CheckTester Posted 3 hours ago Share Posted 3 hours ago Sometimes a commander realizes that some equipment is just redundant and no longer needed. So it was a waste of money (iron and wood), and it would be better to return it. For example, on a map with a river or sea, ships might turn out to be useless — because everything happens on land, there's nothing to transport by water, and no one to fight. My idea: what if we could return every ship to the shipyard, garrison it there, and sell it, even for half price? The same for siege equipment. Why not ? This will provide some more possibility to get resources and change the strategy of future battles during the match. Your thoughts ? Good ideas ? 1 Link to comment Share on other sites More sharing options...
CheckTester Posted 3 hours ago Author Share Posted 3 hours ago If we want selling not to be too simple and rewarding, let's imagine and make the process slower — say, twice the build time — as if you're "searching for buyers". And of course it means that each ship should be manually garrisoned at a shipyard (siege at a workshop) and player needs to press specific button. Anyway it would be cool and intriguing in my opinion. Link to comment Share on other sites More sharing options...
Outis Posted 1 hour ago Share Posted 1 hour ago I would call this feature not sell but salvage for resources. 2 Link to comment Share on other sites More sharing options...
Thalatta Posted 58 minutes ago Share Posted 58 minutes ago (edited) 52 minutes ago, Outis said: I would call this feature not sell but salvage for resources. Indeed, "salvage" seems the correct option for this, which was obviously common, from reshaping metal tools (an advantage over stone ones) to reuse stone from many great wonders for new structures. Ships would be sunk to make the base for port extensions, and some think Archaic Greeks would turn over and raise their ships to build wooden temples, while the Rhodians dismantled and sold siege machines to finance the Colossus, since you mentioned them. I would implement this in reverse to their production: salvageable units should have a salvage button when garrisoned on the building that produced them (and take maybe the same as production time), while builders should be able to salvage structures (this working in reverse of building them). The return should be some fraction of the materials used in the first place (maybe except food). An independent thing could be the ability to sell certain units to other players, for metal. Edited 57 minutes ago by Thalatta Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now