Dakara Posted March 8, 2025 Share Posted March 8, 2025 nerf cata nerf cata nerf cata nerf cata nerf cata nerf cata nerf cata nerf cata why so much tanky even against sword? why 3 pop for so much hp? and also the damage is insane 1 1 Link to comment Share on other sites More sharing options...
Seleucids Posted March 8, 2025 Share Posted March 8, 2025 1 hour ago, Dakara said: why so much tanky even against sword? why 3 pop for so much hp? and also the damage is insane All siege are OP now Only rams are reasonable. Bolts, Catas and Siege Towers are just mega OP, but catas are nerfed compared to A23 in that their pathfinder is totally broken. Catapults should we weaker vs sword, by default. 1 Link to comment Share on other sites More sharing options...
Player of 0AD Posted March 9, 2025 Share Posted March 9, 2025 To me it seems that no siege weapon needs to be nerfed. Link to comment Share on other sites More sharing options...
Dakara Posted March 9, 2025 Author Share Posted March 9, 2025 11 hours ago, Player of 0AD said: To me it seems that no siege weapon needs to be nerfed. How destroy a cata without loose 15 army pop? Link to comment Share on other sites More sharing options...
Grautvornix Posted March 9, 2025 Share Posted March 9, 2025 Well, as far as I know elephants, rams, bolt shooters, cavalry, champions, fanatics. Depends on the civ. never paid so much attention to catas as they are slow and I believe relatively easy to destroy. (My main concern is actually elephants. Only javelineers or slingers?) Link to comment Share on other sites More sharing options...
Player of 0AD Posted March 9, 2025 Share Posted March 9, 2025 2 hours ago, Dakara said: How destroy a cata without loose 15 army pop? Just kill the army which protects the catapults first. Catapults are expensive, so you should have a better army Link to comment Share on other sites More sharing options...
Grautvornix Posted March 9, 2025 Share Posted March 9, 2025 You are certainly right generally - but it may depend also a bit on the actual situation - if that catapult is going to destroy your defense tower, wall or fortress in no time, it might be important to suppress that first. Link to comment Share on other sites More sharing options...
Seleucids Posted March 9, 2025 Share Posted March 9, 2025 Here is the deal: Improve the pathfinding of seige so they look less buggy, but: decrease some of their pierce armour. Catapults are kind of OK but Siege Towers are just insanely OP now. They are too tanky vs sword units and deal way too much damage. Without some GUI mods, it's hard to see their roots so that your units disappear into their model by overlapping. Link to comment Share on other sites More sharing options...
Player of 0AD Posted March 9, 2025 Share Posted March 9, 2025 3 minutes ago, Seleucids said: Here is the deal: Improve the pathfinding of seige so they look less buggy, but: decrease some of their pierce armour. Catapults are kind of OK but Siege Towers are just insanely OP now. They are too tanky vs sword units and deal way too much damage. Without some GUI mods, it's hard to see their roots so that your units disappear into their model by overlapping. I tested siege towers in a match and it seemed to be a very bad strategy. As they target only one target they suffer from overshooting now. Could you provide replays with matches where siege towers prove to be OP? Link to comment Share on other sites More sharing options...
Seleucids Posted March 9, 2025 Share Posted March 9, 2025 siege tower op.zip Watch Otherperson spam towers sword cavs cannot take them down Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted March 9, 2025 Share Posted March 9, 2025 1 hour ago, Seleucids said: siege tower op.zip 292.5 kB · 1 download Watch Otherperson spam towers sword cavs cannot take them down you need a sizeable number. Ive seen immortals take them down pretty effectively in the melee mode. Rams are pretty good, you can garrison them for some extra speed. With swords inside, its pretty good. Also, in many games you can take advantage of their extremely slow mobility by cutting losses and attacking other places/players. 1 Link to comment Share on other sites More sharing options...
Dakara Posted March 9, 2025 Author Share Posted March 9, 2025 4 hours ago, real_tabasco_sauce said: you need a sizeable number. Ive seen immortals take them down pretty effectively in the melee mode. Rams are pretty good, you can garrison them for some extra speed. With swords inside, its pretty good. Also, in many games you can take advantage of their extremely slow mobility by cutting losses and attacking other places/players. sure but normaly this player use ram for escort the siege tower ahah 6 hours ago, Seleucids said: Here is the deal: Improve the pathfinding of seige so they look less buggy, but: decrease some of their pierce armour. Catapults are kind of OK but Siege Towers are just insanely OP now. They are too tanky vs sword units and deal way too much damage. Without some GUI mods, it's hard to see their roots so that your units disappear into their model by overlapping. what kind of pathfinding? never had issue for cata Link to comment Share on other sites More sharing options...
Player of 0AD Posted March 10, 2025 Share Posted March 10, 2025 16 hours ago, Seleucids said: siege tower op.zip 292.5 kB · 6 downloads Watch Otherperson spam towers sword cavs cannot take them down Thanks for the replay. In my opinion it doesn't prove that siege towers are OP, but slow and weak. In two cases you fight the big siege tower army with a smaller army which doesn't contain enough melee units. So it's not a big surprise that the siege towers win. In the end, the siege tower army gets defeated by the usage of a mixed army with some siege weapons and a small number of sword cavalry. Again, this doesn't look like the fact that siege towers are OP. However, it's remarkable that in this match a big army of Alexandre flees from the siege towers. At the other hand the siege tower army was also big. It might have been the right decision to retreat, but maybe he could have won if he would have commited his spearmen to bring the siege towers down. 1 Link to comment Share on other sites More sharing options...
Dakara Posted March 13, 2025 Author Share Posted March 13, 2025 cata should be 200 hp Link to comment Share on other sites More sharing options...
Deicide4u Posted May 2, 2025 Share Posted May 2, 2025 Yeah, let's nerf the only unit that can break turtled up positions in a game where turtle booming strategy is very OP. Siege catapults at least force your opponent to make some melee cavalry. They are very slow and expensive units that also require the faster pack-unpack tech researched, to be useful. Link to comment Share on other sites More sharing options...
Dakara Posted May 2, 2025 Author Share Posted May 2, 2025 7 hours ago, Deicide4u said: Yeah, let's nerf the only unit that can break turtled up positions in a game where turtle booming strategy is very OP. Siege catapults at least force your opponent to make some melee cavalry. They are very slow and expensive units that also require the faster pack-unpack tech researched, to be useful. You should lost a lot of pop just for kill an unit cost 3 pop. they are too tanky , about turtle is little wrong, it easy to capture now and spam ram still effect Link to comment Share on other sites More sharing options...
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