Enrique Posted February 14, 2014 Author Report Share Posted February 14, 2014 Looking nice with maxed out graphics. How did you made the falling water ? NewBuilding.pngIt's a custom material that an old contributor added. It needs two UV coordinates: the first is the texture (which scrolls in the Y direction) and the second one determines the blending opacity (full transparency to the left, zero transparency to the right). The Aura visualization test I made was also with the same technique.I'll repeat myself, but I'm actually amazed.(well except maybe for the gravel. Don't we have a better decal texture?)I tried with the pathway like in the previous screenshot but it looked too busy and the standard "dirt" made all the composition too yellow, so I opted for the gravel. Easy to change though Quote Link to comment Share on other sites More sharing options...
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