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Five errors, bugs, or just weird things


Thalatta
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I came across these things the last couple of days.

 

Some error while playing, but nothing bad happened:

1678805122_Screenshot2026-10-04223144.png.bf7379a1fdd7438fc02451837f380dee.png

 

The lower description can't be read because of the drop-down menu, and when hovering over selected map, the lower description given is from other two maps:

 

It says "Unlocked in City Phase" when I'm in City Phase already, the requirement is instead the tech being researched:

709190335_Screenshot2026-10-04174907.png.d11ce00d0363abbe9d84a5d57dc71e0e.png

 

Pikes seem to go through stone walls (Philip's reforms were good, but chill a bit):

696815657_Screenshot2026-10-04223103.png.d987ac971789cd49a90703763d4ab822.png

 

Forgot this one, there should be more space available in the lower description:

802263677_Screenshot2026-10-06032048.thumb.png.9aa9eab80cc39e49a606f75779a720e6.png

Edited by Thalatta
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  • Thalatta changed the title to Five errors, bugs, or just weird things
13 hours ago, Thalatta said:

Some error while playing, but nothing bad happened:

If release then likely fixed in git already.

 

13 hours ago, Thalatta said:

The lower description can't be read because of the drop-down menu, and when hovering over selected map, the lower description given is from other two maps:

Real bug, the dropdown getting in the way is sort of ok, not great for sure, showing wrong description definitely is not, also some description don't even fit in the tooltip region. Please file a bug on gitea.

 

13 hours ago, Thalatta said:

It says "Unlocked in City Phase" when I'm in City Phase already, the requirement is instead the tech being researched:

If in release then likely fixed in git already.

 

13 hours ago, Thalatta said:

Pikes seem to go through stone walls (Philip's reforms were good, but chill a bit):

Walls don't prevent attacks, just movement, this is no different than arrows.

 

13 hours ago, Thalatta said:

Forgot this one, there should be more space available in the lower description:

 

If release then likely already fixed.

 

For those I sad likely fixed would be nice if you could try to reproduce on main.

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On 06/10/2026 at 5:12 PM, hyperion said:

Walls don't prevent attacks, just movement, this is no different than arrows.

I agree that this is the case currently. But should it? Walls were supposed to protect people from attacks.

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I acknowledge that 0AD uses rather 2 D (or 2.5D) hence modelling arrows crossing a wall might be a challenge. This was probably the reason for stopping movement but allow attacking through the wall. 

Funny enough, this works from both sides of the wall: it is hard to keep my troops inside the wall away from the attacking the enemy and they are fighting back although they shouldn't need to (same reason: enemy is near and in reach of the weapons but cannot move much closer. 

Wall defense should be left to the troops manning the wall and its turrets (still working on a mod that allows running along a wall towards the actual attack. Currently, the  wall segment attacked does not get replenishment or help form adjacent segments)

 

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On 06/10/2026 at 5:12 PM, hyperion said:

For those I said likely fixed would be nice if you could try to reproduce on main.

Wanted to start with this easy part, but after switching to main and building (both Debug and Release), menu issues are still present, and this happens:

 

 

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1 hour ago, Grautvornix said:

I acknowledge that 0AD uses rather 2 D (or 2.5D) hence modelling arrows crossing a wall might be a challenge. This was probably the reason for stopping movement but allow attacking through the wall. 

Funny enough, this works from both sides of the wall: it is hard to keep my troops inside the wall away from the attacking the enemy and they are fighting back although they shouldn't need to (same reason: enemy is near and in reach of the weapons but cannot move much closer. 

Wall defense should be left to the troops manning the wall and its turrets (still working on a mod that allows running along a wall towards the actual attack. Currently, the  wall segment attacked does not get replenishment or help form adjacent segments)

 

Well walls can be attacked by arrows normally, I’d just:

raise their pierce resistance so that arrows don’t affect them almost at all

fix it so that they take attacks by projectiles not aimed at them

Neither should be too hard, I feel like the functionality is already in the game

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On 06/10/2026 at 5:12 PM, hyperion said:

Please file a bug on gitea.

Did it accidentally twice (https://gitea.wildfiregames.com/0ad/0ad/issues/9305 and https://gitea.wildfiregames.com/0ad/0ad/issues/9306) because when creating them I got a server error. I cannot access them because of that issue ("500 Internal Server Error  Gitea Version: 1.26.4+1-g1ac57c9699").

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