krt0143 Posted September 29, 2023 Report Share Posted September 29, 2023 In the "Elephantine" map you can't build a dock, the shore is too steep. So, how are you supposed to reach the island (and/or your adversary on the opposite bank)? I expected some Deus ex machina style trigger thingy, but I've reached the third age, have fully explored my bank, and am still unable to reach the Elephantine island. What am I missing? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 29, 2023 Report Share Posted September 29, 2023 2 hours ago, krt0143 said: What am I missing? Dunno. Building a port on Elephantine works fine for me, every time. Maybe you have kaputt-gespielt your installation? 1 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted September 29, 2023 Report Share Posted September 29, 2023 https://code.wildfiregames.com/D5132 1 Quote Link to comment Share on other sites More sharing options...
krt0143 Posted September 30, 2023 Author Report Share Posted September 30, 2023 (edited) 11 hours ago, hyperion said: https://code.wildfiregames.com/D5132 So depth is dependent on map size? All right, so this is a bug: On my "giant" sized Elephantine map the shores are steep - they are vertical. I emptied the water to check. Even small islets near a shore are but needles sticking out from the (very deep) river bottom. No chance to build a dock there... Could somebody with a "code" account please add a comment to D5132 that apparently giant maps (still?) have issues, and point them to this thread? Will try to make a second attempt on "giant", to see if this is constant or random (but tomorrow, today is a busy day). Edited September 30, 2023 by krt0143 Quote Link to comment Share on other sites More sharing options...
krt0143 Posted September 30, 2023 Author Report Share Posted September 30, 2023 Okay, did the test (took 30 seconds): River depth (and thus shore slope) depends indeed on map size. While on "Tiny" size the river is extremely shallow and the slope very gentle, on "Giant" size the river is a maximum depth trench, and the shores are vertical... It's a known bug BTW: https://trac.wildfiregames.com/ticket/6848 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 30, 2023 Report Share Posted September 30, 2023 1 hour ago, krt0143 said: It's a known bug BTW: https://trac.wildfiregames.com/ticket/6848 As it renders the map unplayable in that size I think the bug should have a higher priority. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 30, 2023 Report Share Posted September 30, 2023 Might need a new height map for each map size. Kind of makes sense Quote Link to comment Share on other sites More sharing options...
sarcoma Posted October 1, 2023 Report Share Posted October 1, 2023 try building a barracks or something else on the edge and ungarrisoning towards the water, maybe u can find a spot for a dock Quote Link to comment Share on other sites More sharing options...
krt0143 Posted October 1, 2023 Author Report Share Posted October 1, 2023 44 minutes ago, sarcoma said: maybe u can find a spot for a dock No, there isn't, I checked it in the game, but also with the editor's "shore build" highlighting feature. Try it, it takes 15 seconds: Fire up the editor, generate "Elephantine" maps of different sizes, remove the water, and check what was beneath it. I don't know how the water depth is coded during generation, but it needs to be made independent of map size. On "Giant" size the river bottom is almost at the minimum negative height the editor can handle: While on "Tiny" units can almost walk across, on "Giant" you have to push the "water depth" slider really all the way to the left to make the water disappear. Quote Link to comment Share on other sites More sharing options...
phosit Posted October 1, 2023 Report Share Posted October 1, 2023 20 minutes ago, krt0143 said: but it needs to be made independent of map size. That's what D5136 tries to do. Doesn't it work for you? Quote Link to comment Share on other sites More sharing options...
krt0143 Posted October 1, 2023 Author Report Share Posted October 1, 2023 15 minutes ago, phosit said: That's what D5136 tries to do. Doesn't it work for you? Uh, all I know is that I'm using a recently (last month) downloaded a26 and no, giant Elephantine maps are (still?) broken. Quote Link to comment Share on other sites More sharing options...
phosit Posted October 1, 2023 Report Share Posted October 1, 2023 To take advantage of the patch you have to get the development version and apply the diff or make a mod out of it. Quote Link to comment Share on other sites More sharing options...
krt0143 Posted October 1, 2023 Author Report Share Posted October 1, 2023 26 minutes ago, phosit said: To take advantage of the patch you have to get the development version and apply the diff or make a mod out of it. I see. That's a little too complicated for me... But I guess it will be integrated to the next version (a27?)? Quote Link to comment Share on other sites More sharing options...
phosit Posted October 1, 2023 Report Share Posted October 1, 2023 Just now, krt0143 said: But I guess it will be integrated to the next version (a27?)? It's not commited yet. I expect it will be commited untill a27. 1 Quote Link to comment Share on other sites More sharing options...
