Goleo606 Posted February 13 Report Share Posted February 13 In the new version, I don't know if it's some configuration I made, but it seems that my units as a human player cannot capture enemy buildings, however, the AI can capture enemy buildings, whether from my team or another, so I would like to know if it's some problem with the version or mine. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 13 Report Share Posted February 13 Capture is no longer the default, you need to press the C hotkey to make units capture in this version. 3 Quote Link to comment Share on other sites More sharing options...
MetaPhyZic Posted February 13 Report Share Posted February 13 49 minutes ago, Stan` said: Capture is no longer the default, you need to press the C hotkey to make units capture in this version. There are a lot of discussions about this in TGs. What was the reason for and/or the reasoning behind that change? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 13 Report Share Posted February 13 37 minutes ago, MetaPhyZic said: There are a lot of discussions about this in TGs. What was the reason for and/or the reasoning behind that change? For years after it's introduction, we got asked to make attack the default. So we did. There might be some info here https://code.wildfiregames.com/D4697 but else digging on the forums might help  1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 13 Report Share Posted February 13 4 minutes ago, Stan` said: For years after it's introduction, we got asked to make attack the default. So we did. There might be some info here https://code.wildfiregames.com/D4697 but else digging on the forums might help  I think the problem is that building hitpoints (or resistance/armor) weren't adjusted to balance. :/ Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 13 Report Share Posted February 13 According to my poll the majority of players aren't happy with this change. 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted February 13 Report Share Posted February 13 Would it make sense to introduce an option in the settings menu to select from (similar to formation control): Enemy Buildings: default capture/default attack ? 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 13 Report Share Posted February 13 Ideally yes. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 13 Report Share Posted February 13 15 minutes ago, Grautvornix said: Would it make sense to introduce an option in the settings menu to select from (similar to formation control): Enemy Buildings: default capture/default attack ? I'd honestly rather it be something in the game world rather than an options menu item. But either way, that would be ideal. But to make either option attractive, we gotta rebalance capturing vs. attacking. 1 1 Quote Link to comment Share on other sites More sharing options...
sarcoma Posted February 14 Report Share Posted February 14 i might be wrong but i think about a decade ago ppl complained about capturing being the default the problem was noobs suicided army trying to capture now capturing is a lot easier. still maybe attacking should be the default and we can have an option to set capturing as default (or a mod?) im using causatives fix (only the capture command, not the attack move and patrol part) capture.zip Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted February 14 Report Share Posted February 14 Maybe while "default automatic capturing" was their official complaint, and now "default attack buildings", the actual issue people had was that own forces would automatically turn their attack towards buildings instead of focusing on the enemy? Have seen my soldiers attacking fields instead of enemy soldiers. Not sure how we can make buildings a secondary target unless commanded otherwise. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 14 Report Share Posted February 14 Units have some level of priority IIRC. They also can have classes they are not allowed to attack. 2 Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted February 15 Report Share Posted February 15 What attack move focus building and s variant "capture move". Quote Link to comment Share on other sites More sharing options...
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