Emacz Posted 6 hours ago Share Posted 6 hours ago We actually have rome go from republic to empire, they are currently the only Empire Kush is a tough one Link to comment Share on other sites More sharing options...
Thalatta Posted 5 hours ago Share Posted 5 hours ago The categorisation cannot be clean cut, because it mixes forms of government with sizes, which is related to how heterogeneous they were. Taking what they were for the most time (Macedonia was an Empire for a very few years): Tribes: Britons, Gauls, Iberians, Germans. City-states: Athenians, Spartans, Thebans. Republics: Romans, Carthaginians. Kingdoms: Macedonians, Ptolemies, Kushites. Empires: Seleucids, Persians, Mauryans, Han. Link to comment Share on other sites More sharing options...
Emacz Posted 4 hours ago Share Posted 4 hours ago Ok, I’ll start with either city states or tribes. would it be safe to say in general all tribal buildings are mostly wood? some other ideas on what they may all have in common? Link to comment Share on other sites More sharing options...
Grautvornix Posted 2 hours ago Share Posted 2 hours ago (edited) Well, they may be initially nomads. Also hunting could have a little bonus (they might therefore have two or three scout cavalry at the beginning instead of one) and farming could be available only later after technologies have been researched? Not sure this woudl be changing much in the long run but it could nudge players towards a little different initial strategy. Edited 2 hours ago by Grautvornix 1 Link to comment Share on other sites More sharing options...
Emacz Posted 2 hours ago Share Posted 2 hours ago 15 minutes ago, Grautvornix said: Well, they may be initially nomads. Also hunting could have a little bonus (they might therefore have two or three scout cavalry at the beginning instead of one) and farming could be available only later after technologies have been researched? Not sure this woudl be changing much in the long run but it could nudge players towards a little different initial strategy. Which civs would fall into this category? Link to comment Share on other sites More sharing options...
Outis Posted 1 hour ago Share Posted 1 hour ago 2 hours ago, Emacz said: would it be safe to say in general all tribal buildings are mostly wood? In general yes, but Iberians have stronger towers than other civs in EA. They can be the exception though. Exceptions make the game fun! Link to comment Share on other sites More sharing options...
Grautvornix Posted 57 minutes ago Share Posted 57 minutes ago 1 hour ago, Emacz said: Which civs would fall into this category? I am certainly not an expert by any means, but I believe, the Germans are potentially a good candidate (if we refer to their migration). Not so sure about Gauls or Brittons though. Link to comment Share on other sites More sharing options...
Outis Posted 44 minutes ago Share Posted 44 minutes ago 3 hours ago, Emacz said: Ok, I’ll start with either city states Proposal for city-states: - citizen soldiers have better gathering and combat stats (not sure which ones to improve), but are more expensive. City-states had limited manpower compared to larger polities, but they had higher civic spirit. - population cap is reduced by 10%. Similar thinking as above. - additional civic centers cost 50% higher. City-states did not expand like empires. All proposed city-states already have the theater to expand original area. Note: all of this is a nightmare to balance but worth a try in a mod 2 Link to comment Share on other sites More sharing options...
Emacz Posted 43 minutes ago Share Posted 43 minutes ago 35 minutes ago, Outis said: In general yes, but Iberians have stronger towers than other civs in EA. They can be the exception though. Exceptions make the game fun! Yeah, I made most of their buildings cost wood, similar to the tech that already existed for "celts" but I towers, forts, and ccs are exempt Link to comment Share on other sites More sharing options...
Emacz Posted 41 minutes ago Share Posted 41 minutes ago So I like this, Sparta already has the -10% pop penalty... so it should apply to Thebes and Athens? Then Sparta may be strongest out of 3... Im tornn on citizens gather/military... on one hand sparta wasnt very eco driven right? on the other we use some melee bonus for some of the tribes as well... So we will definitely have to clean things up. All the city states have hoplite tradition Link to comment Share on other sites More sharing options...
Outis Posted 40 minutes ago Share Posted 40 minutes ago 1 minute ago, Emacz said: towers, forts, and ccs are exempt Agreed, i these should be stone building category with different durability as opposed to wooden buildings which are pretty much the rest for most civs. Link to comment Share on other sites More sharing options...
Emacz Posted 37 minutes ago Share Posted 37 minutes ago Well generally barracks cost 200 wood 100 stone for most civs... but the tribal ones now cost 300 wood only, 20% faster build time but 20% less health and capture points.... similar to temples, forges, all of those things are wood only. Link to comment Share on other sites More sharing options...
Outis Posted 31 minutes ago Share Posted 31 minutes ago (edited) 9 minutes ago, Emacz said: Im tornn on citizens gather/military Im throwing ideas around 9 minutes ago, Emacz said: so it should apply to Thebes and Athens? Then Sparta may be strongest out of 3... Sparta had manpower issues with respect to other Greek city-states. This was mainly due to their idea of a full citizen having the obligation to enter a Sysition with a regular donation, much like a membership fee. Over time, the number of upper class which could maintain this cost diminished. I guess, an ancient form of enshitification was in works . All Greek city-states had restricted manpower compared to empires. Considering both arguments, my proposal is: - Athenians and Thebans as well as Spartans have more restrictive population limits. - Spartans have a further limit on their champions which have excellent stats already. It does not have to be a hard limit, one idea is to have it as a percentage of current population. Edited 22 minutes ago by Outis Link to comment Share on other sites More sharing options...
Outis Posted 18 minutes ago Share Posted 18 minutes ago (edited) 25 minutes ago, Emacz said: on one hand sparta wasnt very eco driven right? Very true. We can have their citizens be more productive but penalize the economy another way. Perhaps withhold some economic upgrades? I'm just riffing here 25 minutes ago, Emacz said: All the city states have hoplite tradition On the other hand, maybe this is a good enough bonus for city-states. Maybe it can be adapted a little with a name change like civic pride. Edited 15 minutes ago by Outis Link to comment Share on other sites More sharing options...
Emacz Posted 4 minutes ago Share Posted 4 minutes ago Yeah, actually we renamed it hoplite reforms. and I am now OK with the the of them getting the -10% pop bonus… even though Athens was maybe 2 to 3 times the size of Thebes… all 3 were by far the smallest of the 16 factions. Also I like maybe none of them having Will to fight, but stronger militiaty techs or something? Link to comment Share on other sites More sharing options...
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