Mythos_Ruler Posted November 8, 2012 Author Report Share Posted November 8, 2012 Alright, I understand what you meanThis looks very good. Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 8, 2012 Report Share Posted November 8, 2012 thickening up the thing and opening the thingy and stuff, might do away with the flare on the pier columns to save polys 1 Quote Link to comment Share on other sites More sharing options...
lilstewie Posted November 9, 2012 Report Share Posted November 9, 2012 Looks awesome. Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 9, 2012 Report Share Posted November 9, 2012 :3thanks!done some texturing 1 Quote Link to comment Share on other sites More sharing options...
MishFTW Posted November 9, 2012 Report Share Posted November 9, 2012 Can you post that here ?Sorry for the late reply, but it all started here.BTW, nice work on the dock progress, LordGood.I think it might have something to do with SketchUp's default tiles and the white plaster but the dock sort of looks European (Elizabethan to be exact). Quote Link to comment Share on other sites More sharing options...
lilstewie Posted November 9, 2012 Report Share Posted November 9, 2012 Maybe make the spikes look closer to how it actually looks like in the reliefs. Right now it looks like you kinda made it up(?) Quote Link to comment Share on other sites More sharing options...
Josh Posted November 9, 2012 Report Share Posted November 9, 2012 (edited) Alright I've got a quick update for today:Pea**** head carving with re-done bow.Ropes with tie-downs.Taller mast and slightly higher sails.From my view, I still need to add a steering oar for the hull/sail assembly, add a few props, and re-texture for the model to be complete.Tell me what you think (Second picture is a 3ds max rendering and the first is a Sketchup screenshot. **Textures are only Representative**) Edited November 9, 2012 by Josh Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 9, 2012 Report Share Posted November 9, 2012 @LordGoodNice progress! looking good!Changing the texture on the prominent perimeter under the roof would help to the eye understand where the roof ends.Also, if the polycount permits and it's not very high now, you can try making the wood floor planks actual geometry. Texture for planks if you want to try here I think it looked better with the front arch covered, but that's personal preference @JoshNice! I wouldn't mind if the peacock head was a little bigger Do you think the interior of the hull should have two horizontal planks to sit there or full deck? Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted November 9, 2012 Report Share Posted November 9, 2012 Do you think the interior of the hull should have two horizontal planks to sit there or full deck?I thought about that too. Maybe more than 2 planks. Some built-in storage, something basic I mean. Quote Link to comment Share on other sites More sharing options...
wraitii Posted November 9, 2012 Report Share Posted November 9, 2012 A plank in front, with a visible opening would probably do the trick.Small concern: your ship would never float that way, your renderings have the water line way too low, and it might have some effect on the mesh itself, you should try with a higher water line how it looks. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 12, 2012 Report Share Posted November 12, 2012 I had some time today so here's a visual update.(Comment as always ) Quote Link to comment Share on other sites More sharing options...
Josh Posted November 12, 2012 Report Share Posted November 12, 2012 try to Export to Blender, that is sketch up ?Unfortunately I don't have blender (I found it way to confusing). The picture is from in Sketchup.On another note -- are the Mauryan textures finalized yet? Should I just use the latest textures from the SVN or are these still going to change? Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 12, 2012 Report Share Posted November 12, 2012 Unfortunately I don't have blender (I found it way to confusing). The picture is from in Sketchup.On another note -- are the Mauryan textures finalized yet? Should I just use the latest textures from the SVN or are these still going to change?Yes, they're final (unless someone wants to improve the second texture "maur_struct_b")You can use them, but I think for the boat we'll need it's own texture 512*256 or so, separated from the structures to look good (and for the sail texture also) Quote Link to comment Share on other sites More sharing options...
Josh Posted November 12, 2012 Report Share Posted November 12, 2012 (edited) Yes, they're final (unless someone wants to improve the second texture "maur_struct_b")You can use them, but I think for the boat we'll need it's own texture 512*256 or so, separated from the structures to look good (and for the sail texture also)I agree, but I'm going to see what I can do with the existing textures first.Do you have any comments on the model? I'd be happy to modify it if you have any suggestions.---EDIT---I just looked at the existing textures and is it possible if you could add a fish texture next to the other food textures on maur_struct_b that I could use for my crates? Edited November 12, 2012 by Josh Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 12, 2012 Report Share Posted November 12, 2012 I agree, but I'm going to see what I can do with the existing textures first.Do you have any comments on the model? I'd be happy to modify it if you have any suggestions.---EDIT---I just looked at the existing textures and is it possible if you could add a fish texture next to the other food textures on maur_struct_b that I could use for my crates?Yes I can. I'll post the modified texture here soon, I can't commit to SVN right now. But I suggest you to map it directly to it's own texture first, so you'll don't have to map it twice (since for me, the UV mapping is the most time-consuming task). I'll still add the fish texture, it'll come in handy when making the market props and the docks I'll try to post a new texture for your fishing boat, but not sure if I'll have enough time ^^ Quote Link to comment Share on other sites More sharing options...
