Badmadblacksad Posted July 1, 2012 Author Report Share Posted July 1, 2012 Mostly taken from Erik's wish list :user profilesfriend listprivate messagesuser management (currently doable via the ejabberd admin page only)displaying in-progress games for rejoigning purposedisplaying more infos about games (players, map preview..)auto-downloading of a map if a player does not have itNAT traversal Quote Link to comment Share on other sites More sharing options...
Sonarpulse Posted July 1, 2012 Report Share Posted July 1, 2012 So does that only work for line right now? Quote Link to comment Share on other sites More sharing options...
gudo Posted July 2, 2012 Report Share Posted July 2, 2012 We should push back A11 just long enough to get even a bare-bones implementation of this in game. It could really help build a following, as it wouldn't be so hard to get a game going with a lobby. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 3, 2012 Report Share Posted July 3, 2012 We should push back A11 just long enough to get even a bare-bones implementation of this in game. It could really help build a following, as it wouldn't be so hard to get a game going with a lobby.Where is the lobby being hosted? Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted July 3, 2012 Report Share Posted July 3, 2012 I don't think we should rush this. I'd say Alpha 12 at the earliest. We wouldn't want to recommend this until we have thoroughly tested it.[edit]There's lots of potential security issues. Quote Link to comment Share on other sites More sharing options...
feneur Posted July 3, 2012 Report Share Posted July 3, 2012 Yeah, there are other reasons to push Alpha 11 back a little, but this is not one of them Quote Link to comment Share on other sites More sharing options...
Badmadblacksad Posted July 3, 2012 Author Report Share Posted July 3, 2012 Where is the lobby being hosted?Localhost.. need to be sorted out. Quote Link to comment Share on other sites More sharing options...
Badmadblacksad Posted April 13, 2013 Author Report Share Posted April 13, 2013 Localhost.. need to be sorted out.It's now online. You can check out the everything here : https://github.com/badmadblacksad/0ad.On linux (debian) you just have to apt-get install libgloox-dev, on windows the binaries/header are included. Then you just have to compile as you would normally do, and see a 'Lobby' button in the 'Multiplayer' menu.Please report back any bugs you see. 2 Quote Link to comment Share on other sites More sharing options...
Pureon Posted April 13, 2013 Report Share Posted April 13, 2013 I'm seeing a 404 - is the github project public?(Very cool to see progress on the lobby!) Quote Link to comment Share on other sites More sharing options...
quantumstate Posted April 13, 2013 Report Share Posted April 13, 2013 I'm seeing a 404 - is the github project public?(Very cool to see progress on the lobby!)The forum software had incorrectly included the full stop as part of the link, I have fixed it now.It is indeed nice to see progress. I'll try and check it out sometime. Quote Link to comment Share on other sites More sharing options...
idanwin Posted April 14, 2013 Report Share Posted April 14, 2013 Niiiiiice!!! Quote Link to comment Share on other sites More sharing options...
quantumstate Posted April 14, 2013 Report Share Posted April 14, 2013 I just tried this out. It looks nice so far. I registered a quantumstate account which worked and I was able to connect. After this I tried registering bob which failed with "Registration unknown error", I tried restarting the game, using a longer username, choosing a different password and changing the log in details before clicking register. This had no effect on the error message, I am still able to log in with quantumstate.Edit: just tried again and it registered correctly (maybe about the 12th try). Quote Link to comment Share on other sites More sharing options...
quantumstate Posted April 14, 2013 Report Share Posted April 14, 2013 Been playing with this a bit more, here is a list of some issues.It fails to handle maps without a preview image. Connecting to a computer on the same LAN doesn't seem to work, I'm guessing this is because it tells it to connect via external ip, perhaps it could try local ip's afterwards. In the welcome message polishes should be polish. At the 800x600 resolution the number of players column is hidden in the list of games.My username isn't shown anywhere (except the welcome message), maybe it could be a different colour in the user list. Quote Link to comment Share on other sites More sharing options...
