Jump to content

World Rising


Adriano0ad
 Share

Recommended Posts

42 minutes ago, Adriano0ad said:

Not yet. There's still a lot I want to do and adjust before releasing it for testing.

Don't underestimate the power of testing :D Releasing is always when you find the worst bugs :D

Also I can help you with tooling like checkrefs to find broken / missing art files.

  • Like 1
  • Thanks 2
Link to comment
Share on other sites

11 minutes ago, Stan` said:

Não subestime o poder dos testes. :D É sempre na hora de lançar a versão que você encontra os piores bugs.:D

Além disso, posso te ajudar com ferramentas como o checkrefs para encontrar arquivos de arte corrompidos ou ausentes.

Haha, yes, it's true. The problem is that I haven't even finished the first civilization yet, lol. And I changed so many things in the game that the PETRA BOT is broken, so whoever plays won't find a real challenge.

Link to comment
Share on other sites

15 hours ago, Adriano0ad said:

Hi my friend, everything alright?

Yes. How about you?

15 hours ago, Adriano0ad said:

I made the clouds with Trigger.

Are the clouds built into 0 A.D., or did you model them yourself? Either way, can I borrow your script?

  • Thanks 1
Link to comment
Share on other sites

20 minutes ago, Perzival12 said:

Sim. E você?

As nuvens já estavam presentes no jogo 0 AD ou você as modelou? De qualquer forma, posso usar seu script?

Yes my friend, I made the clouds using a cloud pattern and texture; this image is just a test. I'll send you the script, no problem.

  • Like 2
Link to comment
Share on other sites

This map of mine is quite large, with 768 tiles. I'm currently working on improving the game's performance before moving forward with the project. I've adjusted many things that have greatly improved performance, but there's still a long way to go, haha.

  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...

Hello! Today I’m bringing some more updates about the development of my project World Rising.

Over the past few weeks I have been studying animations extensively, and I finally managed to understand much better how they work within the engine. At first I tried to use some of the animals that already exist in the game, but I wasn’t able to adapt them successfully. Because of that, I decided to take a different approach: creating my own animals from scratch, including their skeletons and animations.

Those who have been following the project already know that I am currently working on the Japanese flora before moving forward with the civilizations. Now it’s time to start developing the fauna as well.

My goal is to create between 10 and 20 animals that represent different regions of the map. Among them, I also plan to include a legendary megafauna creature, inspired by animals that lived between 15,000 and 10,000 years ago. This creature would act as a kind of natural boss, providing a large amount of food when defeated by players.

In addition, I have been working hard on improving the game's performance, reworking meshes, textures, and other assets to ensure players have the best possible experience during gameplay.

For now, here is an image showing some of the animals I have created so far. They do not have animations yet, but they are already part of the process of building the game's ecosystem.

image.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...