Spahbod Posted July 9, 2011 Report Share Posted July 9, 2011 I've created a crossable shallow water on the river. The stone bridge doesn't fit such a place. Of course a wodden bridge will be good. Thanks everyone for help. Quote Link to comment Share on other sites More sharing options...
Pureon Posted July 9, 2011 Author Report Share Posted July 9, 2011 Maybe we can give the bridge sides some obstructions in the templates.They do have side obstructions to stop units walking very near to the bridge, however the bridge in the bridge demo map was built beside a water crossing, so a bit of water can still be crossed near the bridge. The bridge demo map also now produces some unit errors - I'll fix those when I release the other bridge and modify the map. Quote Link to comment Share on other sites More sharing options...
fabio Posted July 18, 2011 Report Share Posted July 18, 2011 There is their answer on question about relicensing.If you are still interested Spring 1944 developers are available to release something with CC-BY-SA :Which models are you interested in exactly? Releasing a few as SA would be entirely possible.http://spring1944.net/phpBB3/viewtopic.php?p=7564#p7564 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 18, 2011 Report Share Posted July 18, 2011 Now I suggest you to change the name of Median Oasis to Arabian Oasis.I renamed our "Median Oasis" to Siwa Oasis and modified it a bit.I'm also making a classic "Oasis" map. I just played it against the computer and it was quite fun. My favorite new tactic is to load up 3 or 4 siege towers with troops, then roll them through the enemy base. Arrows fly everywhere. Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted July 18, 2011 Report Share Posted July 18, 2011 If you are still interested Spring 1944 developers are available to release something with CC-BY-SA :It will be great if they will release anything But to really create WWII mod for 0ad (on pyrogenesis engine to be more precise) there should be some interested community, which will actually work on it. As Michael said:However, we decided it would be best to release a wider variety of Easter egg objects to help spur and inspire modders and modding teams.so while Wildfire Games team concentrate on 0ad and engine development everyone free to maintain mods and we will be happy to help as much as possible. Quote Link to comment Share on other sites More sharing options...
fabio Posted July 19, 2011 Report Share Posted July 19, 2011 It will be great if they will release anything But to really create WWII mod for 0ad (on pyrogenesis engine to be more precise) there should be some interested community, which will actually work on it. As Michael said:so while Wildfire Games team concentrate on 0ad and engine development everyone free to maintain mods and we will be happy to help as much as possible.Some of their models could be used to easily expand the current WWII maps, e.g. adding a couple of vehicles as previously suggested:We talked about making a WWII minimod (one idea of mine was the Me-262 German jet fighter).There is no need to do a full mod inside 0 A.D. with a community behind it, but only add an example to show some pyrogenesis features (showing that the engine can also be used for other purposes) that could maybe inspire other developers to create a full mod as a separate project. Also it should be a fun addition for players (maybe in the future it can appear as a bonus map when you win a game fulfilling some special objectives) . Quote Link to comment Share on other sites More sharing options...
Sebovzeoueb Posted July 19, 2011 Report Share Posted July 19, 2011 I have been playing Alpha 6 a bit, and am pleased to report that it is running much more smoothly than Alpha 5 for me. The units are much more responsive, and there is much less lag. Also, the Helepolis is pretty nice. I haven't played that much yet, but it seems to me that not much has been added in the way of features, units etc. but that the overall performance of the game has significantly improved, well done! I am using mtkaz's OS X binary, by the way. Quote Link to comment Share on other sites More sharing options...
oshron Posted July 20, 2011 Report Share Posted July 20, 2011 im having a LOT of trouble testing out the alpha for myself. namely, i cant figure out where the game's files are located and therefore cant create a shortcut to the run program, so i have to uninstall and reinstall it regularly just to get the darn thing to load up any help on this? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 20, 2011 Report Share Posted July 20, 2011 Alpha 6 or the SVN version? Quote Link to comment Share on other sites More sharing options...
oshron Posted July 20, 2011 Report Share Posted July 20, 2011 alpha 6, the one up for download on the mainpage; i honestly dont know what the SVN version is Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 20, 2011 Report Share Posted July 20, 2011 The SVN version gets constant updates, while Alpha versions are snapshots. AFAIK, the Alpha installer should install shortcuts to your desktop. Quote Link to comment Share on other sites More sharing options...
Chakakhan Posted July 21, 2011 Report Share Posted July 21, 2011 Yes Osron, the installer is supposed to setup shortcuts. What OS are you using? Quote Link to comment Share on other sites More sharing options...
