Dakara Posted Saturday at 22:49 Report Share Posted Saturday at 22:49 nerf cata nerf cata nerf cata nerf cata nerf cata nerf cata nerf cata nerf cata why so much tanky even against sword? why 3 pop for so much hp? and also the damage is insane 1 1 Quote Link to comment Share on other sites More sharing options...
Seleucids Posted Saturday at 23:51 Report Share Posted Saturday at 23:51 1 hour ago, Dakara said: why so much tanky even against sword? why 3 pop for so much hp? and also the damage is insane All siege are OP now Only rams are reasonable. Bolts, Catas and Siege Towers are just mega OP, but catas are nerfed compared to A23 in that their pathfinder is totally broken. Catapults should we weaker vs sword, by default. 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted Sunday at 00:08 Report Share Posted Sunday at 00:08 To me it seems that no siege weapon needs to be nerfed. Quote Link to comment Share on other sites More sharing options...
Dakara Posted Sunday at 11:29 Author Report Share Posted Sunday at 11:29 11 hours ago, Player of 0AD said: To me it seems that no siege weapon needs to be nerfed. How destroy a cata without loose 15 army pop? Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted Sunday at 12:53 Report Share Posted Sunday at 12:53 Well, as far as I know elephants, rams, bolt shooters, cavalry, champions, fanatics. Depends on the civ. never paid so much attention to catas as they are slow and I believe relatively easy to destroy. (My main concern is actually elephants. Only javelineers or slingers?) Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted Sunday at 14:28 Report Share Posted Sunday at 14:28 2 hours ago, Dakara said: How destroy a cata without loose 15 army pop? Just kill the army which protects the catapults first. Catapults are expensive, so you should have a better army Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted Sunday at 16:41 Report Share Posted Sunday at 16:41 You are certainly right generally - but it may depend also a bit on the actual situation - if that catapult is going to destroy your defense tower, wall or fortress in no time, it might be important to suppress that first. Quote Link to comment Share on other sites More sharing options...
Seleucids Posted Sunday at 17:06 Report Share Posted Sunday at 17:06 Here is the deal: Improve the pathfinding of seige so they look less buggy, but: decrease some of their pierce armour. Catapults are kind of OK but Siege Towers are just insanely OP now. They are too tanky vs sword units and deal way too much damage. Without some GUI mods, it's hard to see their roots so that your units disappear into their model by overlapping. Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted Sunday at 17:12 Report Share Posted Sunday at 17:12 3 minutes ago, Seleucids said: Here is the deal: Improve the pathfinding of seige so they look less buggy, but: decrease some of their pierce armour. Catapults are kind of OK but Siege Towers are just insanely OP now. They are too tanky vs sword units and deal way too much damage. Without some GUI mods, it's hard to see their roots so that your units disappear into their model by overlapping. I tested siege towers in a match and it seemed to be a very bad strategy. As they target only one target they suffer from overshooting now. Could you provide replays with matches where siege towers prove to be OP? Quote Link to comment Share on other sites More sharing options...
Seleucids Posted Sunday at 18:16 Report Share Posted Sunday at 18:16 siege tower op.zip Watch Otherperson spam towers sword cavs cannot take them down Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Sunday at 19:15 Report Share Posted Sunday at 19:15 1 hour ago, Seleucids said: siege tower op.zip 292.5 kB · 1 download Watch Otherperson spam towers sword cavs cannot take them down you need a sizeable number. Ive seen immortals take them down pretty effectively in the melee mode. Rams are pretty good, you can garrison them for some extra speed. With swords inside, its pretty good. Also, in many games you can take advantage of their extremely slow mobility by cutting losses and attacking other places/players. 1 Quote Link to comment Share on other sites More sharing options...
Dakara Posted Sunday at 23:28 Author Report Share Posted Sunday at 23:28 4 hours ago, real_tabasco_sauce said: you need a sizeable number. Ive seen immortals take them down pretty effectively in the melee mode. Rams are pretty good, you can garrison them for some extra speed. With swords inside, its pretty good. Also, in many games you can take advantage of their extremely slow mobility by cutting losses and attacking other places/players. sure but normaly this player use ram for escort the siege tower ahah 6 hours ago, Seleucids said: Here is the deal: Improve the pathfinding of seige so they look less buggy, but: decrease some of their pierce armour. Catapults are kind of OK but Siege Towers are just insanely OP now. They are too tanky vs sword units and deal way too much damage. Without some GUI mods, it's hard to see their roots so that your units disappear into their model by overlapping. what kind of pathfinding? never had issue for cata Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted Monday at 11:18 Report Share Posted Monday at 11:18 16 hours ago, Seleucids said: siege tower op.zip 292.5 kB · 6 downloads Watch Otherperson spam towers sword cavs cannot take them down Thanks for the replay. In my opinion it doesn't prove that siege towers are OP, but slow and weak. In two cases you fight the big siege tower army with a smaller army which doesn't contain enough melee units. So it's not a big surprise that the siege towers win. In the end, the siege tower army gets defeated by the usage of a mixed army with some siege weapons and a small number of sword cavalry. Again, this doesn't look like the fact that siege towers are OP. However, it's remarkable that in this match a big army of Alexandre flees from the siege towers. At the other hand the siege tower army was also big. It might have been the right decision to retreat, but maybe he could have won if he would have commited his spearmen to bring the siege towers down. 1 Quote Link to comment Share on other sites More sharing options...
Dakara Posted 8 hours ago Author Report Share Posted 8 hours ago cata should be 200 hp Quote Link to comment Share on other sites More sharing options...
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