CheckTester Posted February 24 Report Share Posted February 24 Is there a comparison table of unit and building stats for all civilizations? A single line displaying hit points, cost, attack types and levels, defense against various attacks, production locations, available levels, and spawn conditions... For example, a comparison of all foot pikemen from different factions, all swordsmen from different factions, all cavalry spearmen, all heroes, all castles and towers from all civilizations, and so on. Such a comparison table would be very useful for choosing a game civilization before a match and for determining counters to various units from different factions and tactics selection. It seems like I've seen something similar somewhere, but maybe I dreamed it? Overall, it would be best to have such a table directly in the game, as unit and building stats periodically change from version to version. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 24 Report Share Posted February 24 https://docs.wildfiregames.com/templatesanalyzer/ 4 1 Quote Link to comment Share on other sites More sharing options...
CheckTester Posted February 25 Author Report Share Posted February 25 (edited) @Stan`, thank you! But it looks too complicated... Is there something more user-friendly ? Something like in civilization description in the game GUI? Edited February 25 by CheckTester 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 25 Report Share Posted February 25 Not that I know of. 1 Quote Link to comment Share on other sites More sharing options...
LienRag Posted Thursday at 16:05 Report Share Posted Thursday at 16:05 Even for one civilization, I really don't understand the difference between most units... I get the difference between melee and missile of course, between cavalry and infantry, between spearmen (good again cavalry) and swordsmen (good again siege units), but that's basically all... Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted Thursday at 16:53 Report Share Posted Thursday at 16:53 (edited) @LienRag @CheckTester I hope this help you a bit. This is how I interpret the Unit Table: In the first table, we have the basic templates from which the others are derived. There, I select the base template I want to filter in order to easily view its stats. For example, I want to get the template for the Ranged Cavalry Javelineer. Then, in the table below, I specify the same unit again. There, the specialized Ranged Cavalry Javelineer units are displayed, along with the civilization they belong to. For example, the template I selected (template_unit_cavalry_ranged_javelineer.xml) has a walk speed of 16.2. In my example, I chose cart/cavalry_javelineer_b from the second table, which belongs to the Carthaginians and shows a Walk Speed of 1.6 (in green). This means that its final walk speed is 16.2 + 1.6 = 17.8. And this number is exactly the one shown in the unit’s tooltip in the Civilopedia. Reveal hidden contents to see the screenthos: Spoiler This screenshot shows the jav cav tooltip for Athens (which doesnt have a specialized jav cav) And this screenshot shows the specialized jav cav for Carthaginians: Edited Thursday at 16:57 by guerringuerrin Quote Link to comment Share on other sites More sharing options...
Dakara Posted 1 hour ago Report Share Posted 1 hour ago On 26/02/2026 at 5:05 PM, LienRag said: Even for one civilization, I really don't understand the difference between most units... I get the difference between melee and missile of course, between cavalry and infantry, between spearmen (good again cavalry) and swordsmen (good again siege units), but that's basically all... some unit are the same, just name change some unit have different stats Quote Link to comment Share on other sites More sharing options...
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