Chakakhan Posted July 21, 2011 Report Share Posted July 21, 2011 I have been playing Alpha 6 a bit, and am pleased to report that it is running much more smoothly than Alpha 5 for me. The units are much more responsive, and there is much less lag. Also, the Helepolis is pretty nice. I haven't played that much yet, but it seems to me that not much has been added in the way of features, units etc. but that the overall performance of the game has significantly improved, well done! I am using mtkaz's OS X binary, by the way.Hey Seb,Yes, we have to keep working on the core engine stuff as we add more functionality. So some releases will feature more behind the scenes stuff than others. The next release should have a few more visual additions and more game play enhancements as well. Thanks for your feedback. Quote Link to comment Share on other sites More sharing options...
oshron Posted July 21, 2011 Report Share Posted July 21, 2011 Yes Osron, the installer is supposed to setup shortcuts. What OS are you using?windows. in any case, i figured it out and now have a shortcut to it on the desktop of a shared computer. i was able to load it up just fine, but after a crash i can no longer get it to load up; ill try to get a screencap of the error message tomorrow (the comp in question is in my parents' bedroom and my dad always heads in early) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 5, 2011 Report Share Posted August 5, 2011 Another YouTube video I found: Quote Link to comment Share on other sites More sharing options...
Jeru Posted August 5, 2011 Report Share Posted August 5, 2011 Thanks, I'll favorite this in the play0ad YouTube account in a minute.The review is here. Key sentence:All this said, the game is still slated as an Alpha release, but what an Alpha this is! Quote Link to comment Share on other sites More sharing options...
feneur Posted August 5, 2011 Report Share Posted August 5, 2011 Seems like he either is using an old Alpha or has missed some features =) At least the control groups and multiplayer are things we've had for some releases now Quote Link to comment Share on other sites More sharing options...
FlorianJW Posted August 12, 2011 Report Share Posted August 12, 2011 (edited) I've been playing Alpha 6 for a while now (with a short break, because I updated boost on my arch-Linux and afterwards got problems… it is fixed now) and I really love the game.Atlas is great two, so I already created a few maps and battles (saddly they are extremly slow, as I love BIG battles ;-)).Here are some screenshots:Edit: I thought the Server would fetch the pics and resize it. As it doesn't I'll just put the links to the really big shots here:http://florianjw.de/diverses/0ad_celtic_outpost.pnghttp://florianjw.de/diverses/0ad_bretonic_village_winter.pnghttp://florianjw.de/diverses/0ad_battle_greek-roman2.png Edited August 12, 2011 by FlorianJW Quote Link to comment Share on other sites More sharing options...
Jeru Posted August 12, 2011 Report Share Posted August 12, 2011 Warning: The "really big shots" crashed my computer. Quote Link to comment Share on other sites More sharing options...
FlorianJW Posted August 12, 2011 Report Share Posted August 12, 2011 Warning: The "really big shots" crashed my computer.WTF?They are 6400 x 4800. Just what you get, when pressing Alt+F2 in the game. For saving space, I converted them to PNG, but I don't think that could make it worse: My computer manages 16000x12000 better, if they are PNG, than if zthea are uncompressed BMP. Quote Link to comment Share on other sites More sharing options...
Jeru Posted August 12, 2011 Report Share Posted August 12, 2011 I tried again and it works now. Probably a problem on my side. Sorry about that. Quote Link to comment Share on other sites More sharing options...
Pureon Posted September 2, 2011 Author Report Share Posted September 2, 2011 Found a documentary on Youtube that shows how a wooden bridge similar to the one above would have been constructed. The video's in German: Quote Link to comment Share on other sites More sharing options...
Pureon Posted September 17, 2011 Author Report Share Posted September 17, 2011 So we've just released the Carthaginian faction with Alpha 7 Geronium. Feneur and played a multiplayer Carthaginian vs Carthaginian match yesterday, and he completely overwhelmed me - half way through the game he had total map control (using our new dynamic territories). Despite the embarrassing loss, I still really enjoyed the game, and the diversity of the new faction.A screenshot that appears with the Alpha 7 announcement is of a single player base I built while playing against 2 Jubots. Apart from the Civ Centre and Tophet buildings, everything else was built/placed by me during the game:Here it is bigger.Using the keyboard keys '{' and '}' it is possible to place walls at consistent angles, so a defensive structure can be built even though we haven't implemented a wall building system yet. Against Feneur yesterday I even managed to build a long wall along the side of my base - it was the only thing that survived at the end For Alpha 7 we also worked on some camel trader units:Unfortunately they aren't animated yet, but hopefully we'll have them walking before 0AD's trading feature is introduced (Athos that's a job for us ).Please let us know what you think of Alpha 7 Geronium! Quote Link to comment Share on other sites More sharing options...
plumo Posted September 17, 2011 Report Share Posted September 17, 2011 nice release, as usual pureon!Highest on my priority list for alpha 8 would be a wall system!isnt the camel a bit low-poly ? Quote Link to comment Share on other sites More sharing options...
Pureon Posted September 17, 2011 Author Report Share Posted September 17, 2011 isnt the camel a bit low-poly ?Not really, it's consistent with the other animals, perhaps I've just zoomed in on it more than necessary. Quote Link to comment Share on other sites More sharing options...
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