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0AD on Steam?


Souldbyt
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don't nerf again the fabulous feature of this game, the pause and the possibility to leave and back are unique in RTS game.

you already removed the possibility to replace a player in easy way..

the lobby should ne improve with some tab of various discussion and language

btw steam has a big solo player population, it is a risky without campagin release. but No risk no gain 

I don't know anything about networking but I don't understand why the lobby is so heavy, the game will have a lot of players to support at the beginning then this will decrease.

 

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28 minutes ago, Dakara said:

I don't know anything about networking but I don't understand why the lobby is so heavy, the game will have a lot of players to support at the beginning then this will decrease.

I guess that's my fault before talking with @Dunedan I thought the lobby could not handle more than a few hundred players because there used to be issues with heavy logging in the past. It seems it will be okay. The biggest hurdles will be managing people, we'll need more moderators, the chat will be flooded and we'll need to handle the UDP 20595 port not being open a few times per day /hour.

Here is a talk of another game that went through these hurdles https://ftp.fau.de/fosdem/2020/K.3.201/gamedev_spring_steam.mp4

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1 hour ago, Dakara said:

don't nerf again the fabulous feature of this game, the pause and the possibility to leave and back are unique in RTS game.

We are going off topic but I think the best solution would be that if someone leaves the game without resigning, the opponent should still have the possibility to finish the match by eliminating the enemy and earn the points.
This way, we don’t remove the possibility that if someone disconnects, the game can remain paused and be resumed once they reconnect.

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