Jump to content

"Elephantine" map - How do you get across the Nile?


krt0143
 Share

Recommended Posts

In the "Elephantine" map you can't build a dock, the shore is too steep. So, how are you supposed to reach the island (and/or your adversary on the opposite bank)? :blink:

I expected some Deus ex machina style trigger thingy, but I've reached the third age, have fully explored my bank, and am still unable to reach the Elephantine island. What am I missing? :huh:

Link to comment
Share on other sites

11 hours ago, hyperion said:

So depth is dependent on map size? All right, so this is a bug: On my "giant" sized Elephantine map the shores are steep - they are vertical. I emptied the water to check. Even small islets near a shore are but needles sticking out from the (very deep) river bottom. No chance to build a dock there...

Could somebody with a "code" account please add a comment to D5132 that apparently giant maps (still?) have issues, and point them to this thread?

Will try to make a second attempt on "giant", to see if this is constant or random (but tomorrow, today is a busy day).

Edited by krt0143
Link to comment
Share on other sites

Okay, did the test (took 30 seconds):

River depth (and thus shore slope) depends indeed on map size. While on "Tiny" size the river is extremely shallow and the slope very gentle, on "Giant" size the river is a maximum depth trench, and the shores are vertical...

It's a known bug BTW: https://trac.wildfiregames.com/ticket/6848

Link to comment
Share on other sites

44 minutes ago, sarcoma said:

maybe u can find a spot for a dock

No, there isn't, I checked it in the game, but also with the editor's "shore build" highlighting feature. Try it, it takes 15 seconds: Fire up the editor, generate "Elephantine" maps of different sizes, remove the water, and check what was beneath it.

I don't know how the water depth is coded during generation, but it needs to be made independent of map size.

On "Giant" size the river bottom is almost at the minimum negative height the editor can handle: While on "Tiny" units can almost walk across, on "Giant" you have to push the "water depth" slider really all the way to the left to make the water disappear.:nea:

Link to comment
Share on other sites

Since we're on Elephantine issues:

I created a new giant Elephantine map and was editing the shoreline to create some spots where both me and my opponent could build our docks. Then I saved, quit the editor and got back to it a little later.

When loading the map, the editor threw a lot of errors. Don't know what they mean, all I know is I didn't modify anything on those Kushite units (I guess the Gaia units on the Elephantine island), I was just raising/smoothing shorelines. :shrug:

Here is what she said:

Spoiler

ERROR: failed to garrison entity 10006 (units/kush/infantry_maceman_merc_e) inside 381

ERROR: failed to garrison entity 10007 (units/kush/infantry_spearman_e) inside 381

ERROR: failed to garrison entity 10008 (units/kush/infantry_spearman_e) inside 381

ERROR: failed to garrison entity 10009 (units/kush/infantry_pikeman_e) inside 382

ERROR: failed to garrison entity 10010 (units/kush/infantry_spearman_e) inside 382

ERROR: failed to garrison entity 10011 (units/kush/infantry_swordsman_e) inside 382

ERROR: failed to garrison entity 10012 (units/kush/infantry_javelineer_merc_e) inside 383

ERROR: failed to garrison entity 10013 (units/kush/infantry_maceman_merc_e) inside 383

ERROR: failed to garrison entity 10014 (units/kush/infantry_spearman_e) inside 383

ERROR: failed to garrison entity 10015 (units/kush/infantry_javelineer_merc_e) inside 384

ERROR: failed to garrison entity 10016 (units/kush/infantry_pikeman_e) inside 384

ERROR: failed to garrison entity 10017 (units/kush/infantry_spearman_e) inside 384

ERROR: failed to garrison entity 10018 (units/kush/infantry_archer_e) inside 385

ERROR: failed to garrison entity 10019 (units/kush/infantry_maceman_merc_e) inside 385

ERROR: failed to garrison entity 10020 (units/kush/infantry_spearman_e) inside 385

ERROR: failed to garrison entity 10021 (units/kush/infantry_pikeman_e) inside 386

