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Balancing ideas poll (Community mod)


Atrik
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Balancing suggestions (Available in current or past community mods)  

11 members have voted

  1. 1. Cheaper But Weaker Walls

    • Strongly Approve
    • Approve
    • Neutral
    • Disapprove
    • Strongly Disapprove
  2. 2. Free and Instant Stone Mining for Carth

    • Strongly Approve
    • Approve
    • Neutral
    • Disapprove
    • Strongly Disapprove
  3. 3. Numidian cavalry +10% speed for Carth

    • Strongly Approve
    • Approve
    • Neutral
    • Disapprove
    • Strongly Disapprove
      0
  4. 4. Changes to Carth Embassies and Mercenaries

    • Strongly Approve
    • Approve
    • Neutral
    • Disapprove
    • Strongly Disapprove
      0
  5. 5. Metal Discount (but increased food) for gaul mercs Technology for Carth

    • Strongly Approve
    • Approve
    • Neutral
    • Disapprove
      0
    • Strongly Disapprove
  6. 6. Buff Fort Accuracy

    • Strongly Approve
    • Approve
    • Neutral
      0
    • Disapprove
      0
    • Strongly Disapprove
  7. 7. Elephants +1 pierce armor, +0.5m splash range

    • Strongly Approve
    • Approve
    • Neutral
    • Disapprove
    • Strongly Disapprove
  8. 8. Longswords increased splash damage, decreased direct damage

    • Strongly Approve
    • Approve
    • Neutral
    • Disapprove
    • Strongly Disapprove
  9. 9. Changes to Maiden for Mauryas

    • Strongly Approve
    • Approve
    • Neutral
    • Disapprove
      0
    • Strongly Disapprove
  10. 10. Han Minister rework

    • Strongly Approve
    • Approve
    • Neutral
    • Disapprove
      0
    • Strongly Disapprove
      0
  11. 11. Give Civilians small Capture Rate (For defending buildings)

    • Strongly Approve
    • Approve
    • Neutral
    • Disapprove
    • Strongly Disapprove
      0
  12. 12. Increase Capture Regeneration Rate of Structures

    • Strongly Approve
    • Approve
    • Neutral
    • Disapprove
    • Strongly Disapprove


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2 hours ago, guerringuerrin said:

Personally, I prefer that it remains necessary to use soldiers to strengthen garrisons rather than improving civilians’ capture ability.

Its a capture attack of 1, compared to 2.5 for infantry, 1.75 for cav, 5 for champ infantry, 3.5 for champ cav. Its not supposed to stop a full army, but it will do better against a small group of cavalry sent out just to cheese a CC cap.

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I hope, that by "instant free stone mine", you mean the P1 tech is free and instantly researched, not Carthaginians getting a diamond pickaxe with infinite mining rate. ;)

 

If you want the tech to be free and researched immediately, you might as well implement it as a civ bonus. 

In general I am for giving Carth a stone mining bonus, because that allows them to go for embassies and barracks earlier but without making them too OP

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