dmzerocold Posted December 28, 2025 Report Share Posted December 28, 2025 Hello All, anyone here tried to print 0.AD units ? i bought a very small 3d printer and i want to try some of units and see how it goes. Would you please remind me where can i find 3d model files ? which folder is stored them ? 2 Quote Link to comment Share on other sites More sharing options...
nifa Posted December 28, 2025 Report Share Posted December 28, 2025 You can find the meshes here: https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/art/meshes I don't think the units are suitable for 3D printing though, you might try to print one of the statues instead. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted December 28, 2025 Report Share Posted December 28, 2025 9 hours ago, dmzerocold said: Hello All, anyone here tried to print 0.AD units ? I would recommend scaling them up, at least a little bigger. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 31, 2025 Report Share Posted December 31, 2025 On 28/12/2025 at 8:19 AM, dmzerocold said: Hello All, anyone here tried to print 0.AD units ? i bought a very small 3d printer and i want to try some of units and see how it goes. Would you please remind me where can i find 3d model files ? which folder is stored them ? I imagine you will need to pose the body mesh the way you want to with the armature and then import the props and combine them with the body mesh to make one mesh to print it. But, mind you, I'm no 3D printing expert. Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted December 31, 2025 Author Report Share Posted December 31, 2025 1 hour ago, wowgetoffyourcellphone said: I imagine you will need to pose the body mesh the way you want to with the armature and then import the props and combine them with the body mesh to make one mesh to print it. But, mind you, I'm no 3D printing expert. By any chance do you have a STL file of units ? so you can share with me ? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 6 hours ago Report Share Posted 6 hours ago 15 hours ago, dmzerocold said: By any chance do you have a STL file of units ? so you can share with me ? @Stan` 1 Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 5 hours ago Report Share Posted 5 hours ago (edited) I looked a bit in to it. The files are stored as .dae files. You should learn how to convert them to .stl so you can do it yourself and chose which model you like. Blender can export to stl and here is the wiki for blender. However I couldn't import it easy in blender since import .dae wasn't listed (arch linux) and I couldn't solve it in a reasonable time (tried searching addons inside blender, packages in the arch repo and chatGPT). I found this: https://docs.blender.org/manual/en/4.5/files/import_export/collada.html But it was a bit tl;dr at one time. I could load the models in FreeCAD which can also convert it to stl. Your slicer then should be able to scale the unit up or down. Tbh. there might be nicer models to print on thingyverse or so which take in to account that arms/arrows aren't so thin so they don't break. But converting the 0ad models shouldn't be too hard and also feasable. Other question that comes up: What's 0ad's plan if .dae support ends? Edited 5 hours ago by ffm2 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted 3 hours ago Report Share Posted 3 hours ago You could use this for import: I think you might have to modify the meshes though, because the game meshes are often just "flat planes" and they need some thickness for printing. Also keep in mind that a lot of the details is stored in a normal map. I think there is a way to turn the normal map into geometry via nodes editor. Quote Link to comment Share on other sites More sharing options...
Stan` Posted 1 hour ago Report Share Posted 1 hour ago @ffm2 I assume Arch has the latest Blender which deprecated (removed?) the DAE import and export because they no longer wanna support this. This means 0 A.D. is probably the last big open source project to use the Collada format. I haven't checked if the settings allows you to restore it; Doing a bit of 3D printing myself, NIFA is right, unless you get a way to get the normal map details from the textures, your models will look very bland, and they clearly are not meant for printing, because of their non manifold nature. Quote Link to comment Share on other sites More sharing options...
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