Josh Posted November 12, 2012 Report Share Posted November 12, 2012 Yes I can. I'll post the modified texture here soon, I can't commit to SVN right now. But I suggest you to map it directly to it's own texture first, so you'll don't have to map it twice (since for me, the UV mapping is the most time-consuming task). I'll still add the fish texture, it'll come in handy when making the market props and the docks I'll try to post a new texture for your fishing boat, but not sure if I'll have enough time ^^Mapping normally takes quite awhile for me too but this one is coming along pretty quick. I'm about 1/4 done mapping using the existing textures. What I was thinking was to map the boat and most of the props using the existing textures and map the sail separately, as a prop. But If you have the time I would love a separate texture! It makes things so much easier. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 12, 2012 Report Share Posted November 12, 2012 Here's a picture to the direction I was thinking with the texturing **The seams in the hull will be fixed and the items in the crate will change**Comment if you want! Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 12, 2012 Report Share Posted November 12, 2012 Here's a very basic texture I made at work. Upgrade it as you see fit Quote Link to comment Share on other sites More sharing options...
Josh Posted November 12, 2012 Report Share Posted November 12, 2012 (edited) Here's a very basic texture I made at work. Upgrade it as you see fit Thanks! It would have taken me nearly forever to make a texture like that.I'll get right to work re-mapping my fishing boat. Edited November 12, 2012 by Josh Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 12, 2012 Report Share Posted November 12, 2012 Thanks! It would have taken me nearly forever to make a texture like that.I'll get right to work re-mapping my fishing boat.lol, Don't think so. It's a copy-paste from different textures already in-game with some colors adjusted xD Quote Link to comment Share on other sites More sharing options...
lilstewie Posted November 12, 2012 Report Share Posted November 12, 2012 Looks good josh. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 12, 2012 Report Share Posted November 12, 2012 lol, Don't think so. It's a copy-paste from different textures already in-game with some colors adjusted xDStill better than I could do XD Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted November 12, 2012 Report Share Posted November 12, 2012 Here's a very basic texture I made at work. Upgrade it as you see fit That's maybe basic Enrique, but I still find that beautifully made. I admire that texture work.By the way, do we have a kind of database of the game's textures ? (not just the UV packed textures, but also individual textures used in that kind of pack. Thanks by advance! Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 12, 2012 Report Share Posted November 12, 2012 That's maybe basic Enrique, but I still find that beautifully made. I admire that texture work.By the way, do we have a kind of database of the game's textures ? (not just the UV packed textures, but also individual textures used in that kind of pack. Thanks by advance!There's the art SVN repo, but honestly, I don't know how to handle it. I have browse permission in track to the art folder that I think it's the same. Erik helped me with the access Quote Link to comment Share on other sites More sharing options...
lilstewie Posted November 13, 2012 Report Share Posted November 13, 2012 (edited) Prof. Rahman believes that Wari-Bateshwar is the rich, well planned, ancientemporium (a commercial city) “Sounagora” mentioned by Greek geographer, astronomer, mathematician Ptolemy in his book Geographia [2]. The other emporia mentioned in Ptolemy’s work include Arikamedu of India, Mantai of Sri Lanka, Kion Thom of Thailand. All of these were the most ancient civilisations in their respective regions, each was a river port, and all of them produced monochrome glass beads. The artifacts found at Wari-Bateshwar bear similarity with those found in the other emporia sites.http://www.tour-in-b...-bateshwar.htmlThe history of Chandraketugarh dates back to almost the 3rd Century B.C., during the pre-Mauryan era. Artifacts suggest that the site was continuously inhabited and flourished through the Sunga-Kushana period, then the Gupta period and finally the Pala-Sena period. From all indications Chandraketugarh was an important urban center, and most probably a port city. It had a high encircled wall with a rampart and a moat. The people were engaged in various crafts and mercantile activities. Although the religious inclinations of the people are unclear, hints of the beginning of some future cults can be traced in the artifacts. Some of the potteries carry inscriptions in Kharoshthi and Brahmi scripts.http://subhaditya-in...cient-port.html Edited November 13, 2012 by lilstewie Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.