krt0143 Posted October 1, 2023 Author Report Share Posted October 1, 2023 Since we're on Elephantine issues: I created a new giant Elephantine map and was editing the shoreline to create some spots where both me and my opponent could build our docks. Then I saved, quit the editor and got back to it a little later. When loading the map, the editor threw a lot of errors. Don't know what they mean, all I know is I didn't modify anything on those Kushite units (I guess the Gaia units on the Elephantine island), I was just raising/smoothing shorelines. Here is what she said: Spoiler ERROR: failed to garrison entity 10006 (units/kush/infantry_maceman_merc_e) inside 381 ERROR: failed to garrison entity 10007 (units/kush/infantry_spearman_e) inside 381 ERROR: failed to garrison entity 10008 (units/kush/infantry_spearman_e) inside 381 ERROR: failed to garrison entity 10009 (units/kush/infantry_pikeman_e) inside 382 ERROR: failed to garrison entity 10010 (units/kush/infantry_spearman_e) inside 382 ERROR: failed to garrison entity 10011 (units/kush/infantry_swordsman_e) inside 382 ERROR: failed to garrison entity 10012 (units/kush/infantry_javelineer_merc_e) inside 383 ERROR: failed to garrison entity 10013 (units/kush/infantry_maceman_merc_e) inside 383 ERROR: failed to garrison entity 10014 (units/kush/infantry_spearman_e) inside 383 ERROR: failed to garrison entity 10015 (units/kush/infantry_javelineer_merc_e) inside 384 ERROR: failed to garrison entity 10016 (units/kush/infantry_pikeman_e) inside 384 ERROR: failed to garrison entity 10017 (units/kush/infantry_spearman_e) inside 384 ERROR: failed to garrison entity 10018 (units/kush/infantry_archer_e) inside 385 ERROR: failed to garrison entity 10019 (units/kush/infantry_maceman_merc_e) inside 385 ERROR: failed to garrison entity 10020 (units/kush/infantry_spearman_e) inside 385 ERROR: failed to garrison entity 10021 (units/kush/infantry_pikeman_e) inside 386 ERROR: failed to garrison entity 10022 (units/kush/infantry_swordsman_e) inside 386 ERROR: failed to garrison entity 10023 (units/kush/infantry_swordsman_e) inside 386 ERROR: failed to garrison entity 10024 (units/kush/infantry_archer_e) inside 387 ERROR: failed to garrison entity 10025 (units/kush/infantry_javelineer_merc_e) inside 387 ERROR: failed to garrison entity 10026 (units/kush/infantry_maceman_merc_e) inside 387 ERROR: failed to garrison entity 10027 (units/kush/infantry_pikeman_e) inside 387 ERROR: failed to garrison entity 10028 (units/kush/infantry_swordsman_e) inside 387 ERROR: failed to garrison entity 10029 (units/kush/infantry_javelineer_merc_e) inside 388 ERROR: failed to garrison entity 10030 (units/kush/infantry_maceman_merc_e) inside 388 ERROR: failed to garrison entity 10031 (units/kush/infantry_spearman_e) inside 388 ERROR: failed to garrison entity 10032 (units/kush/infantry_archer_e) inside 389 ERROR: failed to garrison entity 10033 (units/kush/infantry_javelineer_merc_e) inside 389 ERROR: failed to garrison entity 10034 (units/kush/infantry_maceman_merc_e) inside 389 ERROR: failed to garrison entity 10035 (units/kush/infantry_maceman_merc_e) inside 390 ERROR: failed to garrison entity 10036 (units/kush/infantry_pikeman_e) inside 390 ERROR: failed to garrison entity 10037 (units/kush/infantry_spearman_e) inside 390 ERROR: failed to garrison entity 10038 (units/kush/infantry_archer_e) inside 391 ERROR: failed to garrison entity 10039 (units/kush/infantry_pikeman_e) inside 391 ERROR: failed to garrison entity 10040 (units/kush/infantry_spearman_e) inside 391 ERROR: failed to garrison entity 10041 (units/kush/infantry_archer_e) inside 242 ERROR: failed to garrison entity 10042 (units/kush/infantry_archer_e) inside 242 ERROR: failed to garrison entity 10043 (units/kush/infantry_archer_e) inside 242 ERROR: failed to garrison entity 10044 (units/kush/infantry_archer_e) inside 242 ERROR: failed to garrison entity 10045 (units/kush/infantry_archer_e) inside 242 ERROR: failed to garrison entity 10046 (units/kush/infantry_archer_e) inside 242 ERROR: failed to garrison entity 10047 (units/kush/infantry_archer_e) inside 242 ERROR: failed to garrison entity 10048 (units/kush/infantry_javelineer_merc_e) inside 242 ERROR: failed to garrison entity 10049 (units/kush/infantry_maceman_merc_e) inside 242 ERROR: failed to garrison entity 10050 (units/kush/infantry_maceman_merc_e) inside 242 ERROR: failed to garrison entity 10051 (units/kush/infantry_maceman_merc_e) inside 242 ERROR: failed to garrison entity 10052 (units/kush/infantry_pikeman_e) inside 242 ERROR: failed to garrison entity 10053 (units/kush/infantry_pikeman_e) inside 242 ERROR: failed to garrison entity 10054 (units/kush/infantry_pikeman_e) inside 242 ERROR: failed to garrison entity 10055 (units/kush/infantry_pikeman_e) inside 242 ERROR: failed to garrison