Helpinghand
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Posts
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Everything posted by Helpinghand
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It's not only the women, the gaul naked fanatics should be covered as well. It's the only right way.
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Hi guys, I'm wondering if you think it's a good idea to make it so that a civic center completely surrounded by the enemy should slowly start losing resources (kinda like the city is starving) Because when Rome was going to capture Carthage; they surrounded the city and attacked only after the city was starving. This has happened a huge amount of times in history, I only gave one example.
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Sounds good.
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Better, but less hard. The only way to beat the hard AI is get like 50 rams or elephants just send them. I think the towers-fortresses should not be as destructive, that way using normal-champion soldiers is encouraged. That would mean the rams and elephants would have to be weaker, but I don't see anything wrong with that.
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NO, I'm saying that they should be fully covered regardless of what happened in history. (this is the only time you can make an exemption like this)
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I said 0ad should give them more clothes in the game.
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I was wrong about the direct Greek genealogy, it is weird how under these circumstances the Carthaginians fashioned a lot of their architecture after Greek and Roman designs. They even fought using similar formations as the Greeks. P.s thank you for correcting my error.
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I'm only aligned for making a historically correct game, can you honestly say that what I have said is wrong? what is your proof?
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I think some nations should be made significantly better than others; this would be based on the accomplishments each civ made in history like Rome might get a rating of 10, and Kush would get a rating of let's say 3 ( this is not exact ), and the rating would impact the performance of the civ during the game.
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These people didn't play a big enough role in history to justify including them in this game
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Helpinghand replied to krt0143's topic in Gameplay Discussion
I totally agree with you! I've noticed the same thing; it's either rams or elephants, nothing else has the armor and destructive capability to get past the towers, and fortresses of the already too difficult ai. I think what we should do is put something that makes building champion-normal soldiers more rewarding, and also change the difficulty of the ai for the better. In ancient times when Macedonia wanted to conquer Persia; they didn't build 200 rams and launch them straight for the civic centers. I think the defense towers and fortresses make sending soldiers into enemy territory too hard, we should weaken the destructive capabilities of those obstacles. -
The graphics look good (for the most part) BUT Whenever you select a unit, you get a picture of it and those could definitely be improved
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https://en.wikipedia.org/wiki/Vishakanya This is the wikipedia page, these people mainly got popularity through old legends rather than actual accomplishments. If they have to stay in the game I would make them way weaker ( more realistic ) and way more clothed
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I could(busy right now) but it is a know fact
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I think they should make the buildings more greek looking. Carthage was founded and ruled by phoenician (greek) men.
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They should get rid of the maiden guard, this unit has basically no military background, in history it was used for espionage and not for combat.
