Kimball Posted November 3, 2010 Share Posted November 3, 2010 Nice work man! Loving that marsh map. Link to comment Share on other sites More sharing options...
Wijitmaker Posted November 4, 2010 Share Posted November 4, 2010 Cool, very creative screenshots Link to comment Share on other sites More sharing options...
oshron Posted November 5, 2010 Share Posted November 5, 2010 We thought about making their temple a big oak tree, but then we thought it would look kind of stupid. that would look stupid, and it would also conflict with the celts in my mythology idea, who use trees to get favor from the gods My first try at map making:Depending on how the game evolves, water unit movement restrictions will probably stop it functioning. But it was worthwhile making it anyway holy @#$%, that is awesome! Link to comment Share on other sites More sharing options...
plumo Posted November 6, 2010 Share Posted November 6, 2010 No we just need some reeds and it is gorgeous. Link to comment Share on other sites More sharing options...
SMST Posted November 6, 2010 Share Posted November 6, 2010 And then some lilies, logs and sound effects, then it is epic, fantastical and beyond any description. Link to comment Share on other sites More sharing options...
Aldandil Posted November 6, 2010 Share Posted November 6, 2010 (edited) That marsh is awesome, though without reeds and tall marsh grasses I would call it a bog. Edited November 6, 2010 by Aldandil Link to comment Share on other sites More sharing options...
plumo Posted November 6, 2010 Share Posted November 6, 2010 Maybe you r right.With some props like fallen trees, dead trees, etc. it would look perfect Link to comment Share on other sites More sharing options...
SMST Posted November 6, 2010 Share Posted November 6, 2010 That marsh is awesome, though without reeds and tall marsh grasses I would call it a bog.Could you enlighten a non-native speaker about the difference? ("bog" and "marsh" both translate to "Moor" in German, that's why I ask) Link to comment Share on other sites More sharing options...
Aldandil Posted November 6, 2010 Share Posted November 6, 2010 Actually I don't know if those words designate something different in English English, but in U.S. English a marsh has standing water and the dominant vegetation is grass. A swamp has standing water but there is significant tree cover. A salt marsh is in an estuary or coast such that the water is salty or semi-salty.A bog is different in vegetation, soil, and pH. The soil is acidic and thicker and has less fertility, leading to a different vegetation: mosses (especially peat moss), trees (especially conifers such as tamarack/larch and black spruce), and carnivorous plants, mainly pitcher plants and sundews. The soil contains of a lot of peat. The water table in a bog can also be closer to the land surface, while in a marsh I think it is higher off the ground. A bog can have both open areas and places with nearly full tree cover. Link to comment Share on other sites More sharing options...
SMST Posted November 6, 2010 Share Posted November 6, 2010 Interesting how some languages are preciser than the other. At least in colloquial German, there would be no difference between the two. (maybe there is one made in scientific literature, don't know) Thanks! Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted November 7, 2010 Share Posted November 7, 2010 I am just wondering because the fairly old battle video of Demetrius fighting against the celtic video showed blocking animations. Will people fight much like this in the game? Link to comment Share on other sites More sharing options...
Jeru Posted November 7, 2010 Share Posted November 7, 2010 Interesting how some languages are preciser than the other. At least in colloquial German, there would be no difference between the two. (maybe there is one made in scientific literature, don't know) Thanks!Same in Hebrew. (But Hebrew has many different words for harvesting different plants, for example). Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 7, 2010 Share Posted November 7, 2010 Kind of like how the Inuits have many different words for snow. Link to comment Share on other sites More sharing options...
plumo Posted November 7, 2010 Share Posted November 7, 2010 (edited) In dutch there is only one word in use at the moment, but in the Middle ages there were many words. Maybe it has to do with the process of landwinning, turning marshes into dry land for agricultural purposes. Today Belgium has almost no marshes anymore, in the middle ages and before they were legio. Edited November 7, 2010 by plumo Link to comment Share on other sites More sharing options...
liamdawe Posted November 7, 2010 Share Posted November 7, 2010 Some real nice shots there guys, keep up the great work, really looking forward to testing Alpha 3 this christmas . Link to comment Share on other sites More sharing options...
Pureon Posted November 7, 2010 Author Share Posted November 7, 2010 (edited) The angle and distance of those screenshots is deceptive - At game default angle and zoom the map looks detailed because of the details in the texture. I could add more flora to the map, and probably will, but that will also increase the system resources required to play on it. All the map has so far are some trees and a few bushes - here are a few screens of it at default settings:I haven't worked on it since I posted the last screenshots though... Edited November 7, 2010 by Pureon Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 7, 2010 Share Posted November 7, 2010 yeah, I started making a map based on these screenshots, but after an hour of work (I was pretty far along) we lost power and all my progress was lost. lol... I might try again tomorrow. Link to comment Share on other sites More sharing options...
Pureon Posted November 8, 2010 Author Share Posted November 8, 2010 You must remember to make backups Mythos!I just emailed you my 'bog' map. Feel free to use that as a starter Link to comment Share on other sites More sharing options...
fcxSanya Posted November 8, 2010 Share Posted November 8, 2010 yeah, I started making a map based on these screenshots, but after an hour of work (I was pretty far along) we lost power and all my progress was lost. lol... I might try again tomorrow. Maybe it make sense to implement some autosaving mechanism for Atlas? I mean something like that, what implemented in office applications - when it enabled it save all opened documents each X minutes (value can be customized). Link to comment Share on other sites More sharing options...
Ykkrosh Posted November 8, 2010 Share Posted November 8, 2010 Probably would be nice . #664. Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 8, 2010 Share Posted November 8, 2010 I've actually committed a new map based upon Pureon's screenshots. It's still a work in progress though. Link to comment Share on other sites More sharing options...
Pureon Posted November 16, 2010 Author Share Posted November 16, 2010 Setting sail Link to comment Share on other sites More sharing options...
SMST Posted November 16, 2010 Share Posted November 16, 2010 Gaaa. Red = player color? Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 17, 2010 Share Posted November 17, 2010 Awesome boats man! I think the white parts of the sails could be maybe a light beige instead of bright white? Link to comment Share on other sites More sharing options...
oshron Posted November 17, 2010 Share Posted November 17, 2010 are those celtic ships?love the first one, it just looks so epic for some reason Link to comment Share on other sites More sharing options...
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