sarcoma Posted February 10 Report Share Posted February 10 1 minute ago, Classic-Burger said: I'm already used to the Q key. whats the shortcut to open hotkeys from lobby? Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted February 10 Report Share Posted February 10 Just now, sarcoma said: whats the shortcut to open hotkeys from lobby? I mean Ctrl+ Q. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 10 Report Share Posted February 10 6 hours ago, leopard said: At least capturing will take less time Indeed. The real problem is that it takes too long to destroy a building. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted February 15 Report Share Posted February 15 On 10/02/2025 at 2:52 PM, wowgetoffyourcellphone said: Indeed. The real problem is that it takes too long to destroy a building. Some weak buildings need to be nerfed. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted February 16 Report Share Posted February 16 Screen Recording 2025-02-15 202422.mp4 Â Â 3 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted February 16 Report Share Posted February 16 12 hours ago, real_tabasco_sauce said: Screen Recording 2025-02-15 202422.mp4 45.02 MB · 5 downloads  Ok i forgot to explain With this PR, (https://gitea.wildfiregames.com/0ad/0ad/pulls/7633) units will only get stuck attacking a building (or capturing) if you have directed them to do this. If you didn't, they will consider units of higher priority. So it means that if you looked away from your army and they start attacking buildings because there are no units nearby, they won't get stuck doing this. Also, it helps with units like bolts to not get stuck attacking a house or something. 2 2 Quote Link to comment Share on other sites More sharing options...
Dakara Posted February 16 Report Share Posted February 16 On 10/02/2025 at 7:06 PM, sarcoma said: sometimes army auto attack rams instead soldiers, that souldnt happen unless explicitly ordered happened Quote Link to comment Share on other sites More sharing options...
sarcoma Posted February 17 Report Share Posted February 17 (edited) another weird thing that seems to be happening in a27 is that units in aggressive stance dont obey orders under fire, acting as if they were in violent stance Edited February 17 by sarcoma Quote Link to comment Share on other sites More sharing options...
superflytom Posted 22 hours ago Report Share Posted 22 hours ago On 10/02/2025 at 3:17 PM, Gurken Khan said: AFAIK when "attack moving" they do. No they don't. This is the worst of all worlds as they attack houses (or fields) that come into range en route. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 21 hours ago Report Share Posted 21 hours ago 55 minutes ago, superflytom said: No they don't. This is the worst of all worlds as they attack houses (or fields) that come into range en route. I recommend binding "attack move (units only)" in place of the current attack move. 1 Quote Link to comment Share on other sites More sharing options...
superflytom Posted 21 hours ago Report Share Posted 21 hours ago Is this CTRL+Q click? Because that's just monstrously difficult to do in game. I appreciate the help, but anything that basically means builsongs are ignored unless explicitly asked to be attacked/captured would be a bonus in future releases. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 21 hours ago Report Share Posted 21 hours ago 3 minutes ago, superflytom said: Is this CTRL+Q click? Because that's just monstrously difficult to do in game. yeah, but you can set it to just "ctrl" and make the other one unbound. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.