ERROR: failed to garrison entity 10022 (units/kush/infantry_swordsman_e) inside 386

ERROR: failed to garrison entity 10023 (units/kush/infantry_swordsman_e) inside 386

ERROR: failed to garrison entity 10024 (units/kush/infantry_archer_e) inside 387

ERROR: failed to garrison entity 10025 (units/kush/infantry_javelineer_merc_e) inside 387

ERROR: failed to garrison entity 10026 (units/kush/infantry_maceman_merc_e) inside 387

ERROR: failed to garrison entity 10027 (units/kush/infantry_pikeman_e) inside 387

ERROR: failed to garrison entity 10028 (units/kush/infantry_swordsman_e) inside 387

ERROR: failed to garrison entity 10029 (units/kush/infantry_javelineer_merc_e) inside 388

ERROR: failed to garrison entity 10030 (units/kush/infantry_maceman_merc_e) inside 388

ERROR: failed to garrison entity 10031 (units/kush/infantry_spearman_e) inside 388

ERROR: failed to garrison entity 10032 (units/kush/infantry_archer_e) inside 389

ERROR: failed to garrison entity 10033 (units/kush/infantry_javelineer_merc_e) inside 389

ERROR: failed to garrison entity 10034 (units/kush/infantry_maceman_merc_e) inside 389

ERROR: failed to garrison entity 10035 (units/kush/infantry_maceman_merc_e) inside 390

ERROR: failed to garrison entity 10036 (units/kush/infantry_pikeman_e) inside 390

ERROR: failed to garrison entity 10037 (units/kush/infantry_spearman_e) inside 390

ERROR: failed to garrison entity 10038 (units/kush/infantry_archer_e) inside 391

ERROR: failed to garrison entity 10039 (units/kush/infantry_pikeman_e) inside 391

ERROR: failed to garrison entity 10040 (units/kush/infantry_spearman_e) inside 391

ERROR: failed to garrison entity 10041 (units/kush/infantry_archer_e) inside 242

ERROR: failed to garrison entity 10042 (units/kush/infantry_archer_e) inside 242

ERROR: failed to garrison entity 10043 (units/kush/infantry_archer_e) inside 242

ERROR: failed to garrison entity 10044 (units/kush/infantry_archer_e) inside 242

ERROR: failed to garrison entity 10045 (units/kush/infantry_archer_e) inside 242

ERROR: failed to garrison entity 10046 (units/kush/infantry_archer_e) inside 242

ERROR: failed to garrison entity 10047 (units/kush/infantry_archer_e) inside 242

ERROR: failed to garrison entity 10048 (units/kush/infantry_javelineer_merc_e) inside 242

ERROR: failed to garrison entity 10049 (units/kush/infantry_maceman_merc_e) inside 242

ERROR: failed to garrison entity 10050 (units/kush/infantry_maceman_merc_e) inside 242

ERROR: failed to garrison entity 10051 (units/kush/infantry_maceman_merc_e) inside 242

ERROR: failed to garrison entity 10052 (units/kush/infantry_pikeman_e) inside 242

ERROR: failed to garrison entity 10053 (units/kush/infantry_pikeman_e) inside 242

ERROR: failed to garrison entity 10054 (units/kush/infantry_pikeman_e) inside 242

ERROR: failed to garrison entity 10055 (units/kush/infantry_pikeman_e) inside 242

ERROR: failed to garrison entity 10056 (units/kush/infantry_pikeman_e) inside 242

ERROR: failed to garrison entity 10057 (units/kush/infantry_pikeman_e) inside 242

ERROR: failed to garrison entity 10058 (units/kush/infantry_pikeman_e) inside 242

ERROR: failed to garrison entity 10059 (units/kush/infantry_pikeman_e) inside 242

ERROR: failed to garrison entity 10060 (units/kush/infantry_pikeman_e) inside 242

ERROR: failed to garrison entity 10061 (units/kush/infantry_spearman_e) inside 242