entity 10056 (units/kush/infantry_pikeman_e) inside 242 ERROR: failed to garrison entity 10057 (units/kush/infantry_pikeman_e) inside 242 ERROR: failed to garrison entity 10058 (units/kush/infantry_pikeman_e) inside 242 ERROR: failed to garrison entity 10059 (units/kush/infantry_pikeman_e) inside 242 ERROR: failed to garrison entity 10060 (units/kush/infantry_pikeman_e) inside 242 ERROR: failed to garrison entity 10061 (units/kush/infantry_spearman_e) inside 242 ERROR: failed to garrison entity 10062 (units/kush/infantry_spearman_e) inside 242 ERROR: failed to garrison entity 10063 (units/kush/infantry_spearman_e) inside 242 ERROR: failed to garrison entity 10064 (units/kush/infantry_spearman_e) inside 242 ERROR: failed to garrison entity 10065 (units/kush/infantry_spearman_e) inside 242 ERROR: failed to garrison entity 10066 (units/kush/infantry_spearman_e) inside 242 ERROR: failed to garrison entity 10067 (units/kush/infantry_spearman_e) inside 242 ERROR: failed to garrison entity 10068 (units/kush/infantry_spearman_e) inside 242 ERROR: failed to garrison entity 10069 (units/kush/infantry_swordsman_e) inside 242 ERROR: failed to garrison entity 10070 (units/kush/infantry_swordsman_e) inside 242 ERROR: failed to garrison entity 10071 (units/kush/infantry_swordsman_e) inside 242 ERROR: failed to garrison entity 10072 (units/kush/infantry_swordsman_e) inside 242 ERROR: failed to garrison entity 10073 (units/kush/infantry_swordsman_e) inside 242 ERROR: failed to garrison entity 10074 (units/kush/infantry_swordsman_e) inside 242 ERROR: failed to garrison entity 10075 (units/kush/support_female_citizen) inside 242 ERROR: failed to garrison entity 10076 (units/kush/support_female_citizen_house) inside 242 ERROR: failed to garrison entity 10077 (units/kush/support_female_citizen_house) inside 242 ERROR: failed to garrison entity 10078 (units/kush/support_female_citizen_house) inside 242 ERROR: failed to garrison entity 10079 (units/kush/support_female_citizen_house) inside 242 ERROR: failed to garrison entity 10080 (units/kush/support_female_citizen_house) inside 242 ERROR: failed to garrison entity 10081 (units/kush/support_female_citizen_house) inside 242 ERROR: failed to garrison entity 10082 (units/kush/support_healer_e) inside 242 ERROR: failed to garrison entity 10083 (units/kush/support_healer_e) inside 242 ERROR: failed to garrison entity 10084 (units/kush/support_healer_e) inside 242 ERROR: failed to garrison entity 10085 (units/kush/support_healer_e) inside 242 ERROR: failed to garrison entity 10086 (units/kush/support_healer_e) inside 242 ERROR: failed to garrison entity 10087 (units/kush/support_healer_e) inside 242 ERROR: failed to garrison entity 10088 (units/kush/support_healer_e) inside 242 ERROR: failed to garrison entity 10089 (units/kush/support_healer_e) inside 242 ERROR: failed to garrison entity 10090 (units/kush/support_healer_e) inside 242 Â Seems it want to put some of those units into something else and can't. Why??? I didn't change anything about existing Gaia units, but I did add a tree or two, and some fish, I like fish. That can't have changed the unit numbers, does it? I'd assume the new units go after the existing ones, don't they. Quote Link to comment Share on other sites More sharing options...
phosit Posted October 1, 2023 Report Share Posted October 1, 2023 I don't know what's the cause. 1 minute ago, krt0143 said: I was just raising/smoothing shorelines. Propably there is now less space for the Kushite units... 6 minutes ago, krt0143 said: I did add a tree or two Did you just smooth the shorelines or did you also add a tree? Quote Link to comment Share on other sites More sharing options...
krt0143 Posted October 1, 2023 Author Report Share Posted October 1, 2023 (edited) 47 minutes ago, phosit said: Propably there is now less space for the Kushite units... No, no, definitely not. I didn't touch the shore ("land" textured), I only raised/smoothed the underwater geometry. To put it differently, I hadn't to repaint anything to keep the shoreline looking good. And yes, I added trees and fish. Moved some trees around too, but not on Elephantine island. Anyway, I found this suspicious so I did a simple test: Open editor, create a random 2 player "Elephantine" map (giant size, although I don't know if this changes anything), save it. Quit editor. Reopen editor, load map: Errors. Note those errors also appear when trying to play the map. Edited October 1, 2023 by krt0143 Quote Link to comment Share on other sites More sharing options...
Obelix Posted October 29, 2023 Report Share Posted October 29, 2023 Half an hour ago, @phositcommitted a bug fix (r27909) which closed ticket #6848. Quote Link to comment Share on other sites More sharing options...
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