Josh Posted November 14, 2012 Report Share Posted November 14, 2012 LordGood, could you please post the Sketchup save file (skp) so I can give a try at getting the model to import into 0AD? Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted November 14, 2012 Report Share Posted November 14, 2012 The OBJ imports fine, but the UV is broken :/ Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 14, 2012 Report Share Posted November 14, 2012 ehehe eehwhoopssorry about that3D has the mtl now and defensive tower has the skp3D Media.zipMauryan defensive tower.zip Quote Link to comment Share on other sites More sharing options...
Josh Posted November 14, 2012 Report Share Posted November 14, 2012 Well, now that I got a look at the model in Sketchup I can see the source of some of the problems, you have more than one texture mapped. The 0AD engine only reliably allows one texture per entity so things like the shields can be separated as props but the rest of the structure should use only one texture. In Sketchup this means only having one material and positioning it differently on each face.So the solution would be for you or someone else to re-texture the structure. Another unrelated thing I noticed was the detail is supurb, but I think some of it needs to be sacrificed to reduce the triangle count.Thank you so much for your help with these models LordGood and I hope we can get this all straitened out and get the models in-game.Also if anyone wants a .max file or some other format from 3DS' exporter I can get it for them. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted November 14, 2012 Report Share Posted November 14, 2012 That's unfortunate... Hmm..Amish, isnt that happening because of the .mtl not being there? You should try with the new file he post, if you havent yet. I'd give it a try myself, but I don't have blender installed atm.If nothing works, peharps you could model in Sketchup but UVw on Blender, LordGood?Or someone in the team will do it for you But it would be nicer if you could, hehehe, UVw is a pain to everyone - at least to me. Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 15, 2012 Report Share Posted November 15, 2012 I barely know how to navigate in blender Quote Link to comment Share on other sites More sharing options...
Josh Posted November 15, 2012 Report Share Posted November 15, 2012 I barely know how to navigate in blender Then maybe try re-doing the textures in Sketchup using one material, even though it would be different from what your used to, I think it would be easier then learning blender. Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted November 15, 2012 Report Share Posted November 15, 2012 I tried importing it again, and I unzipped all those texture files in the same directory. The texture shows properly but, as Josh said, you've used 20+ files for it all. We usually map all our textures to one or two images, to keep the file count down. I don't mind re-mapping these guys, but if you could do it yourself, it'd be great Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 15, 2012 Report Share Posted November 15, 2012 I'll see what I can do Quote Link to comment Share on other sites More sharing options...
Josh Posted November 15, 2012 Report Share Posted November 15, 2012 I'll see what I can doGood Luck Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted November 18, 2012 Report Share Posted November 18, 2012 I'll see what I can doLord Good, how're you going? Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 21, 2012 Report Share Posted November 21, 2012 Lord Good, how're you going?It's going to be a little while, the semester is winding down and I don't have much free time to work.The shackles will be off in a few weeks though, then I'll be able to get back up to speed~ Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 29, 2012 Report Share Posted November 29, 2012 Hey LordGood, If you haven't time to texture them, feel free to post the buildings you've already finished and I'll texture them.By the way, your defense tower is already in-game. Update SVN and take a look Quote Link to comment Share on other sites More sharing options...
MishFTW Posted November 30, 2012 Report Share Posted November 30, 2012 I know I'm a bit late but I looked through the SketchUp model and cleaned it up a bit. I removed the shields because I believe they will be props? After that, I exploded all components and groups. I suck at Blender... so thats where it stopped.Mauryan Defense Textures.zipBLEND.zipDAE.zipSKP.skp.zipI barely know how to navigate in blender Typical response from SketchUp user. Don't worry, I'm the same Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 14, 2012 Report Share Posted December 14, 2012 Hey LordGood, If you haven't time to texture them, feel free to post the buildings you've already finished and I'll texture them.By the way, your defense tower is already in-game. Update SVN and take a look Oh that's awesome! Thanks a lot man, i really appreciate it! I'm not even sure the texture will even survive the export from SU without splitting into different files. I'll clean the models up the best as I can and put them in their respective threads, I'll start texturing after the models are done and pruned, unless you or someone else wants to take it from there. Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 14, 2012 Report Share Posted December 14, 2012 Oh that's awesome! Thanks a lot man, i really appreciate it! I'm not even sure the texture will even survive the export from SU without splitting into different files. I'll clean the models up the best as I can and put them in their respective threads, I'll start texturing after the models are done and pruned, unless you or someone else wants to take it from there.No problem. Thankfully I have your renders to texture them as you originally planned . Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 16, 2012 Report Share Posted December 16, 2012 I cleaned these up as best as I could and added some terrain-conforming extensions underneath2MaurBarracks.zip Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 16, 2012 Report Share Posted December 16, 2012 I cleaned these up as best as I could and added some terrain-conforming extensions underneath2MaurBarracks.zipNice! I already started cleaning unnecessary geometry and I will texture them following your pictures I will post the results here. Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 16, 2012 Report Share Posted December 16, 2012 Nice! I already started cleaning unnecessary geometry and I will texture them following your pictures I will post the results here. Thank you! Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 24, 2012 Report Share Posted December 24, 2012 Commited both variations.Feel free to ask changes on texturing. 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 24, 2012 Report Share Posted December 24, 2012 Nice! Does this have AO maps?I'd swap in a different shield for that 3rd sun shield on top of the parapet in the left building. I see 3 sun shields in a row. Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 24, 2012 Report Share Posted December 24, 2012 Yes it has AO maps.I can change the shield type and rebake AO or we can add the second set of shield textures and change that shield texture Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 24, 2012 Report Share Posted December 24, 2012 Checked it out in-game. It looks to be scaled a little too small compared to the other barracks (except the Iberians, whose barracks might turn into their Blacksmith).EDIT: The actual structure of the building should be scaled up like 20%. The props, no. But I'm sure you know that. Sorry to be a pain. Quote Link to comment Share on other sites More sharing options...
lilstewie Posted December 24, 2012 Report Share Posted December 24, 2012 (edited) Commited both variations.Feel free to ask changes on texturing.That looks cool. Edited December 24, 2012 by lilstewie Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 24, 2012 Report Share Posted December 24, 2012 Yes it has AO maps.I can change the shield type and rebake AO or we can add the second set of shield textures and change that shield texture why dont use other set texture? Quote Link to comment Share on other sites More sharing options...
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