Adeimantos Posted Sunday at 12:41 Report Share Posted Sunday at 12:41 Would it be possible to make it so buildings can only be captured if they are half damaged or more? I think that would be good for gameplay. I avoid building towers now in multiplayer because it's too easy for enemies to capture them and too hard to get them back. 1 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 3 hours ago Report Share Posted 3 hours ago The only problem with that is it means that if you want to capture a building, you have to micromanage the attack. Often times you will look away from your invasion to train more troops or check on your economy, and that means any battering rams or catapults (the only units able to damage buildings quickly) can destroy a building you want to capture before you notice. And, it would be useless to code them so that when a building reaches 1/2 life (or whatever) to just stop attacking or move on. Plenty of historical battles involved surrenders without having to beat the building down, so there is another point. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted 1 hour ago Report Share Posted 1 hour ago 1 hour ago, Perzival12 said: The only problem with that is it means that if you want to capture a building, you have to micromanage the attack. Often times you will look away from your invasion to train more troops or check on your economy, and that means any battering rams or catapults (the only units able to damage buildings quickly) can destroy a building you want to capture before you notice. And, it would be useless to code them so that when a building reaches 1/2 life (or whatever) to just stop attacking or move on. Plenty of historical battles involved surrenders without having to beat the building down, so there is another point. To make it effective, some other ideas(features) are needed, such as damage from units with torches. Therefore, there would be fire damage, the capture doesn't necessarily need to be 50%, and not necessarily all buildings. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 1 hour ago Report Share Posted 1 hour ago 6 minutes ago, Classic-Burger said: To make it effective, some other ideas(features) are needed, such as damage from units with torches. Therefore, there would be fire damage, the capture doesn't necessarily need to be 50%, and not necessarily all buildings. Hmm. Yeah, I guess Civic Centers at least, maybe barracks and stables (anything military, TBH). Houses should just be capturable flat-out, same with any non-Civil Center civic or economic building. IMO fortresses should not be capturable at all, only destroyed (I know that doesn't really fit with history, but it would make the game more challenging). Quote Link to comment Share on other sites More sharing options...
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