Emacz Posted 8 hours ago Report Share Posted 8 hours ago So this is something that has been bothering me since a28 was released. What was the point of gendered civilians? I like to think I'm about as PC/liberal as they come but I have several issues with them. First off historically most human societies were men driven, where women had little to no power or rights. Aren't we trying to represent 500 BCE to 500 CE or there abouts? Secondly why would a civilian male who is wearing no armor be slower both in movement speed and in gathering resources? In fact, even women might be able to gather as fast or at least have more carrying capacity since again in a lot of societies that was one of their prominent roles. So was the decision to just be PC? to somehow improve the game play? 1 Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 7 hours ago Report Share Posted 7 hours ago 17 minutes ago, Emacz said: So was the decision to just be PC? to somehow improve the game play? So that you don't have 50 females and 5 males in the first 5 minutes of the game. Among other things. Read the official announcement of R28. Someone else already created a similar thread. 1 2 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 7 hours ago Report Share Posted 7 hours ago (edited) Hi, @Emacz The reason is historical consistency. You can check the release annauncement for more information, there is an specific title explaining this here: https://play0ad.itch.io/0ad/devlog/1399284/new-release-0-ad-release-28-boiorix 22 minutes ago, Emacz said: First off historically most human societies were men driven, where women had little to no power or rights. AFAIK, agriculture was a family and community activity, in which men, women, and children participated, although with a division of tasks. And this change aims to represent that. To be more specific, someone with historical expertise could provide a better explanation.That said, the lack of distinct male audio feedback separate from the citizen-soldiers is a regression in the UX that will need to be addressed in the future. Also, there's a already a mod if you want to go back with this. Edited 7 hours ago by guerringuerrin typo 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 7 hours ago Author Report Share Posted 7 hours ago 1 minute ago, Deicide4u said: So that you don't have 50 females and 5 males in the first 5 minutes of the game. Among other things. Read the official announcement of R28. Someone else already created a similar thread. OK but if "women/civilians" are eco units, why are they slower at eco? can you link me to the other thread? Quote Link to comment Share on other sites More sharing options...
Emacz Posted 7 hours ago Author Report Share Posted 7 hours ago (edited) 3 minutes ago, guerringuerrin said: Hi, @Emacz The reason is historical consistency. You can check the release annauncement for more information: https://play0ad.itch.io/0ad/devlog/1399284/new-release-0-ad-release-28-boiorix AFAIK, agriculture was a family and community activity, in which men, women, and children participated, although with a division of tasks. And this change aims to represent that. To be more specific, someone with historical expertise could provide a better explanation.That said, the lack of distinct male audio feedback separate from the citizen-soldiers is a regression in the UX that will need to be addressed in the future. Also, there's a already a mod if you want to go back with this. But "you" aren't being consistent in game IMO. Why is a citizen soldier who is carrying armor and weapons FASTER at gather than a male civilian who's task it is to gather? That throws me off more than adding gendered civillians. Like why can some men fight and gather resources faster than other men? "In an effort to improve historical consistency, we have replaced the visual appearance of civilian units. Previously described as a "female citizen", the basic economic unit is now called the "civilian" and has male and female models."\ While they are more economical to train... they still aren't really eco units in my mind when "cs soldiers" gather 3 out of the 4 resrouces faster.... its why you see very few pros if any using all "civilians" or "women" to gather stone, metal. Edited 7 hours ago by Emacz Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 7 hours ago Report Share Posted 7 hours ago (edited) 2 minutes ago, Emacz said: But "you" aren't being consistent in game IMO. Why is a citizen soldier who is carrying armor and weapons FASTER at gather than a male civilian who's task it is to gather? That throws me off more than adding gendered civillians. Like why can some men fight and gather resources faster than other men? Is obvious! they are so used to carry heavy equipment that become stronger. ( joking xD ) I can't anwer that, i'm sorry here's the audio/fullwomen mod. there two options you can chose: Edited 7 hours ago by guerringuerrin 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 7 hours ago Author Report Share Posted 7 hours ago 1 minute ago, guerringuerrin said: Is obvious! they are so used to carry heavy equipment that become stronger. ( joking xD ) I can't anwer that, i'm sorry here's the audio/fullwomen mod. there two options you can chose: Im fine with thee idea of gendered civilians, in fact I kinda of like it if its more historically accurate which I agree to some degree it is. I guess we will just have to change the gathering rates a little in Classical Warfare AEA 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 7 hours ago Report Share Posted 7 hours ago 3 minutes ago, Emacz said: But "you" aren't being consistent in game IMO. Why is a citizen soldier who is carrying armor and weapons FASTER at gather than a male civilian who's task it is to gather? That throws me off more than adding gendered civillians. Like why can some men fight and gather resources faster than other men? "In an effort to improve historical consistency, we have replaced the visual appearance of civilian units. Previously described as a "female citizen", the basic economic unit is now called the "civilian" and has male and female models."\ While they are more economical to train... they still aren't really eco units in my mind when "cs soldiers" gather 3 out of the 4 resrouces faster.... its why you see very few pros if any using all "civilians" or "women" to gather stone, metal. As I said in the first place. It's a way to represent the family and community activity in agricultural tasks. You will find contradictions if you want, this is a game. Men didnt carry big perfect square iron block into fight and magically makes them disappear when engaging into battle. 1 minute ago, Emacz said: Im fine with thee idea of gendered civilians, in fact I kinda of like it if its more historically accurate which I agree to some degree it is. I guess we will just have to change the gathering rates a little in Classical Warfare AEA Yeah. And it will be good to have specific voices in the future for answers and spaw of these units bc right now it creates confusion. 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 7 hours ago Author Report Share Posted 7 hours ago Just now, guerringuerrin said: As I said in the first place. It's a way to represent the family and community activity in agricultural tasks. You will find contradictions if you want, this is a game. Men didnt carry big perfect square iron block into fight and magically makes them disappear when engaging into battle. hehe true, yes some things can never be truly indicative of what life really was like, and who did what and how, where and when 1 Quote Link to comment Share on other sites More sharing options...
