Mythos_Ruler Posted November 9, 2013 Author Report Share Posted November 9, 2013 I actually like your death animation much better! Don't forget all the prop points. Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 9, 2013 Report Share Posted November 9, 2013 Death animation is pretty radahahthe trunk flop really does it Quote Link to comment Share on other sites More sharing options...
leper Posted November 9, 2013 Report Share Posted November 9, 2013 Nice! Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 10, 2013 Report Share Posted November 10, 2013 I decided to redo the walkcycle since it looked a little static and unnatural to me. Even with my basic animation knowledge I think it looks better now (gif is a little bit slower than normal speed)I've succesfully exported a test animation into the game. It plays good (still need to find the adequate speed) but it seems that animated units can't use normal maps :( 1 Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted November 10, 2013 Report Share Posted November 10, 2013 Hey! It looks rad! Much better than the existing one! But I find the stiff ears a bit off putting, maybe have it move a bit? And the bell should move to and fro more Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 10, 2013 Author Report Share Posted November 10, 2013 I decided to redo the walkcycle since it looked a little static and unnatural to me. Even with my basic animation knowledge I think it looks better now (gif is a little bit slower than normal speed)I've succesfully exported a test animation into the game. It plays good (still need to find the adequate speed) but it seems that animated units can't use normal maps :( Animated units can indeed use normal maps. Look at the Carthaginian elephants.As far as your animation goes, I think the bell could sway a little bit left and right. Also, remember that elephants aren't very animated when they walk. Quote Link to comment Share on other sites More sharing options...
wraitii Posted November 10, 2013 Report Share Posted November 10, 2013 There's a weird "elongation" effect on the front leg (particularly visible on the right one), but other than that it looks pretty good. Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted November 10, 2013 Report Share Posted November 10, 2013 I believe that's just the perspective Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 10, 2013 Report Share Posted November 10, 2013 Animated units can indeed use normal maps. Look at the Carthaginian elephants.I'm quite sure that they aren't using the normal maps, only the specular maps. Here's a comparision of the same model, the only difference is that one .DAE was exported with the skeleton (left) and the other was exported without skeleton (right). No changes on the actor.Unless there's something that should be added in the actor to enable the normal maps in animated meshes, I'm afraid they're not supported. I also encountered this problem adding normal maps to the celtic wall gates: since they have a skeleton (just two bones for the doors) I couldn't make the normal maps to show. Now I understand why. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 10, 2013 Author Report Share Posted November 10, 2013 Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 10, 2013 Report Share Posted November 10, 2013 My bad. They work. I had "gpuskinning = false" on my local.cfg file. It needs to be activated for the normal maps to work on animated meshes. Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 11, 2013 Report Share Posted November 11, 2013 I worked on the walk cycle a little more. Now left and right feet are closer when in contact to the ground, back legs movements are more separated from the frontal ones and they do not bend when they push the wheight forward (as it should be), body wobble reduced. Added ear movements on the cycle. Added two auxiliar bones to help with the armor deformation when back legs are "pushing" the armor back. 3 Quote Link to comment Share on other sites More sharing options...
Prodigal Son Posted November 11, 2013 Report Share Posted November 11, 2013 They keep getting better and better:) The only thing I don't love about them is the metal texture on the armored one. Might have nothing to do with it's quality, just overall seems a tiny bit off with most of the game graphics (just as the Persian Ram - just had a flash about it). Maybe the way it flows unnaturally as the elephant moves adds to it as well. A chain/scale mail would look more natural, no clue on if it was used on Mauryan elephants though.On another, not important at all, note, maybe the armored ones could be slightly bigger? It would make sense to me if they chose the bigger/stronger animals to carry the extra weight. Quote Link to comment Share on other sites More sharing options...
wraitii Posted November 11, 2013 Report Share Posted November 11, 2013 Looks quite good, Enrique.I'm assuming this is one of the more recent armatures where you have the IK? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 11, 2013 Author Report Share Posted November 11, 2013 Good work Enrique! These walking animations are much better than the originals. More natural and realistic. I'd quibble with the way the armor moves on the front legs, but it looks so good already.For everyone else's reference, these are our chief references: Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted November 11, 2013 Report Share Posted November 11, 2013 Waow, congratulations Enrique, this is excellent, feeling very real and complete (the ears and the tail moving are good detail for that). Quote Link to comment Share on other sites More sharing options...
greycat Posted November 12, 2013 Report Share Posted November 12, 2013 (edited) Some info on war elephantshttp://www.military-history.org/articles/war-culture-animals-of-war.htm Edited November 13, 2013 by greycat Quote Link to comment Share on other sites More sharing options...
greycat Posted November 12, 2013 Report Share Posted November 12, 2013 (edited) edit Edited November 13, 2013 by greycat Quote Link to comment Share on other sites More sharing options...
greycat Posted November 12, 2013 Report Share Posted November 12, 2013 (edited) sorry guys... that last picture I posted seems to be an African Elephant..."The bigger and ill-tempered African elephants are distinguished by their larger, fan-shaped ears, flat foreheads and concave backs." Edited November 13, 2013 by greycat Quote Link to comment Share on other sites More sharing options...
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