ERROR: failed to garrison entity 10062 (units/kush/infantry_spearman_e) inside 242

ERROR: failed to garrison entity 10063 (units/kush/infantry_spearman_e) inside 242

ERROR: failed to garrison entity 10064 (units/kush/infantry_spearman_e) inside 242

ERROR: failed to garrison entity 10065 (units/kush/infantry_spearman_e) inside 242

ERROR: failed to garrison entity 10066 (units/kush/infantry_spearman_e) inside 242

ERROR: failed to garrison entity 10067 (units/kush/infantry_spearman_e) inside 242

ERROR: failed to garrison entity 10068 (units/kush/infantry_spearman_e) inside 242

ERROR: failed to garrison entity 10069 (units/kush/infantry_swordsman_e) inside 242

ERROR: failed to garrison entity 10070 (units/kush/infantry_swordsman_e) inside 242

ERROR: failed to garrison entity 10071 (units/kush/infantry_swordsman_e) inside 242

ERROR: failed to garrison entity 10072 (units/kush/infantry_swordsman_e) inside 242

ERROR: failed to garrison entity 10073 (units/kush/infantry_swordsman_e) inside 242

ERROR: failed to garrison entity 10074 (units/kush/infantry_swordsman_e) inside 242

ERROR: failed to garrison entity 10075 (units/kush/support_female_citizen) inside 242

ERROR: failed to garrison entity 10076 (units/kush/support_female_citizen_house) inside 242

ERROR: failed to garrison entity 10077 (units/kush/support_female_citizen_house) inside 242

ERROR: failed to garrison entity 10078 (units/kush/support_female_citizen_house) inside 242

ERROR: failed to garrison entity 10079 (units/kush/support_female_citizen_house) inside 242

ERROR: failed to garrison entity 10080 (units/kush/support_female_citizen_house) inside 242

ERROR: failed to garrison entity 10081 (units/kush/support_female_citizen_house) inside 242

ERROR: failed to garrison entity 10082 (units/kush/support_healer_e) inside 242

ERROR: failed to garrison entity 10083 (units/kush/support_healer_e) inside 242

ERROR: failed to garrison entity 10084 (units/kush/support_healer_e) inside 242

ERROR: failed to garrison entity 10085 (units/kush/support_healer_e) inside 242

ERROR: failed to garrison entity 10086 (units/kush/support_healer_e) inside 242

ERROR: failed to garrison entity 10087 (units/kush/support_healer_e) inside 242

ERROR: failed to garrison entity 10088 (units/kush/support_healer_e) inside 242

ERROR: failed to garrison entity 10089 (units/kush/support_healer_e) inside 242

ERROR: failed to garrison entity 10090 (units/kush/support_healer_e) inside 242

 

Seems it want to put some of those units into something else and can't. Why???

I didn't change anything about existing Gaia units, but I did add a tree or two, and some fish, I like fish.
That can't have changed the unit numbers, does it? I'd assume the new units go after the existing ones, don't they.

Link to comment
Share on other sites

I don't know what's the cause.

1 minute ago, krt0143 said:

I was just raising/smoothing shorelines.

Propably there is now less space for the Kushite units...

6 minutes ago, krt0143 said:

I did add a tree or two

Did you just smooth the shorelines or did you also add a tree?

Link to comment
Share on other sites

47 minutes ago, phosit said:

Propably there is now less space for the Kushite units...

No, no, definitely not. I didn't touch the shore ("land" textured), I only raised/smoothed the underwater geometry.
To put it differently, I hadn't to repaint anything to keep the shoreline looking good. And yes, I added trees and fish. Moved some trees around too, but not on Elephantine island.

Anyway, I found this suspicious so I did a simple test:

  1. Open editor, create a random 2 player "Elephantine" map (giant size, although I don't know if this changes anything), save it. Quit editor.
  2. Reopen editor, load map: Errors.

Note those errors also appear when trying to play the map. :(

Edited by krt0143
Link to comment
Share on other sites

  • 4 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...