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Most difficult civ for you


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14 hours ago, guerringuerrin said:

@AtrikYour alternative is so much cleaner and easy to read than this:

Thanks @guerringuerrin. The previous iteration wasn't satisfactory because it didn't help that much to estimate upgrade levels.
I think I much more prefer it now and I think it's easy to read. (on screenshots you don't see the cursors but each tooltip correspond to the stat you hover ofc)

screenshot0002.png.df7b79dc862d2898359705043b598f69.pngscreenshot0001.thumb.png.37540464ca10681c732210ab7b71ba16.png

 

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19 minutes ago, Atrik said:

Thanks @guerringuerrin. The previous iteration wasn't satisfactory because it didn't help that much to estimate upgrade levels.
I think I much more prefer it now and I think it's easy to read. (on screenshots you don't see the cursors but each tooltip correspond to the stat you hover ofc)

 

Let me describe it to see if I understood it correctly:

The Bow of this archer has 7.2 of base Damage + 1.1 Damage from the first Ranged Attack damage (15%). I asume if you research the second Pierce damage, the % bonus will be higher

It also has a base Pierce Resistance of 1 + 2 from two Pierce Resistance upgrades researched.

 

EDIT: also the 6.6 we see in the sword next to the portrait is the real DPS of the Bow, as it has an interval of 1.25 second. That's a boonGUI legacy feature

Edited by guerringuerrin
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15 minutes ago, guerringuerrin said:

Let me describe it to see if I understood it correctly:

The Bow of this archer has 7.2 of base Damage + 1.1 Damage from the first Ranged Attack damage (15%). I asume if you research the second Pierce damage, the % bonus will be higher

It also has a base Pierce Resistance of 1 + 2 from two Pierce Resistance upgrades researched.

 

EDIT: also the 6.6 we see in the sword next to the portrait is the real DPS of the Bow, as it has an interval of 1.25 second. That's a boonGUI legacy feature

Yes all correct, however if you feel like double checking is that because it's not that intuitive? :sweatdrop:

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4 minutes ago, Atrik said:

Yes all correct, however if you feel like double checking is that because it's not that intuitive? :sweatdrop:

Haha

Keep in mind that I'm barely familiar with 0 A.D.'s numbers. I've always found them very hard to read, and in general, I'm pretty lazy when it comes to numbers.:P

If you don’t mind, I’ll get a bit picky and suggest the following changes.

Damage
Bow: 7.2 (+1.1) Pierce
Bonus: 15%
Interval: 1.25 seconds

“Damage per Second” doesn’t really make sense in the context of the tooltip. I’d also remove the indentation or just use a single level. In the case of the damage tooltip, double indentation only adds confusion.

I’d also try this alternative layout which I find better than the first :
Bow Damage
7.2 (+1.1) Pierce
15% Bonus
1.25s Interval

Or:

Damage
Bow
7.2 (+1.1) Pierce
15% Bonus
1.25s Interval

I think these layouts improve readability and allow the player to quickly understand the structure of the tooltip.

1 minute ago, guerringuerrin said:

Damage
Bow
7.2 (+1.1) Pierce
15% Bonus
1.25s Interval

And the third one is my favourite

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8 minutes ago, guerringuerrin said:

Damage
Bow
7.2 (+1.1) Pierce
15% Bonus
1.25s Interval

This seems that it can look better, I'll try!

 

4 minutes ago, guerringuerrin said:

“Damage per Second” doesn’t really make sense in the context of the tooltip.  I’d also remove the indentation or just use a single level. In the case of the damage tooltip, double indentation only adds confusion.

You don't see the cursor, but, this is the header of the tooltip because you are currently hovering the Damage Per Second stat.
Then, you get the breakdown so first indent. Then a second indent because it is a breakdown of the attack. So I think It's how it makes the more sens.

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3 minutes ago, Atrik said:

You don't see the cursor, but, this is the header of the tooltip because you are currently hovering the Damage Per Second stat.
Then, you get the breakdown so first indent. Then a second indent because it is a breakdown of the attack. So I think It's how it makes the more sens.

Yeah I'm aware of that! Still feels off in the context of the tooltip.

3 minutes ago, Atrik said:

Then, you get the breakdown so first indent. Then a second indent because it is a breakdown of the attack. So I think It's how it makes the more sens.

If you want to keep the indentation, I feel like only two indents would be better than three

 

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