Jump to content

[Devlog] Burning Heart (a narrative campaign for 0 A.D.)


lilypoppy
 Share

Recommended Posts

12 hours ago, Ultimate Aurelian said:

Only issue is what civ to represent it

Lusitanians were a different culture from non-indoeuropean Iberians and current Iberian civ is some Iberian/Lusitanian/Tartessian/Celtiberian hybrid.

There is a mod with Lusitanians though.

Hi @Ultimate Aurelian  what is the mod ?   Yes, I'll make sure I have the Lithuanians :)

Link to comment
Share on other sites

1 hour ago, Nicolaus_von_Kues said:

Que faire des illustrations qui ne font pas partie du jeu de base ? Devraient-elles être proposées en contenu téléchargeable pour les campagnes ?

À l'avenir, ils ne devraient pas être modérateurs.

I agree that I find this complex. And once I have my scenarios, how will it work?

Link to comment
Share on other sites

2 hours ago, Nicolaus_von_Kues said:

What should we do with the artwork that isn't part of the base game? Should it be downloadable content for the campaigns?

In the future, they shouldn't be mods.

My concern stems from the use of mods and repeated material in the campaigns.

Imagine having many modes and many campaigns that redundantly use material, i.e., 3D and 2D art, even repeated templates, giving a large weight to the folders.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...