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Hola. Estuve practicando y me anduvo cambiar los iconos de cualquier unidad, tecnologia, recursos, etc usando GIMP2, XnConvert y ICOFX. Tambien cambie las variables de unidades (con Notepad++)

Pero no puedo encontrar ejemplos o guias o mods que hayan modificado la interfaz del juego

Necesito saber cual es el nombre del archivo y ubicaciones. El programa con lo cual se puede modificar. 

Necesito cambiar esto:

Mi orden de prioridad :

1- Poder ubicar 7 iconos de ancho por 4 iconos de alto en el

a) En las tareas del aldeano para poder seleccionar diferentes construcciones

b)Cuando selecciono cualquier edificio para poder entrenar, mejorar (tec), etc

2- Poder un indicador junto con el emblema sobre 

¿en que fase estoy? ¿nombre del jugador?, etc.

 

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binaries/data/mods/public.zip en la versión regular.

Nadie ha hecho guías para modificar GUI.

Con un simple editor de imagen como gimp puedes cambiar las texturas , binaries/data/mods/public.zip/art/textures

Y connun editor de notas como Notepad++ 

https://trac.wildfiregames.com/wiki/Modding_Guide

https://trac.wildfiregames.com/wiki/TextureFormat

Nombre del jugador, el tuyo?

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No, I don't speak Spanish.

1 hour ago, Lion.Kanzen said:

@Nescio you know how change GUI session, I mean change the layout. those files in that folder are almost a maze. its difficult find the properly.

What exactly do you want to change? Modifying the GUI can be quite time consuming and frustrating.

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Can place 7 icons wide by 4 icons high in the right panel for mod the grid.

A) villager/citizen  right panel

B )building right panel task ande upgrades

image.png.bf83d5c3031c5f97b31bc60d364827d8.png

2-The second  is add to the top bar on right side of emblem, the current phase. 

 

Sorry he isn't  familiar with modding terms. so is confusing even for me.

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9 hours ago, Lion.Kanzen said:

Can place 7 icons wide by 4 icons high in the right panel for mod the grid.

A) villager/citizen  right panel

B )building right panel task ande upgrades

image.png.bf83d5c3031c5f97b31bc60d364827d8.png

First you'll want to change the size of the right panel. It's defined in /binaries/data/mods/public/gui/session/session.xml

Next you'll adjust what is displayed inside (building orders etc.), which is defined in separate files, located in /binaries/data/mods/public/gui/session/selection_panels_right/

Then you'll have to edit the maximum number of elements and the rowlength for each of those inside /binaries/data/mods/public/gui/session/selection_panels.js

9 hours ago, Lion.Kanzen said:

2-The second  is add to the top bar on right side of emblem, the current phase.

For the top panel, you'll need the `updateTopPanel()` function inside /binaries/data/mods/public/gui/session/session.js Individual sub-elements are located in /binaries/data/mods/public/gui/session/top_panel/ and loaded by /binaries/data/mods/public/gui/session/top_panel.xml

9 hours ago, Lion.Kanzen said:

Sorry he isn't  familiar with modding terms. so is confusing even for me.

Who?

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6 hours ago, Nescio said:

First you'll want to change the size of the right panel. It's defined in /binaries/data/mods/public/gui/session/session.xml

Next you'll adjust what is displayed inside (building orders etc.), which is defined in separate files, located in /binaries/data/mods/public/gui/session/selection_panels_right/

Then you'll have to edit the maximum number of elements and the rowlength for each of those inside /binaries/data/mods/public/gui/session/selection_panels.js

For the top panel, you'll need the `updateTopPanel()` function inside /binaries/data/mods/public/gui/session/session.js Individual sub-elements are located in /binaries/data/mods/public/gui/session/top_panel/ and loaded by /binaries/data/mods/public/gui/session/top_panel.xml

Who?

@22loco he asked these questions.

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