idanwin Posted April 14, 2013 Report Share Posted April 14, 2013 Two things:1) Would it be possible to also note the mods people are running so that you can play china/egypt with other players who have that mod installed/running. I would suggest adding a little icon (gears or something) after the username and when you hover over that icon it says "Mods: Bronze" for example.2) When are we gonna see this in the actual game? This will boost multiplayer activity a ton! Quote Link to comment Share on other sites More sharing options...
leper Posted April 14, 2013 Report Share Posted April 14, 2013 1) Would it be possible to also note the mods people are running so that you can play china/egypt with other players who have that mod installed/running.That would probably depend on me finishing my mod support work at some point in the (hopefully not too distant) future.2) When are we gonna see this in the actual game? This will boost multiplayer activity a ton!Alpha 14 would be a possibility IMO.I still haven't managed to register an account, or log in with one quantumstate created. (Just getting "disconnected" messages (added some code to prelobby.js)) Quote Link to comment Share on other sites More sharing options...
quantumstate Posted April 14, 2013 Report Share Posted April 14, 2013 Here is a screenshot for those who are curious. 1 Quote Link to comment Share on other sites More sharing options...
kosmo Posted April 15, 2013 Report Share Posted April 15, 2013 At the 800x600 resolution the number of players column is hidden in the list of games.I think the minimum supported resolution is 1024x768, isn't it? Quote Link to comment Share on other sites More sharing options...
leper Posted April 15, 2013 Report Share Posted April 15, 2013 It is. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted April 15, 2013 Report Share Posted April 15, 2013 Ah, oops. What I meant to say was "At the 1024x768 resolution the number of players column is hidden in the list of games." Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 16, 2013 Report Share Posted April 16, 2013 What if we kept the same general 'look' to everything (the gold, the tiles, etc.), but inverted the color scheme (white-ish tiles, black text)? Quote Link to comment Share on other sites More sharing options...
wraitii Posted April 16, 2013 Report Share Posted April 16, 2013 It would probably imply changing the rest of the game's look too, though, so it fits. Aiming for an off-white/cream color could work. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 17, 2013 Report Share Posted April 17, 2013 It would probably imply changing the rest of the game's look too, though, so it fits. Aiming for an off-white/cream color could work.Eh, not really. Not every single screen in the game has to have the exact same color scheme, as long as there is a unified look to things. We desperately need a graphic designer to go through and redesign the way our menus and screens look. Just leaving it up to programmers to make things look pretty without guidance from the art dept is leading to some very ugly stuff. That's one of the major problems we have: not much thought is going into aesthetics and there's no guiding force on the graphic design side of things. Now that things are starting to be functional, it's time we start making function meet form. Quote Link to comment Share on other sites More sharing options...
wraitii Posted April 17, 2013 Report Share Posted April 17, 2013 Still, I'm not too sure about completely inverting the color scheme. But if everything gets reworked. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 17, 2013 Report Share Posted April 17, 2013 Still, I'm not too sure about completely inverting the color scheme. But if everything gets reworked.Yeah, I was just spit balling. I think the overall screen and menu UI needs a complete rework for aesthetics. Font rendering. Font colors. Font sizes. Button styles. Scroll bar styles. Layout. Colors. Etc.But back to the topic. I'd love to try out the lobby. Is it functioning correctly yet?Also, what is the possibility of going the server route, where folks can host different 0 A.D. servers and we just host a master server that provides a list? Kind of like old-school Call of Duty. Maybe this patch is essentially what that is, except the "server" is the host's computer, which is not ideal in my mind since if the host leaves the game the game crashes. Quote Link to comment Share on other sites More sharing options...
zoot Posted April 17, 2013 Report Share Posted April 17, 2013 The lobby is indeed just a "master server" or list of servers. Dedicated servers would be something orthogonal to this and would work fine with the lobby. Quote Link to comment Share on other sites More sharing options...
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