tribalbeat Posted May 25, 2012 Report Share Posted May 25, 2012 Is it possible at all to implement a way for units to turn in a circle? For example, I don't care too much for large ships which are able to turn on a dime. I feel that it would be more realistic and present some tactical opportunities for ships and units to have a minimum radius that they must adhere to when turning. Naturally, smaller ships and units on foot would have a tighter turning radius while the larger warships and horses may have larger. Quote Link to comment Share on other sites More sharing options...
Sef Posted May 25, 2012 Report Share Posted May 25, 2012 Ye i get your point about horses and ships taking a while to turn around instead of instantly turning around. It would look alot more natural than it is now, Foot units shouldn't really have one though. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted May 26, 2012 Report Share Posted May 26, 2012 Something like selecting troops and using [/] or arrow keys to trigger as its also used for buildings. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted May 26, 2012 Report Share Posted May 26, 2012 Turning radius for ships is planned. Land units - maybe not so much. It's technically possible though, see the flight demo map with airplanes that Philip made. Quote Link to comment Share on other sites More sharing options...
wraitii Posted May 26, 2012 Report Share Posted May 26, 2012 I think the only land units that would really need it would be running cavalry units. It would make cavalry charges much more strategic. Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted May 26, 2012 Report Share Posted May 26, 2012 Agreed. That should especially affect chariots. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 26, 2012 Report Share Posted May 26, 2012 Agreed. That should especially affect chariots.Agreed. I think the land units that need it most are Rams and Chariots, and then other cavalry secondarily. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted May 26, 2012 Report Share Posted May 26, 2012 Agreed. I think the land units that need it most are Rams and Chariots, and then other cavalry secondarily.I'm not sure about rams. They tend to be navigating crowded spaces and currently they have some trouble pathfinding. I don't think it is unrealistic to have people drag a ram around on the spot. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted June 1, 2012 Report Share Posted June 1, 2012 Agreed. I think the land units that need it most are Rams and Chariots, and then other cavalry secondarily.I'm pretty sure disabling units to turn on a point will lead to further problems with army movement/attack behavior (especially but not exclusively in formations). I really think 0AD has enough problems with that. I would strongly advise not to enforce further complications... Quote Link to comment Share on other sites More sharing options...
feneur Posted June 1, 2012 Report Share Posted June 1, 2012 I'm pretty sure disabling units to turn on a point will lead to further problems with army movement/attack behavior (especially but not exclusively in formations). I really think 0AD has enough problems with that. I would strongly advise not to enforce further complications...Well, since the turning radius should only be relevant for siege/cavalry (and naval units, but they're a different issue altogether) I don't think it's that much of a problem. They really shouldn't move very well in tight spaces in any case, so if they end up moving less than perfectly in those situations that is almost a feature It's only realistic for cavalry to be truly useful in plain open spaces, and I doubt siege engines fared all that well in forests either =) (Iirc most siege engines, at least the bigger ones, were built on the spot rather than moved with the army.) And that actually is a good thing, because that means that siege engines can be made more powerful. If they're hard to move and easy to destroy it's easier to justify that they can deal a lot of damage. Quote Link to comment Share on other sites More sharing options...
majapahit Posted June 7, 2012 Report Share Posted June 7, 2012 Land units not necessary to turn in circle, but for ships it is adding realistic feelings. 1 Quote Link to comment Share on other sites More sharing options...
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