Arup Posted 7 hours ago Report Share Posted 7 hours ago use pyrogenesis to make an new entire game "AHA" i.e. as historical as possible, that should fix all these disputes 1 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 7 hours ago Author Report Share Posted 7 hours ago 13 minutes ago, Arup said: use pyrogenesis to make an new entire game "AHA" i.e. as historical as possible, that should fix all these disputes Have already done that... Thats what Classical Warfare AEA is, but using the same engine etc as 0ad. Just supposed to replace a lot of the historical inaccuracies. 1 Quote Link to comment Share on other sites More sharing options...
DesertRose Posted 5 hours ago Report Share Posted 5 hours ago 2 hours ago, Deicide4u said: Someone else already created a similar thread. That was a thread about a mod, not a discussion thread. I hope a mod moves all the garbage posts from there to here. Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 1 hour ago Report Share Posted 1 hour ago (edited) 6 hours ago, Emacz said: First off historically most human societies were men driven, where women had little to no power or rights. Aren't we trying to represent 500 BCE to 500 CE or there abouts? Ensemble Studios knew something when they were making AoE1. Yes, ancient societies were dominated by men. The original game developers of 0 A. D. didn't give an explanation why they chose to represent women as a separate unit. Citizen-Soldier concept surely played a part in it, but they could have done this without representing women as farmers. I've played almost all of the original first 10 releases, and even created a mod for one of them. The economy then wasn't so focused on wood, so you could distribute your income more efficiently. The game always had a pure eco unit that costs only food, but this unit isn't efficient at its job. It's also unfortunate that unit was literally a woman. Now that this unit has both male and female variants, the developers could try creating a real, effective economic unit by R30, for example. Hope this makes sense. Edited 1 hour ago by Deicide4u Quote Link to comment Share on other sites More sharing options...
Emacz Posted 35 minutes ago Author Report Share Posted 35 minutes ago 50 minutes ago, Deicide4u said: Ensemble Studios knew something when they were making AoE1. Yes, ancient societies were dominated by men. The original game developers of 0 A. D. didn't give an explanation why they chose to represent women as a separate unit. Citizen-Soldier concept surely played a part in it, but they could have done this without representing women as farmers. I've played almost all of the original first 10 releases, and even created a mod for one of them. The economy then wasn't so focused on wood, so you could distribute your income more efficiently. The game always had a pure eco unit that costs only food, but this unit isn't efficient at its job. It's also unfortunate that unit was literally a woman. Now that this unit has both male and female variants, the developers could try creating a real, effective economic unit by R30, for example. Hope this makes sense. So i actually like what 0ad is trying to do, I just think it needs to be tweaked, at least to make more sense in my had. I like the complexity. We had already played around witth the idea of a male eco unit in preveous alphas, create "serfs". But now we have taken it one step furthing I think, although it needs some testing. women gather rates 1.0 .75 3.0 .5 .25 .25 (Now only cost 40 food, 40 health) Gender rather rates 1.0 .5 3.0 .8 .43 .43 (50 food 50 health) CS gather rates .75 .25 3.0 .75 .4 .4 and then Serfs.... I think the game misrepresents the role of slingers in Classical Antiquity. Talking to some of the historians who have helped on the game, a lot of the civs didnt have slingers per say.... they were more like low class citizens who were the laborers, but sometimes would need to skrimish throwing rocks or other small objects at the invaders. So the civs that have women only all have a serf unit. For slingers its 50% less dmg, 25% less range but only cost 40F 10S and 10W their gather rates are: .75 .25 3.45 .86 .46 .46 (Berries, farms, meat, wood, stone, metal) Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted 4 minutes ago Report Share Posted 4 minutes ago 7 hours ago, Emacz said: Like why can some men fight and gather resources faster than other men? I’m a lawyer. I sit around at a desk all day reading and writing. I became a lawyer because I’m pretty good at reading and writing. I’d even say that I can do lawyer work better than your typical marine. But guess what? If you put a pack and boots on me I bet I’d be a lot slower on a trek than those same marines. All men aren’t the same and can’t do all jobs equally. 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 2 minutes ago Author Report Share Posted 2 minutes ago yes, agreed but if citizen soldiers represent a higher more noble class, why would they even bother with the labor? And if you are wearing armor, holding a shield and a weapon, dont you think that would slow you down compare to another man who works the fields all days and wears nothing? Its not like the laborer is obese.... thats definitely an american and 20th century problem. You aren't a historian are you? Quote Link to comment Share on other sites More sharing options...
Arup Posted 2 minutes ago Report Share Posted 2 minutes ago 7 hours ago, Emacz said: Have already done that... Thats what Classical Warfare AEA is, but using the same engine etc as 0ad. Just supposed to replace a lot of the historical inaccuracies. I WAS TRYING TO CREATE BAIT TO MARKET IT FOR YOU!! WHY DIDN'T YOU JUST POST A LINK THERE SMH 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted just now Author Report Share Posted just now we have a separate thread with the git and everything. Quote Link to comment Share on other sites More sharing options...
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