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Training Times (Or Why the Fastest Click Wins)


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I used to play multiplayer but I really can’t keep up the pace especially on 1v1 despite knowing the game. Team game is better on 4v4 because the more players the game slows down. But I totally agree that the game is very APM type like AoE and really lacks strategic mechanism. It became very tedious and yes the faster you click the better you are in this game. It’s just build, build, gather, gather and spam units on multiple barracks or stables.

Unlike Rise of Nations you have to be strategic on so many aspects that all units up to enlightenment age are very precious despite resources can be gathered infinitely.  

Units in 0ad are very dispensable and except probably the Iberian champion cavalry it’s really futile to train other champions. Units and buildings don’t increase in price so spamming is prevalent. 
 

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26 minutes ago, Servo said:

totally agree that the game is very APM type like AoE

True that, it's an REAL TIME Strategy game. Time is important. 

27 minutes ago, Servo said:

really lacks strategic mechanism.

Can't really agree with this. There are some issues in the early game that can be addressed, but the strategy is there. You can't just spam random units and win, no matter what APM you have. In the end, your army composition matters. 

33 minutes ago, Servo said:

Unlike Rise of Nations

Is a very different game, where attrition warfare can make the matches last for hours. Infinite resources are generally a bad thing. 0 A.D. has infinite food (from farms), but the scarcity of other resources makes sieges and area denial possible (hence more strategic depth) . It is technically possible to have infinite resources in 0.A.D. using long trade routes with lots of traders, but that is a very late game thing offset by the high opportunity costs. 

39 minutes ago, Servo said:

Units in 0ad are very dispensable and except probably the Iberian champion cavalry it’s really futile to train other champions.

I don't know. The last time I checked, Seleucids were still there. 

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It’s the same RTS but has more depth, having more depth means needs more strategy than just build, gather and make military. Each RoN faction has different style and strategy. Attrition is not much of importance. 
Back to topic. Imo a slight reduction on training time and speed would really benefit more casual players and even the game that lags due to tremendous amount of population (on TG).

 

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On 03/06/2025 at 5:12 PM, Servo said:

It’s the same RTS but has more depth, having more depth means needs more strategy than just build, gather and make military. Each RoN faction has different style and strategy. Attrition is not much of importance. 
Back to topic. Imo a slight reduction on training time and speed would really benefit more casual players and even the game that lags due to tremendous amount of population (on TG).

 

wtf no, it so fast

11Min you can be 120-200 pop in tg  , if we boost the boom, we destroy more cav rush 

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