Thalatta Posted yesterday at 09:34 Share Posted yesterday at 09:34 I think the same things should be indicated by the same icons in both the Civilization Overview and Technological Tree, otherwise there’d be a confusing multiplicity of icon representations, and both would look aesthetically disconnected. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 18 hours ago Author Share Posted 18 hours ago 14 hours ago, Thalatta said: I think the same things should be indicated by the same icons in both the Civilization Overview and Technological Tree, otherwise there’d be a confusing multiplicity of icon representations, and both would look aesthetically disconnected. Yeah, the headers, buttons, etc. would all be consistent. Also, the little motifs and UI elements for each civ would be consistent across the different windows. 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 4 hours ago Author Share Posted 4 hours ago On 01/07/2026 at 5:19 AM, hyperion said: The structure tree mockup is also much better then the current one, do you have one for in-game ui as well? Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 4 hours ago Author Share Posted 4 hours ago 1 2 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 4 hours ago Author Share Posted 4 hours ago Potential Athenian design elements, which would be re-scaled obviously. They could even be combined into a texture sheet. 2 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 3 hours ago Author Share Posted 3 hours ago ======================================================================================== ================================================================================================ 2 Link to comment Share on other sites More sharing options...
Lopess Posted 1 hour ago Share Posted 1 hour ago @wow, larga o celular In the current version of 0ad, is it already possible to implement customized for each civ? Link to comment Share on other sites More sharing options...
Thalatta Posted 1 hour ago Share Posted 1 hour ago 3 hours ago, wowgetoffyourcellphone said: Very nice, clear, and useful. I hope something like this is eventually implemented in the base game. I guess it's also a mock-up because there are a very few small issues. But my questions are: does hovering over classes give some info regarding them? If so, maybe showing them as tags would be nice. Are those base stats (which I'd state with small icons, their names shown if hovering over them), or already include the applied techs effects? If so, it would be nice to have some break down of that anyway, maybe by hovering over them. Finally, when I see that aura, I wonder if it's "passive" or "active" (if there are active auras at all), and if that wouldn't be better as a Formation effect or similar. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 34 minutes ago Author Share Posted 34 minutes ago 1 hour ago, Lopess said: @wow, larga o celular In the current version of 0ad, is it already possible to implement customized for each civ? As far as I know, it's only implemented for minimaps. I am not sure if it's currently possible for other UI elements or if it would need new code beyond just creating sprite XMLs, etc. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 20 minutes ago Author Share Posted 20 minutes ago 51 minutes ago, Thalatta said: Very nice, clear, and useful. I hope something like this is eventually implemented in the base game. I guess it's also a mock-up because there are a very few small issues. But my questions are: does hovering over classes give some info regarding them? If so, maybe showing them as tags would be nice. Are those base stats (which I'd state with small icons, their names shown if hovering over them), or already include the applied techs effects? If so, it would be nice to have some break down of that anyway, maybe by hovering over them. Finally, when I see that aura, I wonder if it's "passive" or "active" (if there are active auras at all), and if that wouldn't be better as a Formation effect or similar. I would of course love to have tooltips for most items you suggest! I'd prefer the base stats to stay text though, but that's just me. For auras, there is currently not a gameplay distinction between 'passive' or 'active' auras. The only distinctions we currently have are: ranged, global, formation, and garrisoned auras. And yes, such an aura is best as a Formation effect, but those only exist in 1 mod, not the base game or DE. Link to comment Share on other sites More sharing options...
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