LordGood Posted October 21, 2013 Report Share Posted October 21, 2013 oooh stripy bit is way too big, and I could lose a few merlons over the gatehouse.I'm kind of counting on these walls being Persian-sized as opposed to Carthage-sized. Flanking gate towers are going to clip into the gatehouse a bit, and it should fix the spacing issue I keep running into Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted October 21, 2013 Report Share Posted October 21, 2013 Waow, you came out this all this very fast... Congratulations Lordgood.That gate looks good, but I believe it's time to search for reference pictures of similar structures to really get the real thing. Do we have some reference pictures for Ptolemies gates ? Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 21, 2013 Report Share Posted October 21, 2013 Thanks LudoEgyptian fortress gates are typically too thick to portray here, being the strongpoint in an ancient citadel. many of the wall plans of the Nile fortresses from the old dynasties show a gatehouse that is longer than it is wide. The resulting pathway into the fortress would either be strangled by a double gate or just be a long killing corridorA gateway like the one that would flank a religious building such as a temple is an implied fortification, symbolic for spiritual feelings of strength and stability; it is not intended for use in warfare.I did the best I could with what I know, descriptions of the Ptolemaic Baris hint at a similar plan to the old fortresses in terms of turret density, but architectural descriptions of fortifications always seem to sound the same. Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 21, 2013 Author Report Share Posted October 21, 2013 This is the most acurrate wall reference I could find. It's the Nile mosaic of Palestrina (already posted somewhere in the Ptolemies crowd sourcing thread)Here's the high resolution image: http://www.kingsacademy.com/mhodges/11_Western-Art/03_Egyptian/WIK_Nile-Mosaic-of-Palestrina.jpgIt's dated in the hellenistic period of Egypt. If you look closely you can see some walls and walltowers depicted in the mosaic.The style you made the walls are based on references circa 1800 AD. which you can find quite a lot of references. However, in the same mosaic there seems to be some kind of structure with squared merlons in the walls at the center of the mosaic too: Full MosaicOlder Egypt references:http://www.specialtyinterests.net/journey_to_nubia.htmlhttp://en.wikipedia.org/wiki/Buhenhttp://www.touregypt.net/featurestories/fortresses.htmhttp://www.livingdice.com/5190/book-report-the-fortifications-of-ancient-egypt-3000-1780-bc-from-osprey-publishing/Regarding the barracks, I'm not 100% happy with it, but I'll commit it as is for now. I'd like it to be more delicate/less bulky than it is now, following the traits of egyptian architecture. Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 21, 2013 Report Share Posted October 21, 2013 I pulled references from restored Beni Hassan tomb paintings, not Sunaysilah Castle.The merlons in most of the mosaic are round too, Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 21, 2013 Author Report Share Posted October 21, 2013 Beni Hassan tombs seems to be from Middle kingdom. Wikipedia:"While there are some Old Kingdom burials at the site, it was primarily used during the Middle Kingdom, spanning the 21st to 17th centuries BCE"I'm pretty sure that if they used merlons, they were rounded ones. But I'm a little confused by the fact that the bigger walls depicted in the mosaic don't use them, althought some of them do, like you pointed out. However, walltowers style seems to be uniform in the whole mosaic.I also agree with the oversaturated roof yellow color. It will be toned down. If you feel there are other parts of the texture that needs adjusting, please tell me. Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 21, 2013 Report Share Posted October 21, 2013 lol those are some interesting looking towers. I could give them a go, but they look kind of odd, and they don't seem like they'd like the texture pack very muchCould you explain to me how to deal with the door armature? I'm lost here.Or should I just model some doors, fix the AOs, zip it up, and put it here? Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 21, 2013 Author Report Share Posted October 21, 2013 The last gates added to the game were handled by Pureon. I tried to fiddle around with the gate animations but couldn't make it work propperly. I guess it needs one bone for each door, and one main bone for both. The AO in the gate will not work unless the doors are a separated actor. (animated actors do not support ao maps afaik) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 21, 2013 Report Share Posted October 21, 2013 See how the Hellenes wall gate actor does it. Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 25, 2013 Report Share Posted October 25, 2013 Thank God I modded these into the game, somehow managed to nuke my work folderthought I lost everything for a secondlol I'll leave this here just in case something bad happens again. Short segment might need an AO remapPtol_walls.zip Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 25, 2013 Report Share Posted October 25, 2013 I really hope you guys hate these towers as much as I doIf this becomes the wallset, God forbid, then I'll make new straight sided walls with wider crenels to work with these towers 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 25, 2013 Report Share Posted October 25, 2013 Yeah, the other ones are better. 1 Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted October 25, 2013 Report Share Posted October 25, 2013 The towers look like something I would see at an amusement park. Interesting, but they don't make sense. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted October 25, 2013 Report Share Posted October 25, 2013 (edited) IMHO the crenellations look odd in general, chunky/blocky and cartoony. What was the inspiration?Was it sources like this? http://www.touregypt.net/featurestories/fortresses.htmMaybe if the scale was smaller it would look better? Edited October 25, 2013 by Wijitmaker Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 25, 2013 Report Share Posted October 25, 2013 http://www.touregypt.net/featurestories/fortresses.htmthe existing walls and towers work from Egyptian fortifications in the old-middle kingdomsthe new towers are from the Nile mosaic of Palestrina Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 25, 2013 Report Share Posted October 25, 2013 I could take it down to persian scale, but the polygon count would go through the roof :/ Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 25, 2013 Report Share Posted October 25, 2013 I can confirm this, I have the same info for. My mod. My source is osprey book, egyptian fortifications ( new kingdom) Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 25, 2013 Report Share Posted October 25, 2013 I can squish it on the Z axis without adding any unnecessary polygonsdoes this look better?(short segment)These weird towers are growing on me for some reason Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 25, 2013 Report Share Posted October 25, 2013 Squished all the merlonslol I think I like these towers nowI'd still rather have the other ones, of course Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 26, 2013 Report Share Posted October 26, 2013 I think it's weird that the player color strips don't go to the corners. Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 26, 2013 Report Share Posted October 26, 2013 I think it's weird that the player color strips don't go to the corners.The mosaics show wall paintings that don't quite reach the corners, but rather serve as sort of an aesthetic lintel for the arrow loops, The texture doesnt quite work here. Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 11, 2013 Report Share Posted November 11, 2013 Here are the walls edited with the shorter merlons and fixed a few cornice scaling, AO, and UV issues. Couldn't get the gates to work thoughptol_walls_2.zip Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 21, 2013 Report Share Posted November 21, 2013 Few corral concepts 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 21, 2013 Author Report Share Posted November 21, 2013 LOL love your little offtopic details. They look like solid concepts, I can't decide, I like both Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted November 21, 2013 Report Share Posted November 21, 2013 A coral shouldn't look too solid imo, so I prefer the first sketch. Quote Link to comment Share on other sites More sharing options...
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