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World Rising


Adriano0ad
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8 hours ago, Thalatta said:

Acho que isso ainda é um problema, o que é estranho, já que você tem outros telhados que não são assim. Talvez fosse melhor modificar esses outros para obter a versão mais "polida", em vez de tentar disfarçar a aparência metálica daqueles que parecem de metal.

There are some structures and vegetation where the lighting appears inverted; I’ve tried fixing this in Blender—since the texture is the same, the issue seems to lie with the meshes themselves. I’m not sure if it’s a global lighting issue or actually a problem with the structure meshes. They all have normals, secondary channels, and AO maps, all set to well-controlled levels.

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