) Possibly more volunteers the better... And the way you get them is by sending word out, advertising.All those guys still on AOK heaven making mods, some are programmers need to come and give this game a serious look. This is the best game yet since aoe 1 and 2 with lots of potential and leniency And take my word for it I too, am an aoe veteran. WOLOLO.... Edited December 31, 2013 by burzum2 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 31, 2013 Report Share Posted December 31, 2013 Creating communities in other great communities. I try to do that for Spanish people. I was create a unofficial page in fb, a wikia in Spanish, and other gaming communities. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted December 31, 2013 Report Share Posted December 31, 2013 That's too bad. I was looking forward to an accelerated development progress this spring. I hope redfox returns as volunteer at least, despite the disagreement.We are doing pretty well though. Since the A15 release. There have been more than 10 commits per day. And a lot of small features added. Quote Link to comment Share on other sites More sharing options...
Josh Posted December 31, 2013 Report Share Posted December 31, 2013 We are doing pretty well though. Since the A15 release. There have been more than 10 commits per day. And a lot of small features added.To put that in perspective, the typical commit rate was somewhere around 0-3 commits per day. You can track every 0AD change made on the timeline. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 31, 2013 Report Share Posted December 31, 2013 It's possibly have a committed that we need per day yo maximizes the efficiencies. A rate where you can planned a goal.?? Quote Link to comment Share on other sites More sharing options...
Norvegia Posted December 31, 2013 Author Report Share Posted December 31, 2013 To put that in perspective, the typical commit rate was somewhere around 0-3 commits per day. You can track every 0AD change made on the timeline.The development pace has been quite remarcable the last week, but I fear it will slow down in the coming weeks when school/work starts. It shouldn't be a problem to have a lot of volunteer activity while a freelance programmer works on short/long pathfinder rewrite or JS to C++ rewrite. I beleive a more playable game is best way to create a larger community. 1 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted December 31, 2013 Report Share Posted December 31, 2013 The development pace has been quite remarcable the last week, but I fear it will slow down in the coming weeks when school/work starts. It shouldn't be a problem to have a lot of volunteer activity while a freelance programmer works on short/long pathfinder rewrite or JS to C++ rewrite. I beleive a more playable game is best way to create a larger community. Finding one capable of doing it is a whole lot more difficult though. We can pay him for about 6 months only. So he should be willing to give up his job for only 6 months. Next to that, not every programmer can do it. There are very few who have the capabilities of improving it. And on top of it, the particular problem, the pathfinding is due to gameplay reasons completely tied to the rest of the game (the software is quite modular, but every aspect in the game requests something position based). If the the programmer we find, would want to do it purely for the money, and only invest the time in it we can pay him to invest, 6 months would barely be enough to get to know our engine.So basically, we need a top programmer, who's willing to learn to know the project before starting to work on it, and who's willing to give up his job for 6 months.I think trying to attract more programmers who want to work for free on a free project is a more viable approach. The money can be used for that attractive purpose rather than just for paying one person. Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted December 31, 2013 Report Share Posted December 31, 2013 (edited) As I have mentioned before, I am a programmer, and I would honestly give the pathfinder rewrite a try if I had any experience with C++, but unfortunately I don't. Edited December 31, 2013 by Zeta1127 Quote Link to comment Share on other sites More sharing options...
Josh Posted December 31, 2013 Report Share Posted December 31, 2013 As I have mentioned before, I am a programmer, and I would honestly give the pathfinder rewrite a try if I had any experience with C++, but unfortunately I don't.Well, what makes things even more complicated in relation to the pathfinder is that Philip already has nearly finished a new pathfinder so starting afresh would be a waste. But because few of us can understand Philip's pathfinder and Philip seems to have little spare time progress has been very slow. Quote Link to comment Share on other sites More sharing options...
Norvegia Posted February 6, 2014 Author Report Share Posted February 6, 2014 ...I think trying to attract more programmers who want to work for free on a free project is a more viable approach. The money can be used for that attractive purpose rather than just for paying one person.I was under the impression that the money (including mine) was first and foremost going towards paying Jorma (redfox) to increase game performance. It seems to me like this is a pet project for a selected few who drove out the person we paid you (the dev team) to hire. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted February 6, 2014 Report Share Posted February 6, 2014 RedFox didn't want to work on it any more, not for such a short period. So we either need to find someone else, or use the money in a different, but still honest, way. For the moment, nothing of the money is used, so if you think you know someone who could do the task, you can propose him.We can't force someone to work on it either, that would be counter productive. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted February 6, 2014 Report Share Posted February 6, 2014 To be perfectly honest there were some issues before the fundraiser even finished. We are still trying to use the code he wrote before the big fundraiser (we paid him with funds from previous smaller fundraisers). One issue we had (of a couple) was that he tended to put too many changes in a single patch. His code from that work was all tied up in one massive patch, so extracting anything useful has been a challenge. We cannot just apply the entire patch because it introduces some major regressions. By the end of the fundraiser, both he and we were frustrated, and we both decided it was best for him to take the other job offer he had.We haven't decided how to use the current funds in light of these difficulties. We don't want to end up in a similar situation as before.We should have some news on the fundraiser perks soon. 1 Quote Link to comment Share on other sites More sharing options...
raymond Posted February 11, 2014 Report Share Posted February 11, 2014 Paid development which address "Threading to use more than one CPU core" #1886 would be very, very, very nice. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted February 11, 2014 Report Share Posted February 11, 2014 Paid development which address "Threading to use more than one CPU core" #1886 would be very, very, very nice. That doesn't need paid development. It's just not done because it makes debugging harder (and we're in alpha after all). But a big part of our code is thread safe. So things like the pathfinder and AI could be threaded rather easy. Quote Link to comment Share on other sites More sharing options...
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