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What do you think 0 A.D. lacks?


Deicide4u
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12 hours ago, Deicide4u said:

We already have a lot of civs which have access to War Elephants. Romans have focus on infantry and siege. They are also currently the only civ with an additional unit roster. I think they are fully covered now, but I would like to see the return of Donkey-pulled Scorpio cart. 

Six to be exact. unit focus is fine but does not have to dictate everything. Not sure what exactly you mean by additional unit roster, their roster is still the same after the reforms tech.

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7 hours ago, Classic-Burger said:

I agree.As a non-roster mercenary unit it's fine.

A merc elephant would be great

As a thought experiment I would assume a full metal cost, which going off the smaller African elephant would be 450 metal in total after converting food cost to metal. 

Given training is faster, and also knowing the limited acquisition that Rome has from Numidia, I would run with the elephant stables but cap it at 1 or maybe 2 buildings, that way production should be slower than other civs who could spam like four or five elephant stables so they can mass them fast. A cool side affect would be that now a Roman player could use captured elephant stables, which would be a fun niche feature.

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Honestly, Roman elephants dont sit right with me. Elephants never played a significant role in Roman victories (or defeats) AFAIK. We have civilizations which lack basic units like infantry javelins, not because they never used them but because they never played a significant role for them (i mean all civs have spears someone must have figured out to throw it). Romans are already diverse and they will neither gain from having elephants nor lose from not having them.

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I always play by myself with the computer opponent. Therefore, delenda est is particularly interesting to me because it offers many development options and more building alternatives. It's certainly been discussed before, but it's a shame that the Roman legionaries aren't able to throw the pilum. For example, you could switch it around like with the Immortals. Easy for me, as a non-programmer, to say. It would, however, make the history more accurate. The Romans were the absolute world power in ancient times, also based on this tactic. Likewise, military camps are inferior to the military colonies of the Phoenicians or Seleucids. It's the same with shipping; galleys were both capable of long-range weapons; above a certain size, they had long-range weapons on board and could ram or board ships. Of course, I don't want to dictate anything to the other players; I like the authenticity of the figures and the painstaking attention to detail, and the gameplay isn't that important to me. I would also like to have optional raider gangs or pirate ships, in addition to treasure. That's why I particularly like the Danubius map. This way, everyone can shape their game the way they want. Otherwise, I really like the game... please never stop...

 

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2 hours ago, Outis said:

Honestly, Roman elephants dont sit right with me. Elephants never played a significant role in Roman victories (or defeats) AFAIK. We have civilizations which lack basic units like infantry javelins, not because they never used them but because they never played a significant role for them (i mean all civs have spears someone must have figured out to throw it). Romans are already diverse and they will neither gain from having elephants nor lose from not having them

There are in fact battles that Rome won because of Elephants, maybe not many of them given the shortish time frame, but they are there. As for why or why not, I think its cool enough to be worthwhile, not everything has to be legionary focused in Roman civs.

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