Mythos_Ruler Posted May 25, 2012 Report Share Posted May 25, 2012 Let's list the problems with the current GUI:Not modular, making it difficult to eventually have configurable UI options.Doesn't easily show the basic stats of the selected entity.Technology progression is hard to see.Doesn't handle different resolutions well.Tooltips obscure the UI/queues.Cluttered Stances/Formations.I believe the mockup I am posting here addresses some/most of these issues, but we can discuss them further.Not modular, making it difficult to eventually have configurable UI options.This UI has modules that can be configured with different behaviors through an options screen. On the left is the Selection Module, showing the selected entities. In the middle are various tabbed modules based on what kind of objects you have selected. On the right is the Minimap Module with various buttons.[*]Doesn't easily show the basic stats of the selected entity.This UI gives plenty of room to show the raw stats of the entity selected, however we decide to show those stats.[*]Technology progression is hard to see.With tabbed modules we can have plenty of room to show the progression of techs from Village to City phase.[*]Doesn't handle different resolutions well.In higher resolution environments (1600x900, 1920x1080, etc.), the tabbed modules can be arrayed horizontally at the bottom of the screen, filling in the empty screen space.[*]Tooltips obscure the UI/queues.This mockup shows tooltips with a 25% transparent background. It also adds resource icons.[*]Cluttered Stances/Formations.(Not shown) Stances and Formations can have their own module in the Unit UI, giving plenty of room. Quote Link to comment Share on other sites More sharing options...
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