Lion.Kanzen Posted September 25, 2013 Report Share Posted September 25, 2013 Forgiven but try to divulge to your friends and collaborating may be when other programmer enter to project can resolve this problem. Quote Link to comment Share on other sites More sharing options...
gameboy Posted September 27, 2013 Report Share Posted September 27, 2013 I do not know why so difficult to solve this problem, but I believe that now the game team to solve this problem, I believe wraitii, he will be able to solve this problem! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 27, 2013 Report Share Posted September 27, 2013 Yeah but not now, they are focus in Optimization, Pathfinder, Graphical support, improved Engine, etc. Quote Link to comment Share on other sites More sharing options...
gameboy Posted September 27, 2013 Report Share Posted September 27, 2013 As you said, these projects can be completed within the year, well, let's at Christmas is approaching, I saw a very good version is available! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 27, 2013 Report Share Posted September 27, 2013 And new programmers are coming with new alphas, may be a new Ai or Aegis 2 can be made it. Quote Link to comment Share on other sites More sharing options...
RefinedCode Posted September 29, 2013 Report Share Posted September 29, 2013 Thanks for the writeup in this thread of the Aegis Bot. I am looking to help with this part of the development so it is really nice to see a well established ai. I have not contributed to any open source project so this will be my first time but I have worked with AI before, but never on an RTS. Don't expect much from me but I look forward to learning how the current AI works and hopefully I can start helping in some aspect. I have played against it a few times and it is going well I see! 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 29, 2013 Report Share Posted September 29, 2013 Welcome is nice to have you here. Contact with Wraitii to start. Quote Link to comment Share on other sites More sharing options...
gameboy Posted September 29, 2013 Report Share Posted September 29, 2013 My buddy, serialization will be your research direction, I wish you luck and hope you can help bring good Aegis Bot. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 29, 2013 Report Share Posted September 29, 2013 Now you can wait gameboy, for fix and improved the Ai. Quote Link to comment Share on other sites More sharing options...
gameboy Posted September 29, 2013 Report Share Posted September 29, 2013 haha,good joke! Lion Quote Link to comment Share on other sites More sharing options...
wraitii Posted September 29, 2013 Author Report Share Posted September 29, 2013 Okay, the new version has been committed to SVN. Again, no real log changes, but tons of behind-the-door changes, so it needs testings, and I also need feedback: do you find it harder/easier than before? What should it do differently? Stuffs like that.Hopefully it's a little faster than it used to be, I'm not really sure.No naval support or savegame support as of yet. 1 Quote Link to comment Share on other sites More sharing options...
RefinedCode Posted September 29, 2013 Report Share Posted September 29, 2013 (edited) I tried out the new AI today and it does seem more efficient.  It also seems to have given me more time before it started attacking me.  When I revealed their side of the map I could see a ton of workers and much less troops than last time.Here is their base: So it looks pretty good. That is a ton of workers but they don't send a massive army to me 5 minutes in, and I was able to defeat their first attack (though it is still a nice challenge)For some reason it decided to move like 100 units at once, and you could see every unit scrambling around to find it's appropriate path so that's when I saw a bit of a lag spike, but it is certainly an improvement from my last game when the AI caused a lot of choppiness later on in the game. Edited September 29, 2013 by RefinedCode 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 1, 2013 Report Share Posted October 1, 2013 they more efficient, less lag(i can test at all, but if i havent lag, i don't can imagine when other optimization) congratulations all, Wraitii and others. Quote Link to comment Share on other sites More sharing options...
gameboy Posted October 1, 2013 Report Share Posted October 1, 2013 This is a great change, very grateful to these good programmers.Lag (I use Aegis AI): I built a 266 combat units to attack the enemy, when the troops lined up to attack, the game's frame rate from 35 frames dropped seven straight frames, the game screen became lag Oh, my God, maybe too much quantity? I think this requires further optimized, thank you!BTW: I really hope the game is no longer able to save and load error (Aegis AI) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 1, 2013 Report Share Posted October 1, 2013 very funny, but you know the Optimization is a long path. but for me was good. today i can test without automatic build. Quote Link to comment Share on other sites More sharing options...
