Asher Posted July 1 Share Posted July 1 The only thing I would say for now, is that some of the columns don't line up with their "title", at the top part, or they aren't at the top of the column 1 Link to comment Share on other sites More sharing options...
Emacz Posted July 2 Share Posted July 2 A couple more new ideas/features thanks to @stevenlau Pikeman/Spearman went set to stand ground receive "brace" mixin bonuses. Formations can now have - resistance to help offset some of the speed bonuses! So it may be risky to use certian formations, but they decrease travel time. Link to comment Share on other sites More sharing options...
Asher Posted July 2 Share Posted July 2 Anybody have any screenshots they'd want to share? 1 Link to comment Share on other sites More sharing options...
Emacz Posted July 2 Share Posted July 2 9 minutes ago, Asher said: Anybody have any screenshots they'd want to share? I can create some in a little I think, making some minor adjustments now that these new features are added. IE pike and spear dmg reduced if they are in normal stance . 1 Link to comment Share on other sites More sharing options...
Emacz Posted July 2 Share Posted July 2 @Asher here are three examples of Athens Spearman. Keep in mind you still can't attack in formation, and brace is stand guard. So if you are in Phalanx and Brace, you only receive the extra resistances until you engage. You can't move with both of them because brace is 0 movement. 1 Link to comment Share on other sites More sharing options...
Nicolaus_von_Kues Posted July 6 Share Posted July 6 What do you need? Which icons? Link to comment Share on other sites More sharing options...
Emacz Posted July 6 Share Posted July 6 Icons aren't the issue. Im working with ChatGPT to help with things. But we had a problem when we tried to recreate actors to look like some of our ICons. IE the brit hill fort and great hill fort pictured here: I actually don't mind the "cc" actor too much, but it would be nice to get it to include some palisades and look likes its more up on a "hill" if thats possible. Link to comment Share on other sites More sharing options...
Nicolaus_von_Kues Posted July 6 Share Posted July 6 11 minutes ago, Emacz said: Icons aren't the issue. Im working with ChatGPT to help with things. But we had a problem when we tried to recreate actors to look like some of our ICons. IE the brit hill fort and great hill fort pictured here: I actually don't mind the "cc" actor too much, but it would be nice to get it to include some palisades and look likes its more up on a "hill" if thats possible. I'm not familiar with the mod, what are you using these images for? Link to comment Share on other sites More sharing options...
Emacz Posted July 6 Share Posted July 6 so britons build hill forts to 'expand'. We give them (and other trible civs) only one "main civic center" then they expand through "colony" type buildings, brits, gauls, germs can all start doing it p1 with their hill forts, oppidums and encampments. Iber is a tribal civ but cant expand utnil p2 like other civs with its "castro". Castros are a liuttle closer to colonies, maybe a little stronger, id have to check all the stats. Where as the other 3 are weaker than a normal colony and defintely weaker than a cc. Link to comment Share on other sites More sharing options...
Nicolaus_von_Kues Posted July 6 Share Posted July 6 1 hour ago, Emacz said: so britons build hill forts to 'expand'. We give them (and other trible civs) only one "main civic center" then they expand through "colony" type buildings, brits, gauls, germs can all start doing it p1 with their hill forts, oppidums and encampments. Iber is a tribal civ but cant expand utnil p2 like other civs with its "castro". Castros are a liuttle closer to colonies, maybe a little stronger, id have to check all the stats. Where as the other 3 are weaker than a normal colony and defintely weaker than a cc. As a military colony? Link to comment Share on other sites More sharing options...
Emacz Posted July 6 Share Posted July 6 Yes and no We created more templates, so it's: template_structure_civic_civil_tribal Link to comment Share on other sites More sharing options...
Emacz Posted 8 hours ago Share Posted 8 hours ago Attached is an updated manual. It has some base vs CWA comparrions. Id like to think we are near completion, or at least for this alpha The only thing Im really unsure of is some of the balances between units. We really need a lot more play testing to conclude that. There also may still be a few bugs/errors that I havent caught yet. So if you are interested in testing it out either SP or MP that would be much appreciated. Please share any feedback here. Even if it's "this is the worst mod ever" Although i would hope if that was your opinion you would at least say what makes it so bad so we can consider changing it CWA_manual_v1.8.0.xlsm Link to comment Share on other sites More sharing options...
Asher Posted 5 hours ago Share Posted 5 hours ago (edited) 3 hours ago, Emacz said: Attached is an updated manual. It has some base vs CWA comparrions. Id like to think we are near completion, or at least for this alpha The only thing Im really unsure of is some of the balances between units. We really need a lot more play testing to conclude that. There also may still be a few bugs/errors that I havent caught yet. So if you are interested in testing it out either SP or MP that would be much appreciated. Please share any feedback here. Even if it's "this is the worst mod ever" Although i would hope if that was your opinion you would at least say what makes it so bad so we can consider changing it Me be kinda confuseled about how this spread sheet works, could you explain a little please I actually figured it out, newver mind Edited 5 hours ago by Asher Link to comment Share on other sites More sharing options...
Asher Posted 5 hours ago Share Posted 5 hours ago Just was using ai to update our site. Do you think the nav bar (home, charts, civ) should go on the side, or the top, like it was? Link to comment Share on other sites More sharing options...
Asher Posted 5 hours ago Share Posted 5 hours ago @Emacz, could you check out the site, see how it looks, and if I should change anything. Others are welcome to see it too Link to comment Share on other sites More sharing options...
Emacz Posted 1 hour ago Share Posted 1 hour ago 3 hours ago, Asher said: @Emacz, could you check out the site, see how it looks, and if I should change anything. Others are welcome to see it too Looks pretty OP! I will have to PM you to see how you are using AI. Wondering if I can share the updated manual with you when we make changes and if that can change stuff on the website. For example, currently Legacy of Marathon is not an Athens tech. But if we bring it back you would just have AI scan that manual and make changes? 1 Link to comment Share on other sites More sharing options...
Asher Posted 38 minutes ago Share Posted 38 minutes ago 46 minutes ago, Emacz said: Looks pretty OP! I will have to PM you to see how you are using AI. Wondering if I can share the updated manual with you when we make changes and if that can change stuff on the website. For example, currently Legacy of Marathon is not an Athens tech. But if we bring it back you would just have AI scan that manual and make changes? Yes, I think I could just have the AI scan the manual to update the site Link to comment Share on other sites More sharing options...
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