Arup Posted December 14 Report Share Posted December 14 I have played so much 0ad this update to the point I can be pretty confident I've played the most games in the lobby. I have QUITE the list of balance changes/ general changes I want to suggest! and I'll do it all here. before that, could I get a list of balance changes that are already being done for R28? Quote Link to comment Share on other sites More sharing options...
Atrik Posted December 14 Report Share Posted December 14 https://gitea.wildfiregames.com/0ad/0ad/wiki/Release28#gameplay Quote Link to comment Share on other sites More sharing options...
Arup Posted December 15 Author Report Share Posted December 15 Here are some changes I could think off the top of my head: 1.Hero bonuses should apply to the hero itself as well 2.The Kushite eco pyramids should have 75 metal and stone cost in p1, 10-15% less build time but reduced 10% bonus. in p2 the pyramids should be 100 stone and metal and give 15% bonus and the build time in A27. alongside this, the range of the pyramids should increase from 40 in p1 to 55 in p2 (an option to upgrade the p1 pyramid should be provided same way sentry towers become stone towers) 3.return archers to a26 state for testing right now, and see what changes are needed after that 4.make the Ostracism tech cost 200 metal 5.Reduced time for construction of Gymnasium in p3 compared to p2 (15%) 6.Increase required exp for City Guards by 15% 2 Quote Link to comment Share on other sites More sharing options...
Arup Posted 21 hours ago Author Report Share Posted 21 hours ago (edited) 7. Reduce Alexander's health by 15% on account of literally being the strongest hero in game right now 8. Make Phillip of Macedon's bonus related to phalanx formation/pikemen for historical accuracy 9. Make all elephants 10% more metal than they do rn in A27 10. Reduce size of all elephant stables (Currently feel too big for medium map size bases let alone normal) and added reduction size of Kushite, Carthaginian, Ptolemic Elephant Stables (smaller elephants, why same size ele stable?) Edited 21 hours ago by Arup Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 21 hours ago Report Share Posted 21 hours ago (edited) 22 minutes ago, Arup said: 7. Reduce Alexander's health by 15% on account of literally being the strongest hero in game right now Why is Alexander being the strongest hero a problem? It's just one unit you're never gonna make again. 22 minutes ago, Arup said: 8. Make Phillip of Macedon's bonus related to phalanx formation/pikemen for historical accuracy Why are we hating on Greece so much? Also, this will make his bonus useless if he's trained by an AI, as the AI can't use formations right now. Don't take this the wrong way, the game definitely needs some changes. It's just that the changes you're promoting here are infinitesimal when compared to the actual problems plaguing it for years. Edited 21 hours ago by Deicide4u Added a greater picture-like comment Quote Link to comment Share on other sites More sharing options...
diagonalo Posted 19 hours ago Report Share Posted 19 hours ago Please make Maury Palace back to how it was in A26. I'm not sure if the new one is supposed to be historically more accurate but I liked the version better. It's just harder to place and only available in P3 so nobody uses maiden guards much. Gymnasium might be similar in size I liked the old ones better. Quote Link to comment Share on other sites More sharing options...
Arup Posted 16 hours ago Author Report Share Posted 16 hours ago 4 hours ago, Deicide4u said: Why is Alexander being the strongest hero a problem? It's just one unit you're never gonna make again because he's a bit too OP. the entire civ shouldn't revolve around one hero. 4 hours ago, Deicide4u said: Why are we hating on Greece so much? Also, this will make his bonus useless if he's trained by an AI, as the AI can't use formations right now. Balance changes' should not worry about whether AI can use the changes or not, and besides, using your own argument, "it's just one unit you're never gonna make again" what's the harm? 4 hours ago, Deicide4u said: It's just that the changes you're promoting here are infinitesimal when compared to the actual problems plaguing it for years I'm here suggesting things I see fit for more varied and balanced multiplayer games,since that's what actually decides meta in most games. sure,there are bigger problems plaguing it for years, but why should that stop us from making better balance. no offense but this just sounds stupid to me Quote Link to comment Share on other sites More sharing options...
Arup Posted 16 hours ago Author Report Share Posted 16 hours ago 2 hours ago, diagonalo said: Please make Maury Palace back to how it was in A26. I'm not sure if the new one is supposed to be historically more accurate but I liked the version better I'm not sure why they changed it, maybe @wowgetoffyourcellphone can tell you. I think it's a good addition because it should be atleast that big for a territory root. such a small territory root as in a26 is weird Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 7 hours ago Report Share Posted 7 hours ago (edited) 9 hours ago, Arup said: the entire civ shouldn't revolve around one hero. It needs to revolve around something. Macedonians have good unit roster, especially champions. 9 hours ago, Arup said: Balance changes' should not worry about whether AI can use the changes or not I'm not sure why you think having gameplay broken for the AI justifies these changes. This game should not revolve around multiplayer and its whims. Those RTS games that do, are quickly called out as failures. Just see the couple of recent RTS games that put the focus on MP first. I'll re-iterate my previous point. If you want balanced multiplayer, make a mod and promote that mod as a semi-official "balanced" game. See how TAG_Venom did it with ProTA for Total Annihilation: https://prota.tauniverse.com/ Edited 7 hours ago by Deicide4u Quote Link to comment Share on other sites More sharing options...
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