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Classical Warfare AEA


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A couple more new ideas/features thanks to @stevenlau

Pikeman/Spearman went set to stand ground receive "brace" mixin bonuses.

Formations can now have - resistance to help offset some of the speed bonuses!  So it may be risky to use certian formations, but they decrease travel time.

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9 minutes ago, Asher said:

Anybody have any screenshots they'd want to share?

I can create some in a little I think, making some minor adjustments now that these new features are added.  IE pike and spear dmg reduced if they are in normal stance .

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@Asher here are three examples of Athens Spearman.  Keep in mind you still can't attack in formation, and brace is stand guard.  So if you are in Phalanx and Brace, you only receive the extra resistances until you engage.  You can't move with both of them because brace is 0 movement.

with_phalanx.png

phalnx_brace.png

no_bonus.png

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Icons aren't the issue.  Im working with ChatGPT to help with things.  But we had a problem when we tried to recreate actors to look like some of our ICons.  IE the brit hill fort and great hill fort  pictured here:
I actually don't mind the "cc" actor too much, but it would be nice to get it to include some palisades and look likes its more up on a "hill" if thats possible.

brit_hill_fort.png

brit_great_hill_fort.png

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11 minutes ago, Emacz said:

Icons aren't the issue.  Im working with ChatGPT to help with things.  But we had a problem when we tried to recreate actors to look like some of our ICons.  IE the brit hill fort and great hill fort  pictured here:
I actually don't mind the "cc" actor too much, but it would be nice to get it to include some palisades and look likes its more up on a "hill" if thats possible.

brit_hill_fort.png

brit_great_hill_fort.png

I'm not familiar with the mod, what are you using these images for?

 

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so britons build hill forts to 'expand'.  We give them (and other trible civs) only one "main civic center" then they expand through "colony" type buildings, brits, gauls, germs can all start doing it p1 with their hill forts, oppidums and  encampments. Iber is a tribal civ but cant expand utnil p2 like other civs with its "castro".  Castros are a liuttle closer to colonies, maybe a little stronger, id have to check all the stats.  Where as the other 3 are weaker than a normal colony and defintely weaker than a cc.

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