Adriano0ad Posted February 22 Author Report Share Posted February 22 1 hour ago, Tchey said: Isso parece incrivelmente incrível! Não entendi, já tem alguma coisa que possa ser testada? Not yet. There's still a lot I want to do and adjust before releasing it for testing. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 22 Report Share Posted February 22 42 minutes ago, Adriano0ad said: Not yet. There's still a lot I want to do and adjust before releasing it for testing. Don't underestimate the power of testing Releasing is always when you find the worst bugs Also I can help you with tooling like checkrefs to find broken / missing art files. 1 2 Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted February 22 Author Report Share Posted February 22 11 minutes ago, Stan` said: Não subestime o poder dos testes. É sempre na hora de lançar a versão que você encontra os piores bugs. Além disso, posso te ajudar com ferramentas como o checkrefs para encontrar arquivos de arte corrompidos ou ausentes. Haha, yes, it's true. The problem is that I haven't even finished the first civilization yet, lol. And I changed so many things in the game that the PETRA BOT is broken, so whoever plays won't find a real challenge. Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted February 22 Author Report Share Posted February 22 First test with clouds moving on the map =D 3 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted February 23 Report Share Posted February 23 How did you do that with the clouds? I'd love to add that into Hyrule Conquest. Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted February 24 Author Report Share Posted February 24 7 hours ago, Perzival12 said: Como você fez isso com as nuvens? Eu adoraria adicionar isso ao Hyrule Conquest. Hi my friend, everything alright? I made the clouds with Trigger. 1 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted February 24 Report Share Posted February 24 15 hours ago, Adriano0ad said: Hi my friend, everything alright? Yes. How about you? 15 hours ago, Adriano0ad said: I made the clouds with Trigger. Are the clouds built into 0 A.D., or did you model them yourself? Either way, can I borrow your script? 1 Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted February 24 Author Report Share Posted February 24 20 minutes ago, Perzival12 said: Sim. E você? As nuvens já estavam presentes no jogo 0 AD ou você as modelou? De qualquer forma, posso usar seu script? Yes my friend, I made the clouds using a cloud pattern and texture; this image is just a test. I'll send you the script, no problem. 2 Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted February 24 Author Report Share Posted February 24 I placed them high above the map just to cast shadows on the ground and reflections in the water. 2 Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted February 24 Author Report Share Posted February 24 4 minutes ago, Adriano0ad said: I placed them high above the map just to cast shadows on the ground and reflections in the water. moving_clouds.js 2 Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted February 24 Author Report Share Posted February 24 This map of mine is quite large, with 768 tiles. I'm currently working on improving the game's performance before moving forward with the project. I've adjusted many things that have greatly improved performance, but there's still a long way to go, haha. 1 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted February 24 Report Share Posted February 24 1 hour ago, Adriano0ad said: moving_clouds.js 3.99 kB · 0 downloads Thanks a lot. Can you also send the cloud models and textures? If not that’s fine, I can model my own. 1 Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted February 27 Author Report Share Posted February 27 Hello everyone... I'm here to share these images of the new weapons and units available so far, starting with the first era: chipped stone, polished stone, and finally copper. We can see all the evolutions of the weapons and units. 2 Quote Link to comment Share on other sites More sharing options...
Adriano0ad Posted 1 hour ago Author Report Share Posted 1 hour ago Hello! Today I’m bringing some more updates about the development of my project World Rising. Over the past few weeks I have been studying animations extensively, and I finally managed to understand much better how they work within the engine. At first I tried to use some of the animals that already exist in the game, but I wasn’t able to adapt them successfully. Because of that, I decided to take a different approach: creating my own animals from scratch, including their skeletons and animations. Those who have been following the project already know that I am currently working on the Japanese flora before moving forward with the civilizations. Now it’s time to start developing the fauna as well. My goal is to create between 10 and 20 animals that represent different regions of the map. Among them, I also plan to include a legendary megafauna creature, inspired by animals that lived between 15,000 and 10,000 years ago. This creature would act as a kind of natural boss, providing a large amount of food when defeated by players. In addition, I have been working hard on improving the game's performance, reworking meshes, textures, and other assets to ensure players have the best possible experience during gameplay. For now, here is an image showing some of the animals I have created so far. They do not have animations yet, but they are already part of the process of building the game's ecosystem. Quote Link to comment Share on other sites More sharing options...
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