auron2401 Posted August 15, 2014 Report Share Posted August 15, 2014 (edited) I thought we'd decided bartering and trade routes were to be the way we get resources? Like, out of thin air, instead of gathering it off trees/rocks etc. Edited August 15, 2014 by auron2401 Quote Link to comment Share on other sites More sharing options...
Radagast. Posted August 16, 2014 Report Share Posted August 16, 2014 (edited) @auron: For 0AD's city state time speed it might be the way to go. @glassPen: We will adopt your great proposal for 0AD Extended if you don't mind. Its speedy flow of time might be better suited for the growth speed of a tree: (day night cycles possibly have to trick a bit here and have to toggle on a per year basis instead of per day. Unrealistic, but else a game had to take real life years which is undesirable for a virtual time machine.) 10 minutes = 1 year ingame = 365,24 days ingame <=> 1 min = 36,524 days ingame <=> 1 hour = 6 years ingame <=> 2 hours = 12 years ingame Depending on how long you expect a game/time machine journey to take (assuming we have continuing saved games working), these might be alternative real vs. ingame time mappings: 10 minutes = 1 moon ingame = 29,7 days <=> 1 min = 2,97 days ingame <=> 1 hour = 6 months ingame <=> 2 hours = 1 year ingame With realistic day night cycles on a per day basis we had to use that time mapping, but an enduring from Antiquity to Modern times would take centuries, which tells us that this mapping can only work for 0AD Part 1 or 2 as those target city ages and not epochs (and thus a much smaller timeframe than 0AD Extended): 10 minutes = 1 day ingame = 24 h ingame => 1 min = 2,4 h ingame => 1 hour = 6 days ingame => 24 hours = 144 days = 1/2 year Though even for 0AD's city ages time speed a mapping like the following would be more realistic (here day night cycles had to trick a bit too and toggle on a per month/moon cycle instead of per 24 hours) real vs. ingame <=> 10 minutes real = 1 month ingame Edit: 0 B.C.E. finally should progress swifter than 1200 years ingame in 200 hours real life (RL), i.e. 1200 years in 40 hours RL: 10 minutes = 5 years ingame <=> 1 min = 1/2 year ingame <=> 1 hour = 30 years ingame <=> 2 hours = 60 years ingame Edited May 28, 2017 by Radagast. Correct copy paste error. Add 10 minutes := 5 years ingame mapping. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 5, 2017 Report Share Posted April 5, 2017 What happen with this? Quote Link to comment Share on other sites More sharing options...
niektb Posted April 6, 2017 Report Share Posted April 6, 2017 Nothing 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted April 7, 2017 Report Share Posted April 7, 2017 Contrary to countless other design topics, this one had a number of team members agreeing to proposals. So it sounds like someone who is still active on the project could implement it or at least write a ticket linking to this thread and generally describing what the design requirements are. In case of being able to state how it should be implemented, we might even be able to tag it as a simple ticket and let newcomers implement it, so that we only have to do the reviewing part. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 10, 2017 Report Share Posted April 10, 2017 Isn't there a ticket about it already ? I think I even saw a patch at some point. Quote Link to comment Share on other sites More sharing options...
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