Gallaecio Posted October 1, 2013 Report Share Posted October 1, 2013 gameboy, as far as I know the issue you face is pathfinding, not the AI. Quote Link to comment Share on other sites More sharing options...
gudo Posted October 1, 2013 Report Share Posted October 1, 2013 @ Gameboy: Lag is mostly caused by pathfinding, though the AI does contribute. Also, I wanted to message this to you to keep the thread from getting cluttered, but you can 't use the messaging system for whatever reason.You might be able to get your old account back if you click on the "forgot password" link when you try to sign in. It's also the link below.Let me know if you have any trouble.http://www.wildfiregames.com/forum/index.php?app=core&module=global§ion=lostpass@ Mod: Please move the relevent posts the the help and feedback subforum. Quote Link to comment Share on other sites More sharing options...
Yves Posted October 2, 2013 Report Share Posted October 2, 2013 I've found an interesting article that could be useful for a better optimized implementation of entity collections.I haven't yet red all of it but maybe some of the algorithms described there could be useful. The most interesting part starts somewhere around part 3 where tree structures are explained.http://msdn.microsoft.com/en-us/library/aa287104%28v=vs.71%29.aspx Quote Link to comment Share on other sites More sharing options...
gameboy Posted October 4, 2013 Report Share Posted October 4, 2013 (edited) @wraitii: save game support is still not achieved, I ask you: When can achieve this function, we are all really looking forward to the early arrival of this feature, thank you! Find a new Error: http://trac.wildfiregames.com/ticket/2180# Edited October 10, 2013 by gameboy Quote Link to comment Share on other sites More sharing options...
feneur Posted October 4, 2013 Report Share Posted October 4, 2013 @wraitii: save game support is still not achieved, I ask you: When can achieve this function, we are all really looking forward to the early arrival of this feature, thank you! He did say that it is not supported yet, so no surprise there. He also said that he is busy, and will be busy for a while. So don't expect it any time soon, maybe some time next year? Certainly not any time soon. Quote Link to comment Share on other sites More sharing options...
gameboy Posted October 6, 2013 Report Share Posted October 6, 2013 More Aegis AI optimization Maybe he can finish this year, I hope he can have in his spare time to continue to improve his AI, thank you! Quote Link to comment Share on other sites More sharing options...
gameboy Posted October 22, 2013 Report Share Posted October 22, 2013 I do not know wraitii see our conversation in the forum on the new error I've posted in the forum (Please click on the link address), I hope he can solve this problem!Find a new Error: http://trac.wildfire...com/ticket/2180# Quote Link to comment Share on other sites More sharing options...
nylki Posted October 22, 2013 Report Share Posted October 22, 2013 I do not know wraitii see our conversation in the forum on the new error I've posted in the forum (Please click on the link address), I hope he can solve this problem!Find a new Error: http://trac.wildfire...com/ticket/2180#I'm sure when he or other people involved in the AI coding got the time they will see it and fix stuff. 2 Quote Link to comment Share on other sites More sharing options...
gameboy Posted November 2, 2013 Report Share Posted November 2, 2013 I think wraitii in the near future to provide a test version of the Aegis AI! Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 10, 2014 Author Report Share Posted January 10, 2014 I've just committed some WIP changes to aegis, which should work with Yves' changes but haven't been extensively debugged, so please report errors that could come up and weird behavior.It should fix an error in the economy (the AI didn't actually care about full resources) so that should improve the econ a fair bit. The defense manager is being rewritten from scratch too so that could change, right now I think it's a little worse than it was before, but it's all WIP.I've removed older AIs too. 4 Quote Link to comment Share on other sites More sharing options...
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